Thomas Harte
e410302237
Switches to real SMS line output composition.
...
Including setting the sprite collision bit.
2018-10-08 22:43:10 -04:00
Thomas Harte
bca2161a05
Fixes TMS text mode for the new addressing order.
2018-10-07 21:09:01 -04:00
Thomas Harte
5f789092be
Flips sprite priority in the temporary renderer.
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The better to test other issues in the interim.
2018-10-07 19:16:35 -04:00
Thomas Harte
6975ed22c0
Doubles down on address-storage format, and implements the vertical scrolling lock.
2018-10-07 18:55:35 -04:00
Thomas Harte
3bead07043
Introduces proper indirection for sprite patterns.
...
This seems to work, so the onus is now back on the rendering loop.
2018-10-07 17:15:42 -04:00
Thomas Harte
ee20e42372
Makes initial attempt at collecting sprite contents.
...
With test plotting, indicating some sort of issue.
2018-10-07 16:53:25 -04:00
Thomas Harte
df411b4ede
Corrects storage of visible sprites.
2018-10-07 16:40:32 -04:00
Thomas Harte
bfb9d8ccb6
At least attempts to use proper addressing for sprite info fetches.
2018-10-07 14:32:20 -04:00
Thomas Harte
338aec2930
Groups background fetches and experimentally seeks to daub sprites as white.
2018-10-06 22:07:04 -04:00
Thomas Harte
e6510dc87b
Attempts to get at least as far as picking visible sprite indices.
2018-10-06 19:27:19 -04:00
Thomas Harte
7830cda912
Implements line querying and most of line interrupts.
2018-10-04 22:50:35 -04:00
Thomas Harte
aac97a8983
Re-revokes fine scroll on the top two lines when requested.
2018-10-04 19:18:15 -04:00
Thomas Harte
ca26dfcd61
Correct Master System palette writes.
2018-10-04 19:12:31 -04:00
Thomas Harte
858721a7a5
Added left border hiding.
2018-10-04 18:52:23 -04:00
Thomas Harte
89db1d6a6a
Switches to a more accurate means of left-padding.
2018-10-04 18:44:49 -04:00
Thomas Harte
de4e5c40aa
Implements horizontal scrolling lock.
2018-10-03 23:28:33 -04:00
Thomas Harte
05248ab990
Starts to reimplement Master System output.
2018-10-03 23:13:21 -04:00
Thomas Harte
252f47a425
Ensures no pixel output on line one before end, and adds a temporary debugging test.
2018-10-02 22:59:20 -04:00
Thomas Harte
be52b31b5c
Attempts fully to revive text mode.
2018-10-02 22:05:58 -04:00
Thomas Harte
23c3fa6993
Fixed: it's the SMS that has 8 sprites, not text mode (which has none).
2018-10-02 22:01:43 -04:00
Thomas Harte
499fc62187
Sets things up for implementation of the inner mode-specific logic.
2018-10-02 21:58:09 -04:00
Thomas Harte
1dd5272190
Ensures real-time output of all areas, to ensure proper palette response.
2018-10-02 21:18:28 -04:00
Thomas Harte
5361120353
Restores a stable frame.
2018-10-02 21:05:30 -04:00
Thomas Harte
60bab8fdf1
Starts to reformulate TMS collection as coroutines.
...
For the time being, thereby breaks all video. A static screen of the border colour is all you'll see.
2018-10-01 23:03:17 -04:00
Thomas Harte
91aa8f9295
Amps up colour content a little.
2018-09-30 20:47:26 -04:00
Thomas Harte
23191efc05
Starts writing and referring to colour RAM for colours.
2018-09-29 19:50:13 -04:00
Thomas Harte
0d8af010b6
Takes a stab at tile reversal and vertical scrolling.
2018-09-28 22:37:10 -04:00
Thomas Harte
7b9bb772ca
Corrected to give a not-exactly-indexed-correctly approximation of what's on display.
2018-09-28 21:03:51 -04:00
Thomas Harte
f7e211c245
Makes first attempt to put something vaguely like the Master System tile map on screen.
2018-09-28 20:39:14 -04:00
Thomas Harte
35c2e74af8
Attempts to establish a coroutine-ish structure for access patterns.
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The Master System mode, inevitably, is the test case.
2018-09-27 22:33:41 -04:00
Thomas Harte
19482a563f
Attempts to explicitly make room for the SMS VDP mode.
2018-09-27 21:22:57 -04:00
Thomas Harte
9683c8f664
Advances towards the Master System actually receiving interrupts.
2018-09-23 15:58:23 -04:00
Thomas Harte
e7f4babf41
Starts taking steps towards SMS/GG and V9938/9958 support.
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Specifically: routine namespace stuff, plus the intention to move to a table-based operation+cost version of timing. Reordering works fine for the TMS, and probably would also for the SMS/GG, but it'd be problematic with the command engine of the V9938/9958 and maintaining a consistent set of code is easier.
2018-09-17 22:59:16 -04:00
Thomas Harte
a38639d099
Eliminates the concept of an iCoordinate.
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Real-life precision appears not to support the idea of sub-sample pixel storage.
2018-09-12 20:05:39 -04:00
Thomas Harte
92065813ef
Ensures only the first 8px of sprites is output in 8x8 mode.
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Also adds a little extra documentation.
2018-07-15 22:21:29 -04:00
Thomas Harte
5d6b5d9f10
Eliminates all emdashes in cross-platform code.
2018-05-13 15:34:31 -04:00
Thomas Harte
0b771ce61a
Removes all instances of the copyright symbol.
2018-05-13 15:19:52 -04:00
Thomas Harte
1c605d58e3
Removes the CRT requirement for an integral relationship between cycles and samples.
2018-04-16 20:00:56 -04:00
Thomas Harte
33281b9d89
Introduces S-Video as a video signal type at the interface level.
2018-03-30 10:25:41 -04:00
Thomas Harte
705d53cc21
Picks a phase for the TMS empirically.
2018-03-03 13:53:00 -05:00
Thomas Harte
ea13c7dd32
Implements multicolour mode on the TMS.
2018-03-02 23:08:01 -05:00
Thomas Harte
cabad6fc05
Optimises the inner TMS loops slightly.
2018-02-21 21:29:17 -05:00
Thomas Harte
2fe0ceb52a
Sets TMS input gamma.
2018-01-13 22:19:41 -05:00
Thomas Harte
bcc7ad0c30
Corrects bad TMS sprite selections on the top row of the screen.
2018-01-06 16:26:11 -05:00
Thomas Harte
ac80d10cd8
Separates the component parts of running an audio stream: task deferral, filtering and generation.
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Walking towards improving opportunities for composition.
2017-12-17 21:26:06 -05:00
Thomas Harte
ec4c259695
Removes unused file.
2017-12-14 21:19:09 -05:00
Thomas Harte
ad50b6b1fb
Corrects TMS' get_time_until_interrupt
when the next interrupt is exactly a frame away.
2017-12-14 21:12:51 -05:00
Thomas Harte
3da323c657
Corrects lingering free TMS read.
2017-12-14 20:30:56 -05:00
Thomas Harte
aca7842ca4
Better documents and tidies the TMS9918.
2017-12-14 20:27:26 -05:00
Thomas Harte
c36de4f640
Attempts real VRAM access timings, correcting a frame timing error as I go.
2017-12-13 22:37:27 -05:00