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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-26 23:52:26 +00:00
Commit Graph

381 Commits

Author SHA1 Message Date
Thomas Harte
3560babd7e Got back to a failing test, now while trying to transmit a whole byte. Good stuff! 2016-07-09 17:39:51 -04:00
Thomas Harte
66caa3c6dc Fixed setup of bridge class. 2016-07-09 17:23:43 -04:00
Thomas Harte
bf03985ea4 Here's an instantly failing test... 2016-07-09 17:22:10 -04:00
Thomas Harte
da6fe2e983 This should be enough of a shell to write some actual tests. 2016-07-09 15:47:53 -04:00
Thomas Harte
865eb421cd Quick on-disk tidy up. 2016-07-09 15:44:55 -04:00
Thomas Harte
7cc4bf3fe7 Hit and hope is getting me nowhere. Time to unit test this thing. 2016-07-09 15:40:25 -04:00
Thomas Harte
81e6cc34e5 Per the ROM disassembly, the Vic's VIA outputs are inverted for the benefit of the serial bus. 2016-07-07 06:57:21 -04:00
Thomas Harte
1baf21827c Since the ROM is well disassembled, let's actually try to be a 1541 first. 2016-07-06 22:17:32 -04:00
Thomas Harte
d1eea6943d Ensured the 1540 ROM gets installed, at least. 2016-07-05 16:54:25 -04:00
Thomas Harte
47548dcedc Fixed an erroneous #import. 2016-07-05 16:39:31 -04:00
Thomas Harte
86dabd007b Furthered fleshing out of the 1540. Though it doesn't yet receive a ROM so won't even attempt to do anything meaningful. 2016-07-05 16:39:18 -04:00
Thomas Harte
d2cded7b59 Attempted to separate out the concept of a serial port and a serial bus, since the bus may be shared, and to establish half duplex communications from the Vic. 2016-07-05 14:55:20 -04:00
Thomas Harte
0d3d0fbe4d Created a namespace for Commodore and an empty container file for the 1540[/1] implementation. 2016-07-05 13:28:27 -04:00
Thomas Harte
df4724eb3e Added a modal toggle allowing the keyboard to be switched between being a keyboard and being a joystick for the Vic. 2016-07-04 22:01:07 -04:00
Thomas Harte
88964ceac0 Eliminated plain pointer passing for object types. 2016-07-04 19:33:55 -04:00
Thomas Harte
6dbf16210b Switched protocol to meaningful name and corrected its omission from the repository. 2016-07-04 19:19:07 -04:00
Thomas Harte
b322baff2f Added CLI/SEI pair test. 2016-06-29 19:42:39 -04:00
Thomas Harte
db7c6430b5 Fixed Klaus Dormann termination condition. 2016-06-29 19:16:34 -04:00
Thomas Harte
6419d9c485 Added a single IRQ test case, discovering that I'm two cycles short. Whoops! 2016-06-28 21:29:43 -04:00
Thomas Harte
6027cba95f Factored out the stuff of pushing a fast-loading option onwards and storing it within the user defaults. 2016-06-27 21:38:14 -04:00
Thomas Harte
9134e4de1f Added a partially-wired options menu for the VIC. 2016-06-27 18:49:53 -04:00
Thomas Harte
d5e50f5ea0 Got a bit more explicit about how ports are identified on the 6522. 2016-06-26 12:30:01 -04:00
Thomas Harte
8741be5c84 Made the slightest possible effort to get TAPs opened and passed to the VIC. 2016-06-25 16:24:52 -04:00
Thomas Harte
ee19417ded Made an attempt quickly to implement parsing of the Commodore .TAP file format. 2016-06-25 16:09:32 -04:00
Thomas Harte
b8728285e7 An overridden getter looks more like this in Swift. 2016-06-23 21:09:34 -04:00
Thomas Harte
097a9caa95 Delegates are all nullable, naturally. 2016-06-23 09:37:49 -04:00
Thomas Harte
454e98302d Slight rearrangement plus a setting of the CSMachine delegate corrects audio after a clock rate change. 2016-06-20 22:18:41 -04:00
Thomas Harte
31b26b8118 Made a first attempt to implement the full top-to-bottom change of clock rates, giving the Atari the ability to change rate when it switches to PAL mode, as it should always have been. 2016-06-20 21:47:27 -04:00
Thomas Harte
3591479571 Fixed mismatch between initial tick box states and communicated switches; ensured they're visible upon launching a game. 2016-06-20 21:31:07 -04:00
Thomas Harte
25a5455d33 Completed bridge interface. 2016-06-20 21:07:01 -04:00
Thomas Harte
fe17d1778c Expanded 6532 tests substantially, beefing up implementation to match. 2016-06-20 21:02:42 -04:00
Thomas Harte
6c3f5d2caf Fixed window sizing. 2016-06-19 21:40:35 -04:00
Thomas Harte
4db61d98f4 Killed the .cpp. 2016-06-19 20:21:38 -04:00
Thomas Harte
d5aaad396e Added a TODO on my lack of knowledge. 2016-06-19 20:13:31 -04:00
Thomas Harte
7cf6008e7c Started some very basic RIOT unit tests; corrected to pass. 2016-06-19 20:12:47 -04:00
Thomas Harte
065ec618c4 Factored out and templated the 6532, finally taking the opportunity to add a means to control the on-console switches of an Atari 2600. 2016-06-19 19:36:34 -04:00
Thomas Harte
ce2f5515c0 Made some minor documentation improvements, killed 6522.cpp as the 6522 is going to be a template only, attempting to promote good inlining behaviour. 2016-06-19 18:11:37 -04:00
Thomas Harte
ef3ed1f436 Implemented full paste ability for any machine that is a typer. 2016-06-19 16:35:04 -04:00
Thomas Harte
e7aeed2f03 Established a general pattern for machines that can type things. Started working on the Vic typing itself. 2016-06-19 13:10:52 -04:00
Thomas Harte
f4915c5ad6 Fixed test and added basic implementation of data direction. 2016-06-18 17:17:03 -04:00
Thomas Harte
eea850cd12 Added a deliberately failing data direction test. 2016-06-18 16:40:01 -04:00
Thomas Harte
2282b59768 Added a quick latching test, and shortened test messages, albeit that they're still displeasingly boilerplate. 2016-06-18 16:10:46 -04:00
Thomas Harte
5d26cd85a3 Wrote test case for what appears to be correct timer behaviour if those were acting in isolation. Ensured implementation matches test case. 2016-06-18 14:30:23 -04:00
Thomas Harte
394902f409 Switched to clocking the 6522 by the half-cycle. Very trivial test now passes. 2016-06-18 13:57:10 -04:00
Thomas Harte
06fb2ff1c7 Started endeavouring to sketch out the boilerplate for writing a 6522 test harness. Added a default implementation of synchronise to the 6522 too, since not everybody is going to want one. 2016-06-18 09:28:46 -04:00
Thomas Harte
090e92ad26 Making this large has very limited side effects. So why not? 2016-06-16 21:41:17 -04:00
Thomas Harte
3b71d1a309 Switched to a variable-length buffer based on attempting to hit approximately a certain quality of service. 2016-06-16 21:35:22 -04:00
Thomas Harte
2ee78d42b9 Made an attempt also to trigger updates upon audio packets being returned, and significantly to reduce the size and quantity of those. This should get down to 11ms latency if the output wave is 44100; I might need to scale up the buffer size as the sampling rate increases or this is going to get crazy at 192Khz. 2016-06-16 20:51:35 -04:00
Thomas Harte
00a9f1bf24 Fixed best-effort updater actually to run, finally moved clock rate announcement into the C++ side of things, started working on a mechanism to allow clock rate to be updated. 2016-06-16 20:39:46 -04:00
Thomas Harte
1921a6c469 Rewired the existing cause-an-update route from the OpenGLView through the best-effort updater. 2016-06-16 18:19:23 -04:00
Thomas Harte
530cf3dcbb Made an attempt to consolidate serialisation and clock rate adherence, allowing a floating-point clock rate. 2016-06-16 18:04:54 -04:00
Thomas Harte
ce59ad1911 Minor on-disk shuffle, to try to clarify ownership of responsibility. 2016-06-15 08:11:30 -04:00
Thomas Harte
45999f5b26 This should be strong. 2016-06-15 08:07:59 -04:00
Thomas Harte
e0baaf17f1 Added class prefix. 2016-06-15 08:07:25 -04:00
Thomas Harte
695dd2e9e3 Started upon a delegate protocol for the AudioQueue, resolving my use of a deprecated API while I'm at it. 2016-06-15 07:35:34 -04:00
Thomas Harte
a9036e7aa4 Increased buffering range of audio as a quick fix for now. Basically means: increased latency as a short-term fix. 2016-06-14 07:31:47 -04:00
Thomas Harte
fcf4b14344 Extended to allow floating-point sampling rates. Which makes sense. 2016-06-13 19:30:41 -04:00
Thomas Harte
4fec625b19 Minor cleaning, implemented clearAllKeys. 2016-06-12 10:38:21 -04:00
Thomas Harte
ec604f1414 Expanded mapped keys just a tiny bit further. 2016-06-12 10:35:47 -04:00
Thomas Harte
167ed9b8bb Added enough to load a PRG as a ROM. 2016-06-11 14:00:12 -04:00
Thomas Harte
d9b001d3fc Minor clean-ups. 2016-06-11 13:51:04 -04:00
Thomas Harte
3e8d383615 Improved key map. Possibly enough to type some basic BASIC? 2016-06-11 13:19:59 -04:00
Thomas Harte
d1731b1d26 Hacked my 6522 to work. Mistake is in not returning output as input when appropriate — i.e. that I'm ignoring data direction. Also fixed K and L keys. 2016-06-11 13:06:01 -04:00
Thomas Harte
271de23ee6 Ran on in and introduced a bunch more keys, hopefully to help to diagnose. 2016-06-11 12:26:19 -04:00
Thomas Harte
d7c1f5b18a Made an attempt at hooking up the '2' and '4' keys. A mostly unsuccessful attempt. 2 does nothing, 4 clears the screen. 2016-06-11 11:50:37 -04:00
Thomas Harte
6522530e1c Actually, I'm dithering over whether the 6522 should be an ordinary class or a curiously-recurring template. But it'll need a file, definitely. 2016-06-06 21:56:02 -04:00
Thomas Harte
0b221e773f Fixed ROM naming and sizes, ensured machines without sound outputs don't end up with an audio queue. 2016-06-05 11:20:05 -04:00
Thomas Harte
f922d38ed2 The Vic now captures the ROMs sent to it and has just enough infrastructure to get to a black screen. Progress! 2016-06-05 10:51:07 -04:00
Thomas Harte
12243c40ad Kicking the ball a little further down the road, ROMs and PRGs now reach the actual emulated machine. 2016-06-05 09:06:59 -04:00
Thomas Harte
b29b2a5d08 Added forwarding of a loaded PRG from the Swift document to the wrapper. So I think that possibly completes the Swift side of things? 2016-06-05 09:01:32 -04:00
Thomas Harte
8052ce9223 System ROMs are now supplied to the Vic-20 wrapper, though they stop there. I also factored key forwarding out of the ElectronDocument and into the superclass, depending upon the child conforming to CSKeyboardMachine. 2016-06-05 08:53:05 -04:00
Thomas Harte
363e14a92f Reorganised system ROMs out of the Mac-specific folder, adjusted Mac code to expect to find them organised hierarchically (as how many os.roms am I going to have?) and added readme files to explain what's missing from the Git repository. 2016-06-05 08:33:01 -04:00
Thomas Harte
4c33517228 Added ROMs to the project and ensured they don't get uploaded. 2016-06-04 22:03:38 -04:00
Thomas Harte
b10a06e700 A CRT is still absent but this moves the ball back into the C++ side's court. 2016-06-04 22:00:50 -04:00
Thomas Harte
06e1db8c85 This now gets as far as missing selectors. 2016-06-04 21:49:03 -04:00
Thomas Harte
eff28e95a4 Added XIB file. 2016-06-04 21:45:39 -04:00
Thomas Harte
404873fe58 Started sketching out infrastructure for Vic-20 support. 2016-06-04 21:43:50 -04:00
Thomas Harte
d6e8cd676a Trimmed and reordered just a little. 2016-06-04 16:02:16 -04:00
Thomas Harte
68a8851c52 Increased parallelism, allowing a simplification in the GL view. 2016-06-02 22:29:09 -04:00
Thomas Harte
e3b95b8d2b Back to asynchronous updates and drawing, to try to improve guarantees on audio latency; experimenting with whether other parts of the approach are fundamentally flawed; added a broad-phase for scheduled updates on the 2600. 2016-06-02 21:22:55 -04:00
Thomas Harte
11073daee1 Issues appear to be around timing generally. Working on it. 2016-06-02 20:15:48 -04:00
Thomas Harte
253e5a4203 With no regard to performance whatsoever, endeavoured to bring sound to the 2600. It's very scratchy, so something is wrong. 2016-06-02 19:50:16 -04:00
Thomas Harte
8623dc2833 Consolidated a little more within the common code, adding sampling rate selection based on querying the machine. 2016-06-01 19:04:07 -04:00
Thomas Harte
50543e9676 Minor factoring up: the audio queue is now pushed universally by MachineDocument. 2016-05-31 22:36:53 -04:00
Thomas Harte
c773c3a66c Started trying to clean up and consolidate on the Swift side of things but time is up for the day. 2016-05-31 22:32:38 -04:00
Thomas Harte
8dc66167be Made an attempt to consolidate the Objective-C++ side of things based on the incoming CRTMachine::Machine. 2016-05-31 22:16:20 -04:00
Thomas Harte
5c4f35e13f Finally started on generalising the C++ stuff so as to be able to be able to get a working audio binding on the OS-specific side without further repetition by factoring an appropriate protocol out from the Electron and sketching out the correct speaker class for the Atari. Added a method to ask it what a good output frequency would be. 2016-05-31 21:23:44 -04:00
Thomas Harte
40600b4bcb Made sprite placement consistent at least. Not necessarily yet correct. 2016-05-18 22:07:24 -04:00
Thomas Harte
3765c5fbb5 Fixed error that would prevent an interrupting frame from ever being drawn. 2016-05-18 21:45:35 -04:00
Thomas Harte
ddfc9910e5 Sought to draw in a standard serial arrangement as and when bandwidth allows it. 2016-05-09 07:17:12 -04:00
Thomas Harte
1bb92550f8 It's 2016. 2016-05-02 22:02:06 -04:00
Thomas Harte
6982e945fb Fixed those issues breaking GL state, I hope. 2016-05-01 16:17:52 -04:00
Thomas Harte
8538b62ea2 Made an attempt to extract and consolidate the logic behind the intermediate shaders. 2016-04-28 21:04:59 -04:00
Thomas Harte
496d979aca Made a decision to clean up by creating per-shader classes. Well, more or less. First thing to be factored out: the output shader. 2016-04-27 22:29:54 -04:00
Thomas Harte
416c944f02 Experimental: let's try accumulating history directly in the framebuffer. 2016-04-26 21:41:39 -04:00
Thomas Harte
9b64f64db7 Attempted to normalise some style decisions.` 2016-04-24 22:32:24 -04:00
Thomas Harte
884755c560 Ensured the GL context is available when switching Atari 2600 output, and that it locks the output. 2016-04-24 20:56:21 -04:00
Thomas Harte
d221c712b0 Ensured GL context is active when destructing CRTOpenGL. 2016-04-24 20:34:25 -04:00
Thomas Harte
929cfc49cb Extended window for picking output frequency, attempted to consolidate CRT OpenGL timing uniforms for approprate resetting. 2016-04-24 18:58:31 -04:00
Thomas Harte
082003ed0a Reintroduced the CRT delegate and the 2600's automatic region switching. Albeit that the CRT itself doesn't adjust properly to new timings yet. 2016-04-24 18:36:22 -04:00
Thomas Harte
80a3169674 Started reviving the Atari 2600 emulation. Put new startup sequence into place. 2016-04-24 06:56:08 -04:00
Thomas Harte
9c89b668ae Made further attempts to improve synchronisation and interrelated timing between display and machine update. 2016-04-20 22:35:46 -04:00
Thomas Harte
7aa87723a9 Added: key states are all cleared if the window loses focus. Which resolves sticky key issues. Allowing me just to use command+option+O for options and map both command and option as FUNC. 2016-04-19 21:29:10 -04:00
Thomas Harte
d5bac2f04f Spotted error was in texture target all along. This now gets as far as showing something a lot like the correct display, but precision is way off. Way off. 2016-04-18 21:32:48 -04:00
Thomas Harte
86626bbd72 Switched key that maps to FUNC from command to option. Logic is that command may frequently be used for performing an action which changes the key window, in which case we won't realise if it is released. 2016-04-18 19:20:26 -04:00
Thomas Harte
f89308e913 Set the 'options' windows to hide on application deactivation so that they don't cluelessly sit on top of the rest of the system. 2016-04-18 19:14:58 -04:00
Thomas Harte
bf29c8e2bf Fixed mismatch in television/monitor selection, ticked view for drawing concurrently, since it can, removed stray space. 2016-04-18 19:01:15 -04:00
Thomas Harte
3d53f157de Output selection now takes effect. So I can stop accidentally committing changes back and forth. 2016-04-18 08:27:58 -04:00
Thomas Harte
94f148e212 Wired in options, at least getting as far as the Objective-C bridge. Then fast loading makes it to the emulated machine, display output type doesn't. 2016-04-18 08:21:00 -04:00
Thomas Harte
6158275ea7 Started adding an options panel. 2016-04-17 21:43:39 -04:00
Thomas Harte
499f7ace07 Re-enabled working video output for the Electron for the day and consolidated the rough metric I'm using to pick a number of taps for the audio filter. 2016-04-17 20:43:20 -04:00
Thomas Harte
104f44f27f Attempted to improve deinterlacing, gave the CRT full control over blend mode, switched back to 2000000Mhz audio. 2016-04-14 22:20:47 -04:00
Thomas Harte
2cc72169ff Ensured machines can nominate their own aspect ratio windows. Switched to 11/10 for the Electron. 2016-04-11 23:12:56 -04:00
Thomas Harte
7276a06cc0 Added a helper to calculate a visible rect based on output timings, used it to scale the Electron output up to the full window size. 2016-04-11 21:47:23 -04:00
Thomas Harte
e617bd2bb3 Turned audio quality up to the maximum, at least for now. 2016-04-06 21:12:22 -04:00
Thomas Harte
28e6517234 Switched away from tracking absolute time to tracking relative. 2016-04-06 20:46:00 -04:00
Thomas Harte
d4be4c4769 Of course, I want min. Not max. 2016-04-06 20:27:48 -04:00
Thomas Harte
fd1f6a7e1f Expanded on thinking. 2016-04-06 19:35:53 -04:00
Thomas Harte
e885438363 The penny has finally dropped that I can drive the CPU stuff in a manner completely decoupled from the GPU stuff. For much improved parallelisation. 2016-04-06 19:34:34 -04:00
Thomas Harte
4595741ab0 Made an attempt not to interrupt the display link queue too much when emulation is running slowly. 2016-04-04 20:22:33 -04:00
Thomas Harte
3038704977 Attempted to introduce a lowpass filter to the graphics output, reverted 6502 optimisations as seemingly not working. 2016-03-21 22:01:25 -04:00
Thomas Harte
5966ac845f Switched symbols and updated all-RAM 6502 in order to fix unit test target. 2016-03-20 22:48:56 -04:00
Thomas Harte
902017a962 Fixes: drop any processing backlog, try not to allow an Electron document to close mid-draw, perform a frame grab even if the emulated machine is over-processing, really really don't create a CRT until it's safe. 2016-03-20 18:42:37 -04:00
Thomas Harte
fb6fb5d948 Switched to two-phase setup to deal with OpenGL scheduling. 2016-03-20 13:50:13 -04:00
Thomas Harte
eabc382540 Fixed: of course I can't rely on the pointer to CVTimeStamp not becoming dangling during a queue jump. 2016-03-19 23:02:42 -04:00
Thomas Harte
4c5d66c317 Made sure GL context isn't activated until it's locked. 2016-03-19 22:54:56 -04:00
Thomas Harte
a546277f88 Added the simplest mechanism to decouple emulation from the display link queue. 2016-03-19 22:53:37 -04:00
Thomas Harte
9da7716c72 Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow. 2016-03-19 22:46:17 -04:00
Thomas Harte
4ac1f959e9 A shortcut here and a shortcut there; this allows me at least to determine whether use of a PBO gains anything. 2016-03-19 17:07:05 -04:00
Thomas Harte
4cd0aa3416 Completed FIR filter based audio output. 2016-03-15 23:37:35 -04:00
Thomas Harte
7694297c83 Introduced an adapted version of the previous Clock Signal's FIR filter. 2016-03-15 21:05:20 -04:00
Thomas Harte
1c4acfb599 I think this is a prima facie acceptable implementation of the fast tape hack. 2016-03-13 17:39:53 -04:00
Thomas Harte
bb0cd89574 Got explicit about threading guarantees. 2016-03-13 13:38:03 -04:00
Thomas Harte
cfa616d593 Fixed: timing issue versus supplied test ROM was failure to include the Plus 1 ROM in the mix. 2016-03-12 11:51:20 -05:00
Thomas Harte
bf5747f83e Made an attempt to chop out all the stuff of building up the OpenGL data from the stuff of parsing input. 2016-03-08 22:40:23 -05:00
Thomas Harte
14b2927275 Made further attempts to tidy up; trying to demarcate between public interface and private. 2016-03-08 20:59:16 -05:00
Thomas Harte
1e5fe2b2c1 Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader. 2016-03-07 21:04:04 -05:00
Thomas Harte
41c09f8c3f Renamed CSCathodeRayView to CSOpenGLView as it no longer has any CRT-related responsibilities. It just does the GL and manages a serial dispatch queue. 2016-03-05 14:45:09 -05:00
Thomas Harte
95efeb1d56 Ensured all delegate and responder delegate messages occur on the same queue. 2016-03-05 14:35:47 -05:00
Thomas Harte
c754a6e45a Decoupled execution speed and frame rate; cleaned up. 2016-03-03 22:12:31 -05:00
Thomas Harte
60d35fa72b Requested multisampling, if available, rather than supersampling. 2016-02-27 22:46:31 -05:00
Thomas Harte
c7f54d649e Switched back down to two samples per pixel. Though one might do it. Need to investigate. 2016-02-18 23:21:25 -05:00
Thomas Harte
3ea0d04a1a -dealloc now blocks until all audio queue buffers are no longer playing. 2016-02-16 21:47:23 -05:00
Thomas Harte
bbffbb5dc2 Resolved deadlock if an invalidate call was sent to the Electron while it was in the middle of an update. 2016-02-16 20:35:45 -05:00
Thomas Harte
a01f90ff3e Attempted a switch to the real PAL visible area and to something a bit like a real phosphor decay. 2016-02-14 21:57:23 -05:00
Thomas Harte
7580d192d5 Fixes: now setting correct frame time estimate, properly enabling the timestamp attribute, and ensuring that the Electron flushes screen work at least once per host frame update. 2016-02-14 19:28:02 -05:00
Thomas Harte
eeb0e134fd Started the transition towards a more natural collection of rolling buffers, with phosphor decay in mind. 2016-02-13 20:52:23 -05:00
Thomas Harte
7bc5a43c36 Fixed type warning. 2016-02-12 22:30:22 -05:00
Thomas Harte
0527888b15 Endeavoured to ensure safe shutdown. 2016-02-12 22:30:06 -05:00
Thomas Harte
a6574d1f96 Made an attempt to factor out and more clearly to document my implementation of flywheel synchronisation. 2016-02-11 22:12:12 -05:00