Thomas Harte
c4108efc5c
Adds a more accurate option description for the Apple II.
2018-06-10 18:32:22 -04:00
Thomas Harte
5044aac337
Sizes up default window size better to fit machine selector.
2018-04-04 19:18:22 -04:00
Thomas Harte
d3418550eb
Attempts explicitly to disable promise of saving.
2018-04-03 23:06:48 -04:00
Thomas Harte
7dac791290
Causes the machine picker to show as a sheet.
...
Albeit with some user experience issues lingering.
2018-04-03 18:47:07 -04:00
Thomas Harte
cde2faeda6
Makes an unsuccessful attempt to show the new machine dialogue as a sheet.
...
Also corrects the 'open' case versus recent changes.
2018-04-02 23:31:36 -04:00
Thomas Harte
fca8a58b36
Exposes S-Video option in the Mac UI.
2018-04-01 13:29:04 -04:00
Thomas Harte
f3fe16215a
Reintroduces options for the Vic-20, now tape loading speed only.
2018-03-27 21:55:43 -04:00
Thomas Harte
0202c7afb2
Consolidates Mac presentation of composite video selection.
...
Moves handling of an RGB/composite into `MachinePanel`, eliminating the need for `ElectronOptionsPanel` and `OricOptionsPanel`; similarly merges the MSX and Electron options panels so as to provide television/monitor selection for the MSX.
2018-01-15 18:36:22 -05:00
Thomas Harte
ee44d671e7
Steps towards exposing the MSX in Cocoa builds.
2017-12-03 15:42:54 -05:00
Thomas Harte
c0f1313830
Performed sufficient wiring to get to the point where attempting to load a CDT creates an instance of the Amstrad CPC and then fails only because the thing vends a nullptr
CRT.
2017-07-30 22:05:29 -04:00
Thomas Harte
23e989e170
This will likely do for the Swift/XIB side of things: the play/pause button is enabled or disabled as per the user's choice of automatic tape control, and toggles function when pressed. It communicates activity down to the Objective-C[++] layer, giving it a route through to the actual machine.
2017-07-08 19:12:06 -04:00
Thomas Harte
28412150e6
Added controls for controlling the tape motor of the ZX80/81, assuming I can find an automatic option.
2017-07-08 17:59:33 -04:00
Thomas Harte
b0a7c58287
Fixed project to point to the XIB I actually want to keep; fixed that XIB to have the correct contents.
2017-06-04 17:57:37 -04:00
Thomas Harte
d2637123c4
Added necessary support to get as far as an empty window when attempting to load a piece of ZX80 software.
2017-06-04 17:55:19 -04:00
Thomas Harte
8e35e913bb
Formally withdrew the 'load automatically' option for the Vic, having removed that option elsewhere.
2017-05-14 16:59:24 -04:00
Thomas Harte
a2e5fd2a1f
Corrected layout error.
2016-11-03 08:02:13 -04:00
Thomas Harte
9c2df231ce
Made fast loading optional.
2016-11-03 07:59:30 -04:00
Thomas Harte
5c23acdbaf
Switched window style back for the Atari HUD.
2016-10-27 19:40:29 -04:00
Thomas Harte
013f0c5317
Finally forced emulation window to front. Also removed min/max heights where they'd crept in and got explicit about the OpenGL view being first responder.
2016-10-24 22:08:24 -04:00
Thomas Harte
73365e1877
Resolved sizing error.
2016-10-19 23:09:05 -04:00
Thomas Harte
c24c1bf3b1
Created an options panel for the Oric. Which involved far too much copy and paste from the Electron. Time to figure out how to generalise this stuff, probably.
2016-10-19 22:56:14 -04:00
Thomas Harte
fa7c64bb5d
Eventually reached an implementation of ADC that continues to satisfy all the formalised unit tests while also satisfying the manual BCDTest, that I need to find a way to formalise. I fixed the unit tests for Swift 3 while here, and attempted to do some unrelated NIB stuff with no real success.
2016-10-03 22:03:39 -04:00
Thomas Harte
bf468db73d
Migrated the Vic document to a mere options panel.
2016-10-03 07:42:05 -04:00
Thomas Harte
19457621d8
Redistributed ownership of the user defaults key prefix, the Electron now works other than that settings aren't retained.
2016-10-02 21:56:50 -04:00
Thomas Harte
f1b99263e0
Relocated responsibility for loading ROMs, giving an Electron that 'works' (i.e. options aside) again.
2016-10-02 20:39:06 -04:00
Thomas Harte
0c75c2fc41
Disabled all machine-specific document code, to force the migration of functionality. The 2600 works other than the little matter of input.
2016-10-02 16:57:57 -04:00
Thomas Harte
6c6e9830dd
Started factoring the options panels out, in the hope that they'll become the only machine-specific thing. At least in the short term.
2016-10-02 16:31:50 -04:00
Thomas Harte
21e5f407d8
I need to get a bit more definitive on naming but this gets all the way to setting a configuration upon an Electron.
2016-08-31 22:03:42 -04:00
Thomas Harte
a9b67dfba0
Introduced an NSDocumentController
subclass.
2016-08-31 21:21:07 -04:00
Thomas Harte
0d077691b0
Resolved warning.
2016-08-23 21:10:22 -04:00
Thomas Harte
df77c2a20a
Added the XIB side of wiring for region and memory size options.
2016-08-14 13:53:14 -04:00
Thomas Harte
12bad8f23f
Turned the 6560 into an ordinary template, similar to the rest of the project, albeit right now with a fairly shonky internal implementation. Fixed a Mac-specific interface sizing issue.
2016-08-09 20:41:05 -04:00
Thomas Harte
be54d8040e
Made a first stab at having automatic loading be optional. But things are currently arranged such that the machine options are communicated too late to have an effect. So work to do.
2016-08-06 17:39:27 -04:00
Thomas Harte
6027cba95f
Factored out the stuff of pushing a fast-loading option onwards and storing it within the user defaults.
2016-06-27 21:38:14 -04:00
Thomas Harte
9134e4de1f
Added a partially-wired options menu for the VIC.
2016-06-27 18:49:53 -04:00
Thomas Harte
3591479571
Fixed mismatch between initial tick box states and communicated switches; ensured they're visible upon launching a game.
2016-06-20 21:31:07 -04:00
Thomas Harte
6c3f5d2caf
Fixed window sizing.
2016-06-19 21:40:35 -04:00
Thomas Harte
065ec618c4
Factored out and templated the 6532, finally taking the opportunity to add a means to control the on-console switches of an Atari 2600.
2016-06-19 19:36:34 -04:00
Thomas Harte
eff28e95a4
Added XIB file.
2016-06-04 21:45:39 -04:00
Thomas Harte
404873fe58
Started sketching out infrastructure for Vic-20 support.
2016-06-04 21:43:50 -04:00
Thomas Harte
7aa87723a9
Added: key states are all cleared if the window loses focus. Which resolves sticky key issues. Allowing me just to use command+option+O for options and map both command and option as FUNC.
2016-04-19 21:29:10 -04:00
Thomas Harte
d5bac2f04f
Spotted error was in texture target all along. This now gets as far as showing something a lot like the correct display, but precision is way off. Way off.
2016-04-18 21:32:48 -04:00
Thomas Harte
f89308e913
Set the 'options' windows to hide on application deactivation so that they don't cluelessly sit on top of the rest of the system.
2016-04-18 19:14:58 -04:00
Thomas Harte
bf29c8e2bf
Fixed mismatch in television/monitor selection, ticked view for drawing concurrently, since it can, removed stray space.
2016-04-18 19:01:15 -04:00
Thomas Harte
94f148e212
Wired in options, at least getting as far as the Objective-C bridge. Then fast loading makes it to the emulated machine, display output type doesn't.
2016-04-18 08:21:00 -04:00
Thomas Harte
6158275ea7
Started adding an options panel.
2016-04-17 21:43:39 -04:00
Thomas Harte
2cc72169ff
Ensured machines can nominate their own aspect ratio windows. Switched to 11/10 for the Electron.
2016-04-11 23:12:56 -04:00
Thomas Harte
41c09f8c3f
Renamed CSCathodeRayView to CSOpenGLView as it no longer has any CRT-related responsibilities. It just does the GL and manages a serial dispatch queue.
2016-03-05 14:45:09 -05:00
Thomas Harte
22fa024546
Added document XIB.
2016-01-03 20:46:39 -05:00
Thomas Harte
feeedbe33b
The standard Xcode versioning updates. Nothing of substance.
2016-01-02 17:57:23 -05:00
Thomas Harte
6a0b4e86c8
An Xcode beta version bump, nothing more.
2015-09-05 17:21:36 -04:00
Thomas Harte
e53fbcf9ea
Reshuffled to make the OpenGL view explicitly a conduit for CRT-style output, and to give it responsibility for frame drawing. Which is still an awkward thread hop for the time being, but I've yet to read up on the advocated approach to multithreading with an NSOpenGLView; it looked like special provisions were available.
2015-07-26 15:13:46 -04:00
Thomas Harte
31338ef754
Okay; having no minimum size is a user experience nightmare. Fixed.
2015-07-23 22:54:17 -04:00
Thomas Harte
44e8ffd01c
Ensured windows start and remain 4:3, made sure I request a GL 3.2 context and that an exception is raised if I call any old-fashioned GL functions.
2015-07-23 22:51:53 -04:00
Thomas Harte
02c786520a
More fiddling in the margins in advance of doing the OpenGL stuff: window now supports full-screen display.
2015-07-23 20:53:26 -04:00
Thomas Harte
963cb2f6fb
Attempted to switch to slightly more meaningful names within the CRT and implemented a delegate to investigate output. Working on it.
2015-07-22 18:15:18 -04:00
Thomas Harte
195c8a87d8
Introduced enough logic that the Atari 2600 is being run, at least. No output yet though because (i) it has no-one to send output to; and (ii) there's nobody that knows how to display output. Hmmm.
2015-07-16 22:14:40 -04:00
Thomas Harte
4496493e85
Performed the bare necessary steps to get my little OpenGL view to create a CVDisplayLink and then repaint itself in time with the display.
2015-07-16 21:16:21 -04:00
Thomas Harte
1df2c48668
Introduced my GL view as the window content.
2015-07-16 21:01:49 -04:00
Thomas Harte
24c0579b94
Shuffled things and guessed at things until the Xcode project was happy being subservient to the project proper.
2015-07-16 20:27:31 -04:00