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Commit Graph

367 Commits

Author SHA1 Message Date
Thomas Harte
ce8bd011d7 Add commentary, and TODOs. 2023-05-18 16:50:46 -04:00
Thomas Harte
c76048bff9 Formalise the idea of Grauw as a separate clock. 2023-05-18 16:37:48 -04:00
Thomas Harte
4cb7abe13d Update old comment. 2023-05-18 16:28:05 -04:00
Thomas Harte
5c51bae605 Remove unused variable. 2023-05-16 16:46:36 -04:00
Thomas Harte
8578dfbf22 Eliminate various other errant spaces. 2023-05-16 16:40:09 -04:00
Thomas Harte
f821b60430 Remove stray space. 2023-05-16 16:16:10 -04:00
Thomas Harte
8ca0d9e13a Add a hook for when I think mode latching should occur. 2023-05-16 16:14:37 -04:00
Thomas Harte
3014c957e7 Relocate Yamaha line interrupt. 2023-05-16 13:01:23 -04:00
Thomas Harte
a1a7c0e253 Apply maybe_unused judiciously. 2023-05-15 10:17:04 -04:00
Thomas Harte
50343dec43 Eliminate all whitespace-only lines. 2023-05-12 14:16:39 -04:00
Thomas Harte
28c79b2885 Eliminate redundant [space][tab] pairs. 2023-05-12 14:14:45 -04:00
Thomas Harte
56de9c418f Improve comments. 2023-05-12 13:59:52 -04:00
Thomas Harte
5bcb5fb832 Also sever command-engine state. 2023-05-12 13:57:50 -04:00
Thomas Harte
abeb361441 Gift all generators to YamahaFetcher. 2023-05-12 13:54:07 -04:00
Thomas Harte
f9cc2013a8 Start to cleave off Yamaha fetch tables. 2023-05-12 13:49:53 -04:00
Thomas Harte
e7c40eead9 Have Fetch and Draw be overt about namespaces. 2023-05-12 13:46:35 -04:00
Thomas Harte
c29d80006e Start to organise. 2023-05-12 13:33:02 -04:00
Thomas Harte
596661bfbe Remove errant newline. 2023-05-12 13:25:11 -04:00
Thomas Harte
7e319374b6 Consolidate StandardTiming into LineLayout. 2023-05-11 23:49:12 -04:00
Thomas Harte
992a47c196
Add fallthrough annotations to Duff-esque loops. 2023-05-10 09:38:42 -05:00
Thomas Harte
8540e7a953
Add missing #include. 2023-05-10 09:37:21 -05:00
Thomas Harte
e94b9f695a Move interrupt away from buggy position.
Since I don't know where it's supposed to go anyway.
2023-05-08 09:50:05 -04:00
Thomas Harte
3797968870 Expose line interrupt status only when enabled. 2023-05-08 09:45:54 -04:00
Thomas Harte
561e2b774e Unify numbered and named slots. 2023-04-30 17:24:14 -04:00
Thomas Harte
6552d962ab Fix base for Master System fetching. 2023-04-30 16:43:03 -04:00
Thomas Harte
6c0feeedb4 Update Master System horizontal counter. 2023-04-26 22:49:46 -04:00
Thomas Harte
b5d9586362 Clean up some dangling timing changes. 2023-04-25 23:16:21 -04:00
Thomas Harte
e49e98d309 Support horizontal offsets. 2023-04-24 22:43:11 -04:00
Thomas Harte
1b4df01a28 Fix missing right blank. 2023-04-24 22:23:09 -04:00
Thomas Harte
dbddcd109c Add mention of text mode. 2023-04-23 22:38:42 -04:00
Thomas Harte
efa7d659bc Subsume right erase. 2023-04-23 22:21:22 -04:00
Thomas Harte
5daec050dd Adopt proper pixel-content placement. 2023-04-23 22:18:36 -04:00
Thomas Harte
f5c8eba843 Reduce duplication. 2023-04-23 22:02:41 -04:00
Thomas Harte
e5b0e666cc Realign fetching. 2023-04-23 21:16:04 -04:00
Thomas Harte
96896f838c Adjust layout inner loop. 2023-04-23 12:17:55 -04:00
Thomas Harte
f22aa6eb36 Simplify all namespace usages.:wq 2023-04-23 12:08:07 -04:00
Thomas Harte
6d092e0633 Restore missing semicolon. 2023-04-23 12:06:07 -04:00
Thomas Harte
6651a9c323 Use established test. 2023-04-23 12:01:33 -04:00
Thomas Harte
12bcc2dee7 Make reasonable guesses at colour burst placement. 2023-04-22 23:11:01 -04:00
Thomas Harte
d587d80616 Transcribe Grauw's line timings. 2023-04-22 22:58:23 -04:00
Thomas Harte
e66c015b43 Eliminate regress for now. 2023-04-13 23:30:52 -04:00
Thomas Harte
9d99cc6115 Fix external slot placement. 2023-04-12 22:35:01 -04:00
Thomas Harte
383770515e Avoid null dereference. 2023-04-10 23:13:36 -04:00
Thomas Harte
024b7960cb Overtly link line and sprite buffers. 2023-04-10 23:03:39 -04:00
Thomas Harte
e0a5d9f31c Reorient sequencers around HSYNC. 2023-04-08 15:28:49 -04:00
Thomas Harte
224c79c492 Move state. 2023-04-06 00:05:19 -04:00
Thomas Harte
278e7ba9b0 Take ownership of test choice. 2023-04-05 23:33:42 -04:00
Thomas Harte
20c1c6fdcd Add sanity check on sprite fetches versus draws. 2023-04-03 22:46:49 -04:00
Thomas Harte
514022204e Attempt to avoid lingering sprite elements. 2023-04-02 22:45:02 -04:00
Thomas Harte
564ee1a5cb Fix sprites on first line of display. 2023-03-30 23:45:19 -04:00