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mirror of https://github.com/TomHarte/CLK.git synced 2026-04-19 19:16:34 +00:00
Commit Graph

27 Commits

Author SHA1 Message Date
Thomas Harte b503e13380 Fix one: vertical scan speed was failing to allow for the number of cycles in a line. 2015-07-22 18:56:35 -04:00
Thomas Harte 963cb2f6fb Attempted to switch to slightly more meaningful names within the CRT and implemented a delegate to investigate output. Working on it. 2015-07-22 18:15:18 -04:00
Thomas Harte 908c171d2d Commented the heck out of this thing, to put my thoughts in order if nothing else. 2015-07-21 16:37:39 -04:00
Thomas Harte a1a1b15d18 Made a quick attempt to accumulate a list of detected output runs. Which means finally having to specify normal frame height. I'm already at too many magic formulae though, so this will need proper revision when I'm next awake. Definitely my horizontal position advancement is way off. 2015-07-20 23:18:56 -04:00
Thomas Harte 4fa315ab4d This looks a lot closer to correct. The loss of horizontal sync during vertical sync is odd but the two should be fully decoupled in here. I'll have to check. Probably I've got something wrong. There are approximate sinusoidals when re-establishing sync, so that's promising as to the flywheel. 2015-07-20 21:58:32 -04:00
Thomas Harte 4695295dd1 Made complete attempt at sync discrimination. But I seem somehow to be locking such that horizontal sync is in the middle of the line. Obviously my flywheel is at fault somehow. 2015-07-20 21:43:00 -04:00
Thomas Harte 4e4c082a05 Made some minor attempt at proper sync response. I think I've gone way off piste and overcomplicated it. 2015-07-19 23:43:22 -04:00
Thomas Harte 4a1e9fe2a8 Rephrased the CRT as owning an arbitrary number of buffers and vending storage space for pixel output. That much better maps to potential implementations of this thing in GLSL, with ES 2.0's limitations kept in mind. 2015-07-19 21:21:34 -04:00
Thomas Harte 7df5025eef Started sketching out the delegate interface that will allow a branch from the CRT into whatever native display system is used by a particular platform. 2015-07-19 18:32:42 -04:00
Thomas Harte 4d1e410150 Fix 1: _horizontalTimer should be treated as read only out here. 2015-07-19 16:51:11 -04:00
Thomas Harte 6f78ecdc9c Made first genuine attempt at outputting a meaningful CRT stream. Which shows some significant errors. So work to do. 2015-07-19 16:48:14 -04:00
Thomas Harte 2d0f861474 Incoming: a 'CRT' class, to receive information intended for a cathode ray tube. To decode sync, etc. 2015-07-19 13:36:27 -04:00
Thomas Harte 03a25c8ff2 Fixed playfield pixel logic. 2015-07-19 10:56:04 -04:00
Thomas Harte 12746b35e3 Ensured there's no overflow while changing base. 2015-07-19 10:54:19 -04:00
Thomas Harte 412e02fdd8 Merge branch 'master' of github.com:TomHarte/CLK 2015-07-19 10:52:15 -04:00
Thomas Harte e0aa1e9f19 Minor project rearrangement to aid findability. 2015-07-17 09:10:23 -04:00
Thomas Harte 195c8a87d8 Introduced enough logic that the Atari 2600 is being run, at least. No output yet though because (i) it has no-one to send output to; and (ii) there's nobody that knows how to display output. Hmmm. 2015-07-16 22:14:40 -04:00
Thomas Harte 4496493e85 Performed the bare necessary steps to get my little OpenGL view to create a CVDisplayLink and then repaint itself in time with the display. 2015-07-16 21:16:21 -04:00
Thomas Harte 1df2c48668 Introduced my GL view as the window content. 2015-07-16 21:01:49 -04:00
Thomas Harte 5160b6bbb8 Separated out different test suites into different XCTest subclasses. 2015-07-16 20:52:16 -04:00
Thomas Harte 3e0679235a This now goes just far enough to create an instance of Atari2600::Machine and push a ROM to it. Next jobs are to get a basic CRT emulation wired up, outputting to the window. 2015-07-16 20:40:46 -04:00
Thomas Harte 24c0579b94 Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper. 2015-07-16 20:27:31 -04:00
Thomas Harte 65d60f065d Started importing unit tests aplenty for the 6502. 2015-07-16 20:15:30 -04:00
Thomas Harte 6558ae1425 Imported what little I have so far in the way of a memory-access cycle complete 6502 and just enough of a pretend Atari 2600 on top to be able to see some playfields in ASCII art. 2015-07-16 19:56:02 -04:00
Thomas Harte b8947a9aaf Created and imported all the necessary Xcode stuff to create an OS X document-based project that declares itself able to open .a26 files. 2015-07-16 19:53:53 -04:00
Thomas Harte 93e76458a8 Create README.md 2015-07-16 19:47:37 -04:00
Thomas Harte 4cae5e187a Initial commit 2015-07-16 19:46:52 -04:00