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Commit Graph

12 Commits

Author SHA1 Message Date
Thomas Harte
1f02c5df88 Tidied up some further loose ends. 2016-05-08 20:58:18 -04:00
Thomas Harte
2541711061 Made attempts (i) to flush buffers before unmapping them; and (ii) to bring texture uploads within the new orthodoxy. 2016-05-03 20:56:47 -04:00
Thomas Harte
c93bcf9f28 Discovered cause of clears: stale code. Tweaked persistence, again. 2016-05-01 22:28:33 -04:00
Thomas Harte
09ed8eb654 Quelle surprise, failure to find strikes again. Fixed. 2016-05-01 21:07:27 -04:00
Thomas Harte
1b6754c5f8 Shuffled code, realised I wasn't actually binding my shader. 2016-05-01 19:22:24 -04:00
Thomas Harte
69984b54e5 Fixed aspect ratio storage. Adjusted indentation slightly. 2016-05-01 16:49:44 -04:00
Thomas Harte
6982e945fb Fixed those issues breaking GL state, I hope. 2016-05-01 16:17:52 -04:00
Thomas Harte
4ec4cceb84 Made a first attempt at adding draw-as-a-quad functionality to texture targets. 2016-05-01 13:52:35 -04:00
Thomas Harte
16ef09fc2b Made an attempt intelligently to use bilinear filtering to increase filtering quality with the same number of samples. 2016-04-29 18:37:35 -04:00
Thomas Harte
d5bac2f04f Spotted error was in texture target all along. This now gets as far as showing something a lot like the correct display, but precision is way off. Way off. 2016-04-18 21:32:48 -04:00
Thomas Harte
04d1b65c93 Reinstated texture target creation, cut them down to merely RGB. 2016-04-12 22:48:47 -04:00
Thomas Harte
14b2927275 Made further attempts to tidy up; trying to demarcate between public interface and private. 2016-03-08 20:59:16 -05:00