1
0
mirror of https://github.com/TomHarte/CLK.git synced 2026-04-19 02:22:39 +00:00
Commit Graph

204 Commits

Author SHA1 Message Date
Thomas Harte a89e48718d Create a supersampling buffer. 2026-02-02 16:51:34 -05:00
Thomas Harte 61474bc70b Reorganise. 2026-02-02 14:05:19 -05:00
Thomas Harte c060af1494 Use real clock rates. 2026-02-02 13:18:47 -05:00
Thomas Harte 93059d6a19 Elininate temporary array. 2026-02-02 11:04:17 -05:00
Thomas Harte 961669168a Slim perform call path; establish that uniforms are now in place. 2026-02-02 11:00:02 -05:00
Thomas Harte 15cced59e5 Eliminate deferred uniform sets. 2026-02-02 09:08:50 -05:00
Thomas Harte 3a02b2b6c0 Ensure copy shader compiles, at least. 2026-02-01 17:19:29 -05:00
Thomas Harte e56b4bd61b Establish that the composition buffer is at least drawable.
The problem must lie in the composition shader, the scans vertex array or the connection between the two.
2026-02-01 16:06:02 -05:00
Thomas Harte 4c965ecf4e Change premise of test_gl. 2026-02-01 13:14:21 -05:00
Thomas Harte 43448a6084 Establish that this isn't an "it just works" situation. 2026-02-01 00:00:02 -05:00
Thomas Harte 075c1b3ec9 Allocate new-pipeline vertex array + buffer. 2026-01-31 11:49:18 -05:00
Thomas Harte 4235bc07e2 Clarify logic for texture uploads. 2026-01-30 23:39:59 -05:00
Thomas Harte 2cd72d58a1 Avoid double on-demand test. 2026-01-30 22:34:16 -05:00
Thomas Harte 85e190835f Use a Texture. 2026-01-30 22:22:52 -05:00
Thomas Harte e04f89d2f1 Remove capacity for misuse. 2026-01-29 18:16:59 -05:00
Thomas Harte 7464a0c0ec Go a bit more RAII on vertex arrays. 2026-01-29 18:12:51 -05:00
Thomas Harte 21f1d8421c Avoid hardcoding source buffer size. 2026-01-29 17:06:45 -05:00
Thomas Harte 53bed7db58 Introduce a temporary vertex array to avoid replacement binding. 2026-01-29 15:01:21 -05:00
Thomas Harte 5f0ab48ec1 Enable generation of the needed composition shader.
Proving that I've forgotten something about vertex attribute bindings.
2026-01-29 11:03:02 -05:00
Thomas Harte 3ad36fffec Also install fromRGB matrix. 2026-01-29 09:16:54 -05:00
Thomas Harte 5a296fdd52 Move function into anonymous namespace. 2026-01-28 21:22:29 -05:00
Thomas Harte de8d9e6e0c Set source texture unit. 2026-01-28 20:46:24 -05:00
Thomas Harte e72ab3dd01 Factor out clock multiplier selection; apply composition uniforms. 2026-01-28 17:43:19 -05:00
Thomas Harte 00c1631111 Adapt to a regular function. 2026-01-27 17:33:24 -05:00
Thomas Harte da0b241ea0 Include a test build of the new composition shader. 2026-01-26 22:16:34 -05:00
Thomas Harte 0d8fa93a05 Propagate an OpenGL API version, use it to wrap shader programs. 2025-12-16 22:23:48 -05:00
Thomas Harte c491ba5cac Use sized types and std::copy_n. 2025-12-10 17:24:07 -05:00
Thomas Harte da96df7df7 Ensure OpenGL appropriately letterboxes or pillarboxes. 2025-10-07 21:37:22 -04:00
Thomas Harte 4ea82581ec Factor out zoom logic, start trying to knock OpenGL into shape. 2025-10-07 13:29:21 -04:00
Thomas Harte 53a3d9042e Switch to multiline strings, shorter comments. 2025-10-06 22:58:50 -04:00
Thomas Harte 27246247a2 OpenGL: fix centring. 2025-10-06 20:58:42 -04:00
Thomas Harte cbc96e2223 Reformat in proximity. 2025-10-06 20:45:20 -04:00
Thomas Harte 8fdf32cde8 Avoid OpenGL churn. 2025-10-06 20:43:12 -04:00
Thomas Harte fac3d99f64 Switch to no-instance logging. 2025-09-12 07:17:23 -04:00
Thomas Harte 96bb4d50ba Promote macOS SDL target to C++23 as a testing chamber; resolve issues. 2025-02-27 18:13:35 -05:00
Thomas Harte b61317ba7e Continue conversion of logging. 2024-01-19 22:02:26 -05:00
Thomas Harte 230b9fc9e6 Permits multiple simultaneous scan reading ranges.
Also updates the OpenGL scan target as per the latest movements of things.
2020-08-12 22:08:41 -04:00
Thomas Harte 2470055d90 Hides the modals. 2020-07-27 23:33:39 -04:00
Thomas Harte 77c5b86acc Moves ownership of the scan and line buffers out of the BufferingScanTarget. 2020-07-26 22:46:03 -04:00
Thomas Harte bc6426313e Localises three of the four macros. 2020-07-26 17:54:33 -04:00
Thomas Harte 8bef7ff4c5 Makes all three PointerSets and is_updating_ private. 2020-07-26 17:27:19 -04:00
Thomas Harte e260f92988 Privatises write_pointers_mutex_ and write_pointers_.
Also gives subclasses control over write-area texture space allocation.
2020-07-23 22:54:40 -04:00
Thomas Harte 74788ccf8e Pulls the BufferingScanTarget into a separate file. 2020-07-22 22:16:47 -04:00
Thomas Harte 0da5c07942 Starts splitting ring-buffer stuff from OpenGL stuff.
Initially via two very codependent classes.
2020-07-21 22:49:46 -04:00
Thomas Harte 495024d6fe Cleans up all redundant lock/unique_guard declarations. 2020-06-15 00:24:10 -04:00
Thomas Harte 267006782f Starts to add Qt target; resolves many build warnings. 2020-05-30 00:37:06 -04:00
Thomas Harte fa933952f7 Throws in additional asserts, so far without uncovering anything. 2020-02-19 23:14:18 -05:00
Thomas Harte 3715e6b48a Resolves potential data race on write_area_texture_. 2020-02-18 22:41:46 -05:00
Thomas Harte 95756f9716 Resolves data race on write_pointers_ close to machine setup. 2020-02-18 20:41:51 -05:00
Thomas Harte b41920990f Moves submit step to end of line, rather than end of scan. 2020-02-04 22:15:20 -05:00