Thomas Harte
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a3d37640aa
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Switch include guards to #pragma once .
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2024-01-16 23:34:46 -05:00 |
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Thomas Harte
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2b56b7be0d
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Simplify namespace syntax.
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2023-05-10 16:02:18 -05:00 |
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Thomas Harte
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208ef70e31
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Corrects documentation.
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2019-02-12 18:55:58 -05:00 |
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Thomas Harte
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122857e5b5
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Improves automatic index generation, to allow for matrices implicitly taking up to four slots.
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2019-01-31 18:49:01 -05:00 |
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Thomas Harte
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85ad490089
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Offers a less error-prone route to attribute binding.
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2019-01-25 21:56:55 -05:00 |
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Thomas Harte
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a5a3769a0f
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Reaches for conceptual const correctness.
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2018-11-23 22:33:28 -05:00 |
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Thomas Harte
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be12d78c83
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Corrects vertical event announcement, and adjusts namespaces for OpenGL primitives.
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2018-11-11 15:11:32 -05:00 |
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Thomas Harte
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7881e40e0b
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Shuffles the OpenGL primitives into their own collection.
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2018-11-07 19:11:01 -05:00 |
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