Thomas Harte
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e04f89d2f1
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Remove capacity for misuse.
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2026-01-29 18:16:59 -05:00 |
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Thomas Harte
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53bed7db58
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Introduce a temporary vertex array to avoid replacement binding.
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2026-01-29 15:01:21 -05:00 |
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Thomas Harte
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5f0ab48ec1
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Enable generation of the needed composition shader.
Proving that I've forgotten something about vertex attribute bindings.
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2026-01-29 11:03:02 -05:00 |
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Thomas Harte
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3ad36fffec
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Also install fromRGB matrix.
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2026-01-29 09:16:54 -05:00 |
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Thomas Harte
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de8d9e6e0c
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Set source texture unit.
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2026-01-28 20:46:24 -05:00 |
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Thomas Harte
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e72ab3dd01
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Factor out clock multiplier selection; apply composition uniforms.
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2026-01-28 17:43:19 -05:00 |
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Thomas Harte
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1be9b1ed29
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Eliminate macro, potentially add #NO_BITWISE.
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2026-01-28 16:40:44 -05:00 |
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Thomas Harte
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8a6c019b50
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Update TODO.
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2026-01-28 14:42:13 -05:00 |
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Thomas Harte
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5a4d656cde
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Enable vertex attributes.
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2026-01-28 14:41:46 -05:00 |
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Thomas Harte
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da63d16081
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Allow shaders to be moved.
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2026-01-28 14:30:31 -05:00 |
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Thomas Harte
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a4caf78c6e
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Update S-Video intermediate form.
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2026-01-28 14:26:33 -05:00 |
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Thomas Harte
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128a6e6089
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Attempt proper vertex shader; document updated S-Video plan.
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2026-01-28 14:19:16 -05:00 |
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Thomas Harte
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cdb04f3dea
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Add note-to-self TODO.
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2026-01-27 17:41:02 -05:00 |
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Thomas Harte
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c11d65295e
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Add missing mask.
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2026-01-27 17:39:29 -05:00 |
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Thomas Harte
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92800a5452
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Slightly compact.
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2026-01-27 17:35:20 -05:00 |
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Thomas Harte
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99b58e4835
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Add namespace qualifier.
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2026-01-27 17:34:08 -05:00 |
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Thomas Harte
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00c1631111
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Adapt to a regular function.
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2026-01-27 17:33:24 -05:00 |
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Thomas Harte
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5ac183b7bf
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Add the RGB types.
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2026-01-27 17:17:20 -05:00 |
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Thomas Harte
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055ff7f648
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Improve INPUT_LUMINANCE8_PHASE8.
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2026-01-26 22:36:38 -05:00 |
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Thomas Harte
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4f311b510d
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Prove that INPUT_PHASE_LINKED_LUMINANCE8 isn't yet correct.
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2026-01-26 22:24:27 -05:00 |
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Thomas Harte
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da0b241ea0
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Include a test build of the new composition shader.
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2026-01-26 22:16:34 -05:00 |
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Thomas Harte
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49d61f612f
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Start finding form for OpenGL composition shader.
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2026-01-26 21:42:01 -05:00 |
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