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mirror of https://github.com/TomHarte/CLK.git synced 2026-03-13 02:42:08 +00:00
Commit Graph

19 Commits

Author SHA1 Message Date
Thomas Harte
43448a6084 Establish that this isn't an "it just works" situation. 2026-02-01 00:00:02 -05:00
Thomas Harte
bc95cc7fc0 Tag as deprecated. 2026-01-30 14:29:35 -05:00
Thomas Harte
84451a4841 Eliminate avoidance of NPOT textures; use linear sampling.
The linear sampling is how I intend to get antialiasing later.
2026-01-30 10:44:32 -05:00
Thomas Harte
da0c99067d Add some TODOs, make TextureTargets moveable. 2026-01-30 10:38:52 -05:00
Thomas Harte
0d8fa93a05 Propagate an OpenGL API version, use it to wrap shader programs. 2025-12-16 22:23:48 -05:00
Thomas Harte
2c2216afae Further eliminate file-relative includes. 2025-02-28 13:18:48 -05:00
Thomas Harte
ce5aae3f7d Adjust more dangling indentation changes. 2024-12-04 22:29:08 -05:00
Thomas Harte
a3d37640aa Switch include guards to #pragma once. 2024-01-16 23:34:46 -05:00
Thomas Harte
2b56b7be0d Simplify namespace syntax. 2023-05-10 16:02:18 -05:00
Thomas Harte
641e349f33 Switches to an 8bpp stencil, for Nvidia compatibility. 2019-03-03 20:38:24 -05:00
Thomas Harte
8f2abab0d9 Ensures texture targets are initially clear. 2019-02-25 21:55:14 -05:00
Thomas Harte
3979faf43b Gets more explicit about potential causes of failure. 2019-02-18 21:53:35 -05:00
Thomas Harte
312f38906b Corrects two improper include paths. 2019-01-25 19:19:23 -05:00
Thomas Harte
a5a3769a0f Reaches for conceptual const correctness. 2018-11-23 22:33:28 -05:00
Thomas Harte
97c5ee6c0a Corrects stencil buffer creation, and edges towards using it for [guaranteed] full-screen decay. 2018-11-18 22:22:43 -05:00
Thomas Harte
75bc0e451d Reintroduces the accumulation texture.
Disables automatic clearing of the texture target, as the profiler indicates the vector instantiation to be a huge time sink.
2018-11-18 21:39:11 -05:00
Thomas Harte
c173777d12 Extends TextureTarget so that targets can be created with a one-bit stencil. 2018-11-17 15:51:12 -05:00
Thomas Harte
be12d78c83 Corrects vertical event announcement, and adjusts namespaces for OpenGL primitives. 2018-11-11 15:11:32 -05:00
Thomas Harte
7881e40e0b Shuffles the OpenGL primitives into their own collection. 2018-11-07 19:11:01 -05:00