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mirror of https://github.com/TomHarte/CLK.git synced 2026-04-19 02:22:39 +00:00
Commit Graph

95 Commits

Author SHA1 Message Date
Thomas Harte 7c6b79ad1c Coerce demodulation shader into building. 2026-02-04 12:03:44 -05:00
Thomas Harte 7ac22e1a67 Ensure the separation buffer exists. 2026-02-04 09:17:24 -05:00
Thomas Harte 2144db5829 Add missing include. 2026-02-03 22:55:38 -05:00
Thomas Harte f4f1dbd4d5 Strike towards a separation filter. 2026-02-03 22:48:48 -05:00
Thomas Harte d5e4c636c8 Add missing #include; begin separation shader. 2026-02-03 16:57:21 -05:00
Thomas Harte 79ef9ce388 Attempt to give CopyShader fuller state. 2026-02-03 16:22:13 -05:00
Thomas Harte 2dc3aebe1c Add 'DirtyZone' definition. 2026-02-03 12:50:04 -05:00
Thomas Harte a89e48718d Create a supersampling buffer. 2026-02-02 16:51:34 -05:00
Thomas Harte 61474bc70b Reorganise. 2026-02-02 14:05:19 -05:00
Thomas Harte 85e190835f Use a Texture. 2026-01-30 22:22:52 -05:00
Thomas Harte da0c99067d Add some TODOs, make TextureTargets moveable. 2026-01-30 10:38:52 -05:00
Thomas Harte 7464a0c0ec Go a bit more RAII on vertex arrays. 2026-01-29 18:12:51 -05:00
Thomas Harte 5f0ab48ec1 Enable generation of the needed composition shader.
Proving that I've forgotten something about vertex attribute bindings.
2026-01-29 11:03:02 -05:00
Thomas Harte 5a296fdd52 Move function into anonymous namespace. 2026-01-28 21:22:29 -05:00
Thomas Harte 81a65484a8 Switch to std::swap_ranges. 2026-01-22 12:34:33 -05:00
Thomas Harte 0d8fa93a05 Propagate an OpenGL API version, use it to wrap shader programs. 2025-12-16 22:23:48 -05:00
Thomas Harte 52494e916a Ensure I'm using <optional> everywhere I should. 2025-12-04 13:20:51 -05:00
Thomas Harte 8fdf32cde8 Avoid OpenGL churn. 2025-10-06 20:43:12 -04:00
Thomas Harte fac3d99f64 Switch to no-instance logging. 2025-09-12 07:17:23 -04:00
Thomas Harte 2c2216afae Further eliminate file-relative includes. 2025-02-28 13:18:48 -05:00
Thomas Harte ce5aae3f7d Adjust more dangling indentation changes. 2024-12-04 22:29:08 -05:00
Thomas Harte b61317ba7e Continue conversion of logging. 2024-01-19 22:02:26 -05:00
Thomas Harte a3d37640aa Switch include guards to #pragma once. 2024-01-16 23:34:46 -05:00
Thomas Harte 2b56b7be0d Simplify namespace syntax. 2023-05-10 16:02:18 -05:00
Thomas Harte 583f6b1ba2 Modifies BufferingScanTarget to allow has-a relationship.
I might switch fully to has-a. Further consideration required.
2020-08-07 22:03:27 -04:00
Thomas Harte 5165e65021 Reduces scan_buffer_ to a saner size.
Albeit still probably overspecified.
2020-07-28 22:36:57 -04:00
Thomas Harte 77c5b86acc Moves ownership of the scan and line buffers out of the BufferingScanTarget. 2020-07-26 22:46:03 -04:00
Thomas Harte e260f92988 Privatises write_pointers_mutex_ and write_pointers_.
Also gives subclasses control over write-area texture space allocation.
2020-07-23 22:54:40 -04:00
Thomas Harte 74788ccf8e Pulls the BufferingScanTarget into a separate file. 2020-07-22 22:16:47 -04:00
Thomas Harte 0da5c07942 Starts splitting ring-buffer stuff from OpenGL stuff.
Initially via two very codependent classes.
2020-07-21 22:49:46 -04:00
Thomas Harte 3715e6b48a Resolves potential data race on write_area_texture_. 2020-02-18 22:41:46 -05:00
Thomas Harte 95756f9716 Resolves data race on write_pointers_ close to machine setup. 2020-02-18 20:41:51 -05:00
Thomas Harte b04daca98e Picks a safer default construction. 2020-02-09 19:13:21 -05:00
Thomas Harte b41920990f Moves submit step to end of line, rather than end of scan. 2020-02-04 22:15:20 -05:00
Thomas Harte 294e09f275 All these 'override's can be 'final's.
At least for the purpose of being communicative. I doubt there's much to gain in terms of compiler output — the DiskImageHolder can avoid some virtual lookups but nothing else leaps out.
2020-01-23 22:57:51 -05:00
Thomas Harte 684644420a Increases scan buffer availability. 2019-10-20 17:22:41 -04:00
Thomas Harte 66540ff86f Permits end_data only after a begin_data. 2019-06-03 21:56:53 -04:00
Thomas Harte b860ba2ee3 Disallows smaller buffer use for 'sharp' displays and tightens sampling window. 2019-06-03 15:58:14 -04:00
Thomas Harte 6f7dd10d95 Reduces draw/update contention.
This won't yet have any effect on either port owing to the way they handle contexts, but here it is.
2019-03-07 19:28:32 -05:00
Thomas Harte 5660007221 Experimentally introduces adaptive quality intermediate buffers. 2019-03-05 21:41:20 -05:00
Thomas Harte 86a6b04d4a Begins attempts to keep track of display metrics.
i.e. a system that can both make smart decisions about when to use a lower resolution, and hopefully allow some sort of flywheel-esque horizontal retrace synchronisation. And possibly some raster beam chasing?
2019-03-04 21:54:50 -05:00
Thomas Harte bee0d09877 Splits display update and draw functions.
On the Mac, draw is now called without an update for resizing events, and
anything else requested by AppKit. In all other cases — including from
the SDL version — both are called as if they were still a single function.
2019-03-02 19:33:28 -05:00
Thomas Harte 68c5474e36 Reintroduces basic filtering for RGB mode (and introduces it for monochrome composite). 2019-02-26 22:21:49 -05:00
Thomas Harte c0c4704419 Ensures that failure to allocate a line blocks all other allocations. 2019-02-21 21:38:48 -05:00
Thomas Harte 080f949f89 Ensures OpenGL version is logged prior to any other GL calls. 2019-02-20 20:21:17 -05:00
Thomas Harte 008f50832c Fixed: the two shaders that use a common input array should use common bindings. 2019-02-10 22:39:24 -05:00
Thomas Harte eecd4417e7 Bites the bullet and accepts that an additional texture will be useful for QAM separation. 2019-02-09 16:54:31 -05:00
Thomas Harte b75ad3def2 Updates the multimachine for the ScanTarget world. 2019-02-03 15:07:22 -05:00
Thomas Harte 68d6feaa03 Adds missing includes and gets more explicit about exceptions. 2019-01-25 20:19:50 -05:00
Thomas Harte 6a43fc5df0 Resolves a GCC-troubling circular declaration issue vs. atomic.h. 2019-01-25 19:30:39 -05:00