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A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
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2015-08-13 18:59:23 +01:00
Machines My understanding now is that object position counting will begin the cycle after the call is made, not that cycle, and that the timer loops just once, with the logic for counter pumping being whether the relevant flag is still set, irregardless of whether the counter is still going. 2015-08-13 18:59:23 +01:00
OSBindings/Mac Added test for NOP, discovering the undocumented ones to be the incorrect length. 2015-08-13 07:32:50 +01:00
Outputs Fixed a couple of incorrect references to horizontal constants or calculations where the intention is to use vertical. 2015-08-13 18:29:07 +01:00
Processors/6502 Minor steps to help with diagnostics; all commented out or merely to benefit with breakpoint placement. 2015-08-13 08:43:10 +01:00
.gitignore Imported what little I have so far in the way of a memory-access cycle complete 6502 and just enough of a pretend Atari 2600 on top to be able to see some playfields in ASCII art. 2015-07-16 19:56:02 -04:00
LICENSE Initial commit 2015-07-16 19:46:52 -04:00
README.md Create README.md 2015-07-16 19:47:37 -04:00

CLK

An attempt to unify my various bits of emulation; we'll see.