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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-03 08:51:40 +00:00
Commit Graph

75 Commits

Author SHA1 Message Date
Thomas Harte
1e5fe2b2c1 Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader. 2016-03-07 21:04:04 -05:00
Thomas Harte
cd9c62acca Still stepping slowly towards a working composite mode, switched the RGB sampling function to returning a vec4, which may be of benefit to any machine with a brightness part of an RGB signal, and started edging towards at least having the correct GLSL programs ready for converting composite output. 2016-03-07 19:08:26 -05:00
Thomas Harte
3f39803d32 Switched to triangle strips, to eliminate the need for any temporary storage for the composite output path. 2016-03-05 20:47:11 -05:00
Thomas Harte
23c223e2ed Started edging towards completing the CPU side of accumulating enough data for composite decoding. 2016-03-05 17:55:18 -05:00
Thomas Harte
70b6d51451 Ever more baby steps back towards composite decoding. 2016-03-05 14:36:12 -05:00
Thomas Harte
7839d93344 With the provision of an extra hint to the CRT and, finally, the realisation about why my scans weren't exactly joining up, improved output precision. 2016-02-27 22:39:01 -05:00
Thomas Harte
1c6de7692d Made an attempt to fix tape output interrupts; offloaded raster width and placing conversion to the GPU. 2016-02-27 20:37:41 -05:00
Thomas Harte
db18c85423 Simplified the run builder rather; put a double check of Electron timing in place. 2016-02-25 22:01:42 -05:00
Thomas Harte
574985f9a2 Fixed interlaced timing; switched to a more robust detector for horizontal sync; eliminated some test logging. 2016-02-20 20:29:40 -05:00
Thomas Harte
00f414d757 Made an attempt to reintroduce interlacing and screen modes with gaps. Something's wrong with synchronisation though, so most likely I'm outputting a bad signal. 2016-02-20 17:32:51 -05:00
Thomas Harte
1954f7bcbd Got back to a stable image, at least when staying in a mode. Which is what I was trying to fix. Hmmm. 2016-02-19 23:41:09 -05:00
Thomas Harte
697e50c0cc Screen output is back, no matter how inefficiently. 2016-02-13 23:50:18 -05:00
Thomas Harte
eeb0e134fd Started the transition towards a more natural collection of rolling buffers, with phosphor decay in mind. 2016-02-13 20:52:23 -05:00
Thomas Harte
0a09762be6 Fixed output precision compared to the new approach of trusting the flywheel for position, and eliminated fixed-Acorn constants. Also re-enabled the faded previous frame, at least temporarily. 2016-02-12 19:53:49 -05:00
Thomas Harte
1d20a29d97 Made an attempt to switch to the flywheels for both vertical and horizontal sync, and to act more appropriately for out-of-bounds sync requests. Lots of tweaking to do, I fear. 2016-02-11 23:43:08 -05:00
Thomas Harte
c81891ec43 Minor tidying and at least acknowledged the new flywheel encapsulation. 2016-02-11 22:13:38 -05:00
Thomas Harte
c66409421e Switched to generating an interlaced output, that apparently being correct. Enabled a poor man's version of phosphor persistence to smooth things out a little. It's not completely unconvincing. 2016-02-10 23:11:25 -05:00
Thomas Harte
b5bcadb8d3 Reinstated clipped CRT output, with more appropriate ownership of the decision. 2016-02-07 22:18:55 -05:00
Thomas Harte
3a689d14cc Added padding of supplied data to correct for any potential rounding errors when rendering. 2016-02-07 20:29:32 -05:00
Thomas Harte
3a9ea66f8b Filled in shader class. 2016-02-07 19:21:22 -05:00
Thomas Harte
4d0a218a57 Certainly at least seriously considering a separate holder for the "compile a shader" logic. Otherwise taking steps back towards PAL/NTSC decoding. 2016-02-07 17:32:38 -05:00
thomasharte
2cb12a7513 Allowed overly aggressive allocations to be cleared up after the fact. 2016-02-06 16:07:23 -05:00
Thomas Harte
6ab425deda There is now a semi-reasonable amount of screen output again. 2016-02-05 21:35:39 -05:00
Thomas Harte
8bc3f8046d This endeavours to move everything into the CRT class except the final version of shader building. 2016-02-04 22:57:46 -05:00
Thomas Harte
e0d51408e4 Onward with carrying this through to the bitter end, this at least results in all the appropriate knowledge and call-ins occuring at the CRT. 2016-02-04 22:28:50 -05:00