Thomas Harte
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00a2b42080
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Made thread-safe.
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2016-05-15 15:19:52 -04:00 |
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Thomas Harte
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091516e3cb
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The semantics might need better exposition but: fixed UniformXfv calls plus matrix calls, documented new semantics on all setters.
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2016-05-15 14:59:59 -04:00 |
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Thomas Harte
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328fabcd10
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Ensured values aren't dangling pointers.
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2016-05-14 18:15:10 -04:00 |
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Thomas Harte
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492dc7ccbf
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Made an attempt to queue uniform changes until the next call to bind . That's to allow usage from other threads.
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2016-05-14 18:06:55 -04:00 |
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Thomas Harte
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30f335fa35
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Switched pervasively to using the named slot uniform setters on Shader .
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2016-05-13 22:08:32 -04:00 |
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Thomas Harte
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47ae402f7e
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Introduced a shorthand for setting up array attributes.
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2016-05-10 19:11:48 -04:00 |
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Thomas Harte
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6982e945fb
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Fixed those issues breaking GL state, I hope.
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2016-05-01 16:17:52 -04:00 |
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Thomas Harte
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2616d748fe
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Introduced bind-if-necessary/unbind semantics for shaders.
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2016-05-01 11:07:49 -04:00 |
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Thomas Harte
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496d979aca
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Made a decision to clean up by creating per-shader classes. Well, more or less. First thing to be factored out: the output shader.
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2016-04-27 22:29:54 -04:00 |
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