1
0
mirror of https://github.com/TomHarte/CLK.git synced 2026-04-20 10:17:05 +00:00
Commit Graph

1139 Commits

Author SHA1 Message Date
Thomas Harte 4235bc07e2 Clarify logic for texture uploads. 2026-01-30 23:39:59 -05:00
Thomas Harte 2cd72d58a1 Avoid double on-demand test. 2026-01-30 22:34:16 -05:00
Thomas Harte 85e190835f Use a Texture. 2026-01-30 22:22:52 -05:00
Thomas Harte 93a0e42921 Add holder for textures. 2026-01-30 20:57:23 -05:00
Thomas Harte bc95cc7fc0 Tag as deprecated. 2026-01-30 14:29:35 -05:00
Thomas Harte 84451a4841 Eliminate avoidance of NPOT textures; use linear sampling.
The linear sampling is how I intend to get antialiasing later.
2026-01-30 10:44:32 -05:00
Thomas Harte da0c99067d Add some TODOs, make TextureTargets moveable. 2026-01-30 10:38:52 -05:00
Thomas Harte d31d53eb02 Add a copy shader, which will always be the final stage of output. 2026-01-29 18:28:41 -05:00
Thomas Harte e04f89d2f1 Remove capacity for misuse. 2026-01-29 18:16:59 -05:00
Thomas Harte 7464a0c0ec Go a bit more RAII on vertex arrays. 2026-01-29 18:12:51 -05:00
Thomas Harte 21f1d8421c Avoid hardcoding source buffer size. 2026-01-29 17:06:45 -05:00
Thomas Harte 53bed7db58 Introduce a temporary vertex array to avoid replacement binding. 2026-01-29 15:01:21 -05:00
Thomas Harte 77a2d2cb3c Add call for post hoc binding. 2026-01-29 14:52:17 -05:00
Thomas Harte 5f0ab48ec1 Enable generation of the needed composition shader.
Proving that I've forgotten something about vertex attribute bindings.
2026-01-29 11:03:02 -05:00
Thomas Harte 3ad36fffec Also install fromRGB matrix. 2026-01-29 09:16:54 -05:00
Thomas Harte 5a296fdd52 Move function into anonymous namespace. 2026-01-28 21:22:29 -05:00
Thomas Harte de8d9e6e0c Set source texture unit. 2026-01-28 20:46:24 -05:00
Thomas Harte e72ab3dd01 Factor out clock multiplier selection; apply composition uniforms. 2026-01-28 17:43:19 -05:00
Thomas Harte 1be9b1ed29 Eliminate macro, potentially add #NO_BITWISE. 2026-01-28 16:40:44 -05:00
Thomas Harte 8a6c019b50 Update TODO. 2026-01-28 14:42:13 -05:00
Thomas Harte 5a4d656cde Enable vertex attributes. 2026-01-28 14:41:46 -05:00
Thomas Harte da63d16081 Allow shaders to be moved. 2026-01-28 14:30:31 -05:00
Thomas Harte a4caf78c6e Update S-Video intermediate form. 2026-01-28 14:26:33 -05:00
Thomas Harte 128a6e6089 Attempt proper vertex shader; document updated S-Video plan. 2026-01-28 14:19:16 -05:00
Thomas Harte cdb04f3dea Add note-to-self TODO. 2026-01-27 17:41:02 -05:00
Thomas Harte c11d65295e Add missing mask. 2026-01-27 17:39:29 -05:00
Thomas Harte 92800a5452 Slightly compact. 2026-01-27 17:35:20 -05:00
Thomas Harte 99b58e4835 Add namespace qualifier. 2026-01-27 17:34:08 -05:00
Thomas Harte 00c1631111 Adapt to a regular function. 2026-01-27 17:33:24 -05:00
Thomas Harte 5ac183b7bf Add the RGB types. 2026-01-27 17:17:20 -05:00
Thomas Harte 055ff7f648 Improve INPUT_LUMINANCE8_PHASE8. 2026-01-26 22:36:38 -05:00
Thomas Harte 4f311b510d Prove that INPUT_PHASE_LINKED_LUMINANCE8 isn't yet correct. 2026-01-26 22:24:27 -05:00
Thomas Harte 6c8d844888 Correct error behaviour. 2026-01-26 22:24:08 -05:00
Thomas Harte da0b241ea0 Include a test build of the new composition shader. 2026-01-26 22:16:34 -05:00
Thomas Harte c2e33f71c0 Always print errors, without accumulation. 2026-01-26 22:16:17 -05:00
Thomas Harte 49d61f612f Start finding form for OpenGL composition shader. 2026-01-26 21:42:01 -05:00
Thomas Harte 81a65484a8 Switch to std::swap_ranges. 2026-01-22 12:34:33 -05:00
Thomas Harte 1495957f72 Merge branch 'master' into OpenGLAgain 2026-01-21 21:57:32 -05:00
Thomas Harte 13655320e2 Merge pull request #1684 from TomHarte/ChromaFloor
Add a floor for chroma, to reduce rainbow effect.
2026-01-21 21:54:41 -05:00
Thomas Harte 0a5559e358 Add a floor for chroma, to reduce rainbow effect. 2026-01-21 15:35:45 -05:00
Thomas Harte 4f6c919417 Add a floor for chroma, to reduce rainbow effect. 2026-01-21 15:34:58 -05:00
Thomas Harte 6346ab67f9 Mildly reformat; as a refresher as much as anything. 2026-01-19 15:54:51 -05:00
Thomas Harte 0852a8e970 Allow shader generator to shrink; avoid colour deterioration. 2026-01-19 08:51:41 -05:00
Thomas Harte 8743b00f85 Try to minimise and standardise-ish chroma kernel size. 2026-01-18 23:41:32 -05:00
Thomas Harte 9f7adc25e3 Make a reasoned decision on luma sharpening. 2026-01-18 20:30:43 -05:00
Thomas Harte db163ec362 Give the FilterGenerator ownership of kernel sizes. 2026-01-18 09:08:10 -05:00
Thomas Harte 46a97f4c44 Avoid oversharpening. 2026-01-17 22:56:13 -05:00
Thomas Harte c93dfd7db7 Experiment with but discover that 'real' FIRs remain out of reach. 2026-01-17 22:50:35 -05:00
Thomas Harte 3bb1fe5335 Avoid magic constants. 2026-01-17 16:37:51 -05:00
Thomas Harte 31d6524755 Reorder slightly to avoid resize. 2026-01-16 23:10:33 -05:00