Thomas Harte
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9f39b7be93
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Eliminate macro.
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2026-02-02 09:17:41 -05:00 |
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Thomas Harte
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15cced59e5
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Eliminate deferred uniform sets.
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2026-02-02 09:08:50 -05:00 |
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Thomas Harte
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43448a6084
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Establish that this isn't an "it just works" situation.
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2026-02-01 00:00:02 -05:00 |
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Thomas Harte
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77a2d2cb3c
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Add call for post hoc binding.
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2026-01-29 14:52:17 -05:00 |
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Thomas Harte
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5f0ab48ec1
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Enable generation of the needed composition shader.
Proving that I've forgotten something about vertex attribute bindings.
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2026-01-29 11:03:02 -05:00 |
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Thomas Harte
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da63d16081
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Allow shaders to be moved.
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2026-01-28 14:30:31 -05:00 |
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Thomas Harte
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6346ab67f9
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Mildly reformat; as a refresher as much as anything.
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2026-01-19 15:54:51 -05:00 |
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Thomas Harte
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0d8fa93a05
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Propagate an OpenGL API version, use it to wrap shader programs.
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2025-12-16 22:23:48 -05:00 |
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Thomas Harte
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2c2216afae
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Further eliminate file-relative includes.
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2025-02-28 13:18:48 -05:00 |
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Thomas Harte
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a3d37640aa
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Switch include guards to #pragma once.
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2024-01-16 23:34:46 -05:00 |
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Thomas Harte
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2b56b7be0d
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Simplify namespace syntax.
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2023-05-10 16:02:18 -05:00 |
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Thomas Harte
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208ef70e31
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Corrects documentation.
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2019-02-12 18:55:58 -05:00 |
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Thomas Harte
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122857e5b5
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Improves automatic index generation, to allow for matrices implicitly taking up to four slots.
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2019-01-31 18:49:01 -05:00 |
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Thomas Harte
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85ad490089
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Offers a less error-prone route to attribute binding.
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2019-01-25 21:56:55 -05:00 |
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Thomas Harte
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a5a3769a0f
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Reaches for conceptual const correctness.
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2018-11-23 22:33:28 -05:00 |
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Thomas Harte
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be12d78c83
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Corrects vertical event announcement, and adjusts namespaces for OpenGL primitives.
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2018-11-11 15:11:32 -05:00 |
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Thomas Harte
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7881e40e0b
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Shuffles the OpenGL primitives into their own collection.
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2018-11-07 19:11:01 -05:00 |
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