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mirror of https://github.com/TomHarte/CLK.git synced 2026-04-19 19:16:34 +00:00
Commit Graph

131 Commits

Author SHA1 Message Date
Thomas Harte 26219213d7 Marginally increases scan size. 2018-11-18 23:03:56 -05:00
Thomas Harte 97c5ee6c0a Corrects stencil buffer creation, and edges towards using it for [guaranteed] full-screen decay. 2018-11-18 22:22:43 -05:00
Thomas Harte 75bc0e451d Reintroduces the accumulation texture.
Disables automatic clearing of the texture target, as the profiler indicates the vector instantiation to be a huge time sink.
2018-11-18 21:39:11 -05:00
Thomas Harte 6496b6313c Attempts to fix random stray noise lines. 2018-11-17 23:27:25 -05:00
Thomas Harte 8f05560dd7 Corrects right-edge bookending. 2018-11-17 17:46:57 -05:00
Thomas Harte c173777d12 Extends TextureTarget so that targets can be created with a one-bit stencil. 2018-11-17 15:51:12 -05:00
Thomas Harte 16dfeb3fc8 Discards empty lines, yet makes some attempt at restoring transparency.
The two things conflict more than a little, so work to do.
2018-11-15 21:51:27 -05:00
Thomas Harte 8f6664f0d7 Starts towards picking an input shader based on data type and pipeline. 2018-11-15 21:02:46 -05:00
Thomas Harte 87df8b9e85 Makes an attempt at pre-emptive line buffer clearing. 2018-11-14 21:19:14 -05:00
Thomas Harte 91b19c5c70 Adds bookending, and finally kills the TextureBuilder. Farewell. 2018-11-14 20:49:06 -05:00
Thomas Harte 0487580a1a Corrects initial state of is_drawing_ and expands lines to full display. 2018-11-14 20:10:38 -05:00
Thomas Harte 6ba02c44d0 Better binds buffer sizes. 2018-11-13 23:08:51 -05:00
Thomas Harte bf3ab4e260 Proceeds as drawing to the unprocessed line buffer and drawing from it.
Very, very slowly, and without yet clearing.
2018-11-13 21:15:33 -05:00
Thomas Harte 02f9cada43 Communicates the colour subcarrier frequency, and uses it to pick a buffer width. 2018-11-13 18:33:44 -05:00
Thomas Harte 654a19ea15 Switches back to working on the scan shaders.
Pixels from the emulated machine are now starting to appear.
2018-11-12 22:52:26 -05:00
Thomas Harte 3045e85004 Ensures redraws when resizing; declines to busy wait otherwise. 2018-11-12 20:15:38 -05:00
Thomas Harte e9d1afd515 Appears to demonstrates that the line buffer is approximately working. 2018-11-12 19:10:48 -05:00
Thomas Harte 833ab7945b Slow steps towards switching to line output. 2018-11-12 18:56:54 -05:00
Thomas Harte 0af1d668a6 Takes a first step towards generality, and thereby starts submitting lines. 2018-11-12 18:47:55 -05:00
Thomas Harte dce52d740d Finally gets some pixels back on screen.
For now, just the raw scans, direct to the framebuffer, with no intermediate processing. But it seems to prove that at least some of the proper data is reaching the GPU.
2018-11-11 23:23:42 -05:00
Thomas Harte 3ae333fa84 Edges further towards reviving the shaders. 2018-11-11 21:41:13 -05:00
Thomas Harte d5af1f3948 Removes some migrated work. 2018-11-11 16:22:14 -05:00
Thomas Harte 0ba3ae53ab Connects up the necessary recording to use intermediate composite buffers. 2018-11-11 15:20:18 -05:00
Thomas Harte be12d78c83 Corrects vertical event announcement, and adjusts namespaces for OpenGL primitives. 2018-11-11 15:11:32 -05:00
Thomas Harte b70227ac1b Ensures proper write area locations end up in the scans. 2018-11-10 21:10:33 -05:00
Thomas Harte 6d277fecd5 Makes ScanTarget a little more communicative and orthogonal. 2018-11-10 19:52:57 -05:00
Thomas Harte 491817d85c Corrects allocation error and begins submitting raw textures. 2018-11-08 23:02:36 -05:00
Thomas Harte 20faf4e477 Adds submission of scans to the GPU. 2018-11-08 22:21:11 -05:00
Thomas Harte 4fe5c7c24e Conspires to handle multithreading side of things in a lockless fashion.
At least on x86-64.
2018-11-08 21:57:28 -05:00
Thomas Harte 36bf640c6f Acts as if it is going to submit scans, at least. 2018-11-07 22:53:46 -05:00
Thomas Harte 55da1e9c0f Simplifies semantics a little and starts accepting a single buffer of pixel data. 2018-11-06 22:23:38 -05:00