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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-23 03:32:32 +00:00
CLK/Outputs/CRT/Internals
2016-04-19 22:21:26 -04:00
..
CRTConstants.hpp Added blanking source runs, ensuring the rolling buffer is appropriately cleared. 2016-04-17 20:34:52 -04:00
CRTInputBufferBuilder.cpp
CRTInputBufferBuilder.hpp
CRTOpenGL.cpp Smoothed output device changes, killing some dead state. Added an explicit glFinish to suggest that the problem is synchronisation rather than any sort of data or shader error. 2016-04-19 22:21:26 -04:00
CRTOpenGL.hpp Smoothed output device changes, killing some dead state. Added an explicit glFinish to suggest that the problem is synchronisation rather than any sort of data or shader error. 2016-04-19 22:21:26 -04:00
CRTRunBuilder.cpp
CRTRunBuilder.hpp
Flywheel.hpp Introduced blackout period solution to vertical sync confusing horizontal sync. Need to find out whether it's accurate. 2016-04-14 20:30:45 -04:00
OpenGL.hpp
Shader.cpp Got rigorous on exceptions, started working towards having a working 'composite' shader at the same time as having a working RGB shader. 2016-04-19 08:05:43 -04:00
Shader.hpp Standardised indentation and added one extra piece of documentation. 2016-04-19 20:53:55 -04:00
TextureTarget.cpp Spotted error was in texture target all along. This now gets as far as showing something a lot like the correct display, but precision is way off. Way off. 2016-04-18 21:32:48 -04:00
TextureTarget.hpp Attempted to deal with the precision issues causing 'television' output currently to differ from 'monitor' output. Documented TextureTarget while I'm here. 2016-04-19 20:51:34 -04:00