mirror of
https://github.com/TomHarte/CLK.git
synced 2025-01-24 02:30:54 +00:00
Thomas Harte
033655835a
My understanding now is that object position counting will begin the cycle after the call is made, not that cycle, and that the timer loops just once, with the logic for counter pumping being whether the relevant flag is still set, irregardless of whether the counter is still going.
CLK
An attempt to unify my various bits of emulation; we'll see.
Description
A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
650268000acorn-electronamstrad-cpcapple2appleiiatari-statari2600colecovisioncomposite-videoemulatorm68kmaster-systemmsxoricvic20z80zx-spectrumzx80zx81
Readme
MIT
502 MiB
Languages
C++
77.1%
Objective-C++
13%
Swift
3.9%
Assembly
2.9%
Objective-C
1.4%
Other
1.6%