Thomas Harte
dcbbf988c1
Crops empty space around icon, and increases size slightly.
2020-02-13 23:27:33 -05:00
Thomas Harte
199cafebcf
Attempts direct HTML tag for image sizing.
2020-02-13 23:25:26 -05:00
Thomas Harte
555d807d76
Attempt smaller icon.
2020-02-13 23:23:09 -05:00
Thomas Harte
003c6ad11b
Fixes image link.
2020-02-13 23:21:48 -05:00
Thomas Harte
dc77d87427
Experiments with a README icon.
2020-02-13 23:20:19 -05:00
Thomas Harte
cfc44cf778
Merge pull request #752 from TomHarte/MacintoshBus
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Reduces 8-bit memory access costs for the Macintosh.
2020-02-13 23:03:07 -05:00
Thomas Harte
3df99788ff
Removes TODOs, as I think they're probably inappropriate.
2020-02-13 21:19:23 -05:00
Thomas Harte
3600d2d193
Starts switching towards a byte-oriented bus.
2020-02-13 21:14:13 -05:00
Thomas Harte
5f661adb7f
Merge pull request #750 from TomHarte/CatchupCap
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Avoids trying to paper over huge gaps in running time.
2020-02-12 23:57:01 -05:00
Thomas Harte
109d072cb6
Avoids trying to paper over huge gaps in running time. Also attempts to improve SDL shutdown reliability.
2020-02-12 23:47:04 -05:00
Thomas Harte
0c1c5a0ab8
Merge pull request #749 from TomHarte/DiskIndicator
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Moves ownership of drives inside Disk::Controller.
2020-02-12 23:37:32 -05:00
Thomas Harte
e01c66fd65
Implements multidrive support.
2020-02-12 23:32:01 -05:00
Thomas Harte
9f32fa7f5b
Resolves potential random RAM writes at startup.
2020-02-12 23:31:48 -05:00
Thomas Harte
91a3d42919
Ensures no DMA clocking whatsoever when asleep.
2020-02-12 23:23:42 -05:00
Thomas Harte
3cb6bbf771
Uses the union of all drive statuses to determine Drive::Controller's preferred clocking.
2020-02-12 22:28:42 -05:00
Thomas Harte
452e281009
Ensures what is currently the only drive is selected.
2020-02-11 22:13:13 -05:00
Thomas Harte
3da948db52
Eliminates local drive
. They're not local any more.
2020-02-11 22:12:54 -05:00
Thomas Harte
0c2f77305f
Eliminates dangling printf.
2020-02-11 22:12:30 -05:00
Thomas Harte
05bcd73f82
Attempts to pull drive ownership into DiskController.
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For the sake of being more intelligent as to drive clocking, hopefully. And, eventually, to support multiple drive selection.
2020-02-11 21:59:13 -05:00
Thomas Harte
654f5b0478
Merge pull request #748 from TomHarte/SDLLatency
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Introduces sync matching to the SDL version.
2020-02-10 23:38:24 -05:00
Thomas Harte
886d923e30
Attempts to permit fixed speed multiplication.
2020-02-10 23:30:32 -05:00
Thomas Harte
6624cb7a78
Corrects set_ram macro to act more like a function.
2020-02-10 23:19:47 -05:00
Thomas Harte
6147134423
Introduces frame locking for SDL.
2020-02-10 23:07:09 -05:00
Thomas Harte
bf6bc7c684
Adds speed control into the SDL build.
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If I can just figure out how to manipulate OpenGL from the timer thread to SDL's satisfaction, this'll be as good as it probably gets via SDL.
2020-02-09 22:27:02 -05:00
Thomas Harte
0b0a7e241b
Factors out the stuff of time warping.
2020-02-09 22:11:06 -05:00
Thomas Harte
705d14259c
Experimentally switches to a 'high-resolution' clock for SDL.
2020-02-09 21:44:55 -05:00
Thomas Harte
f1cd35fa16
Merge pull request #746 from TomHarte/LatencyChop
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Reduces latency in macOS, improves concurrency
2020-02-09 21:07:40 -05:00
Thomas Harte
6bda4034c6
Ensures no input data is dropped when changing output rates.
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I think this 'completely' deals with the problem. At least until someone wants dynamic output buffer sizes or something like that. We'll see.
2020-02-09 19:14:25 -05:00
Thomas Harte
b04daca98e
Picks a safer default construction.
2020-02-09 19:13:21 -05:00
Thomas Harte
85dcdbfe9e
Adopts a log prefix for the Master System.
2020-02-09 19:12:44 -05:00
Thomas Harte
24340d1d4f
Resolves fetch errors.
2020-02-09 17:04:49 -05:00
Thomas Harte
6ae42d07a7
Retains existing output when switching filter coefficients.
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This eliminates an issue with dynamic rate matching and throwing away the beginnings of buffers.
2020-02-09 16:42:07 -05:00
Thomas Harte
2ea1e059a8
Softens swings in emulated machine speed.
2020-02-09 16:34:13 -05:00
Thomas Harte
b5d6126a2d
Avoids unnecessary filter recalculation.
2020-02-09 16:32:32 -05:00
Thomas Harte
dac217c98c
Defers starting the macOS audio queue, and attempts to restart it upon packet loss.
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Hopefully forever to vanish permanent audio loss?
2020-02-08 22:08:27 -05:00
Thomas Harte
c26c8992ae
Reintroduces joystick support; eliminates CSBestEffortUpdater.
2020-02-08 21:27:04 -05:00
Thomas Harte
b76a5870b3
Moves drawing into the next timer tick after retrace if sync locked.
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... which should mean it occurs within 1/600th of a second of announced retrace, which I assume always will be less than the retrace period. So: does the frame buffer update during retrace.
This should completely eliminate tearing for machines that can be synced to the native output rate.
2020-02-08 18:07:13 -05:00
Thomas Harte
7c0f3bb237
Gets to slightly adjusting execution speed and matching up respective vertical syncs.
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I probably still need to move the ->draw inline.
2020-02-08 18:01:48 -05:00
Thomas Harte
f615d096ca
Switch to obtaining refresh periods ephemerally.
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Which simplifies the necessary delegate protocol.
2020-02-08 15:03:18 -05:00
Thomas Harte
09132306e4
Removes two temporary debugging steps.
2020-02-06 23:35:23 -05:00
Thomas Harte
f95b07efea
Continues edging towards raster racing and/or time warping.
2020-02-06 23:35:03 -05:00
Thomas Harte
14d976eecb
Starts towards an implementation of time warping.
2020-02-04 23:08:54 -05:00
Thomas Harte
e1cbad0b6d
Ensures new displayLinkDelegates get a nudge with the initial display link.
2020-02-04 23:08:25 -05:00
Thomas Harte
e7410b8ed8
Uses objective clock for updates.
2020-02-04 22:24:54 -05:00
Thomas Harte
5caf74b930
Corrects typo.
2020-02-04 22:24:37 -05:00
Thomas Harte
b41920990f
Moves submit
step to end of line, rather than end of scan.
2020-02-04 22:15:20 -05:00
Thomas Harte
709c229cd7
Gets a bit more explicit with ScanTarget documentation.
2020-02-04 20:19:46 -05:00
Thomas Harte
01fd1b1a2e
Pulls out ticks as a macro constant.
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For playing.
2020-02-03 22:44:39 -05:00
Thomas Harte
96769c52f6
Prevents an endless queue of backlogged updates.
2020-02-03 22:08:07 -05:00
Thomas Harte
cf9729c74f
Takes a first shot at running OpenGL work throughout a frame.
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Rather than en masse at the end. But it seems I've been lazy with my threading. Work to do!
2020-02-03 21:58:29 -05:00