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CLK
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CLK
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CRT
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Thomas Harte
026ce0255f
Source runs are now captured, and that buffer appropriately reset.
2016-04-13 22:20:13 -04:00
..
CRTConstants.hpp
A source array buffer is also now created, mapped, unmapped, etc.
2016-04-13 22:14:18 -04:00
CRTInputBufferBuilder.cpp
Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow.
2016-03-19 22:46:17 -04:00
CRTInputBufferBuilder.hpp
Commented out sync; it can probably be implicit.
2016-03-20 21:42:05 -04:00
CRTOpenGL.cpp
Source runs are now captured, and that buffer appropriately reset.
2016-04-13 22:20:13 -04:00
CRTOpenGL.hpp
Source runs are now captured, and that buffer appropriately reset.
2016-04-13 22:20:13 -04:00
CRTRunBuilder.cpp
Keeping a buffer permanently bound is apparently illegal. So back to copying in on demand. Which I think still improves on synchronisation, but not much.
2016-03-18 21:11:09 -04:00
CRTRunBuilder.hpp
Keeping a buffer permanently bound is apparently illegal. So back to copying in on demand. Which I think still improves on synchronisation, but not much.
2016-03-18 21:11:09 -04:00
Flywheel.hpp
…
OpenGL.hpp
…
Shader.cpp
…
Shader.hpp
…
TextureTarget.cpp
Reinstated texture target creation, cut them down to merely RGB.
2016-04-12 22:48:47 -04:00
TextureTarget.hpp
…