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Commit Graph

567 Commits

Author SHA1 Message Date
Thomas Harte
e410302237 Switches to real SMS line output composition.
Including setting the sprite collision bit.
2018-10-08 22:43:10 -04:00
Thomas Harte
bca2161a05 Fixes TMS text mode for the new addressing order. 2018-10-07 21:09:01 -04:00
Thomas Harte
5f789092be Flips sprite priority in the temporary renderer.
The better to test other issues in the interim.
2018-10-07 19:16:35 -04:00
Thomas Harte
6975ed22c0 Doubles down on address-storage format, and implements the vertical scrolling lock. 2018-10-07 18:55:35 -04:00
Thomas Harte
3bead07043 Introduces proper indirection for sprite patterns.
This seems to work, so the onus is now back on the rendering loop.
2018-10-07 17:15:42 -04:00
Thomas Harte
ee20e42372 Makes initial attempt at collecting sprite contents.
With test plotting, indicating some sort of issue.
2018-10-07 16:53:25 -04:00
Thomas Harte
df411b4ede Corrects storage of visible sprites. 2018-10-07 16:40:32 -04:00
Thomas Harte
bfb9d8ccb6 At least attempts to use proper addressing for sprite info fetches. 2018-10-07 14:32:20 -04:00
Thomas Harte
338aec2930 Groups background fetches and experimentally seeks to daub sprites as white. 2018-10-06 22:07:04 -04:00
Thomas Harte
e6510dc87b Attempts to get at least as far as picking visible sprite indices. 2018-10-06 19:27:19 -04:00
Thomas Harte
7830cda912 Implements line querying and most of line interrupts. 2018-10-04 22:50:35 -04:00
Thomas Harte
aac97a8983 Re-revokes fine scroll on the top two lines when requested. 2018-10-04 19:18:15 -04:00
Thomas Harte
ca26dfcd61 Correct Master System palette writes. 2018-10-04 19:12:31 -04:00
Thomas Harte
858721a7a5 Added left border hiding. 2018-10-04 18:52:23 -04:00
Thomas Harte
89db1d6a6a Switches to a more accurate means of left-padding. 2018-10-04 18:44:49 -04:00
Thomas Harte
de4e5c40aa Implements horizontal scrolling lock. 2018-10-03 23:28:33 -04:00
Thomas Harte
05248ab990 Starts to reimplement Master System output. 2018-10-03 23:13:21 -04:00
Thomas Harte
252f47a425 Ensures no pixel output on line one before end, and adds a temporary debugging test. 2018-10-02 22:59:20 -04:00
Thomas Harte
be52b31b5c Attempts fully to revive text mode. 2018-10-02 22:05:58 -04:00
Thomas Harte
23c3fa6993 Fixed: it's the SMS that has 8 sprites, not text mode (which has none). 2018-10-02 22:01:43 -04:00
Thomas Harte
499fc62187 Sets things up for implementation of the inner mode-specific logic. 2018-10-02 21:58:09 -04:00
Thomas Harte
1dd5272190 Ensures real-time output of all areas, to ensure proper palette response. 2018-10-02 21:18:28 -04:00
Thomas Harte
5361120353 Restores a stable frame. 2018-10-02 21:05:30 -04:00
Thomas Harte
60bab8fdf1 Starts to reformulate TMS collection as coroutines.
For the time being, thereby breaks all video. A static screen of the border colour is all you'll see.
2018-10-01 23:03:17 -04:00
Thomas Harte
91aa8f9295 Amps up colour content a little. 2018-09-30 20:47:26 -04:00
Thomas Harte
23191efc05 Starts writing and referring to colour RAM for colours. 2018-09-29 19:50:13 -04:00
Thomas Harte
0d8af010b6 Takes a stab at tile reversal and vertical scrolling. 2018-09-28 22:37:10 -04:00
Thomas Harte
7b9bb772ca Corrected to give a not-exactly-indexed-correctly approximation of what's on display. 2018-09-28 21:03:51 -04:00
Thomas Harte
f7e211c245 Makes first attempt to put something vaguely like the Master System tile map on screen. 2018-09-28 20:39:14 -04:00
Thomas Harte
35c2e74af8 Attempts to establish a coroutine-ish structure for access patterns.
The Master System mode, inevitably, is the test case.
2018-09-27 22:33:41 -04:00
Thomas Harte
19482a563f Attempts to explicitly make room for the SMS VDP mode. 2018-09-27 21:22:57 -04:00
Thomas Harte
9683c8f664 Advances towards the Master System actually receiving interrupts. 2018-09-23 15:58:23 -04:00
Thomas Harte
e7f4babf41 Starts taking steps towards SMS/GG and V9938/9958 support.
Specifically: routine namespace stuff, plus the intention to move to a table-based operation+cost version of timing. Reordering works fine for the TMS, and probably would also for the SMS/GG, but it'd be problematic with the command engine of the V9938/9958 and maintaining a consistent set of code is easier.
2018-09-17 22:59:16 -04:00
Thomas Harte
a38639d099 Eliminates the concept of an iCoordinate.
Real-life precision appears not to support the idea of sub-sample pixel storage.
2018-09-12 20:05:39 -04:00
Thomas Harte
31b048f966 Ensures all bools start in a valid state. 2018-09-10 22:21:03 -04:00
Thomas Harte
7b9c1bb69c Makes minor layout improvements. 2018-09-09 21:02:31 -04:00
Thomas Harte
70c4d6b9b3 Adds a one second delay between controller and drive motor off. 2018-08-03 21:13:18 -04:00
Thomas Harte
98bb5bd9f1 Ensures flux bits are observable for two cycles rather than one; it should be 1us. 2018-07-31 23:01:11 -04:00
Thomas Harte
92065813ef Ensures only the first 8px of sprites is output in 8x8 mode.
Also adds a little extra documentation.
2018-07-15 22:21:29 -04:00
Thomas Harte
cd464fc7de Corrects status logging. 2018-06-26 20:53:08 -04:00
Thomas Harte
df8c896193 Removes unused state and implements AND output readback. 2018-06-26 19:31:16 -04:00
Thomas Harte
59f8eeb05a Ensures the AY goes high impedance when not in read mode. 2018-06-25 20:48:24 -04:00
Thomas Harte
5ab4cfee84 Factors out repeated hex-size setting. 2018-06-21 19:27:54 -04:00
Thomas Harte
a9eb0d02c6 Returns sanity to 8272 logging. 2018-06-20 23:02:32 -04:00
Thomas Harte
adca862166 Finally makes an initial pass at logging macros. 2018-06-18 22:37:19 -04:00
Thomas Harte
dde9b73a22 Creates the through-path that will be necessary for RWTS acceleration. 2018-06-09 12:51:53 -04:00
Thomas Harte
076fa55651 Corrects: flux set is no-flux incoming.
This restores good sleeping behaviour.
2018-06-03 08:11:17 -04:00
Thomas Harte
1a9cea050e Minor: ensure AY registers *read* as 0 from reset, as well as being 0. 2018-06-01 19:48:42 -04:00
Thomas Harte
35e84ff1a8 Corrects NTSC quadrature phase. 2018-05-31 21:40:46 -04:00
Thomas Harte
75f9e3caeb Resolves incorrect bracketing. 2018-05-28 17:48:35 -04:00