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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-04 18:29:40 +00:00
CLK/Outputs
2015-07-30 20:07:20 -04:00
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CRT.cpp Continuing in my attempts to figure out the complete absence of graphics from some games: there are 262 lines on an NTSC screen, not 256. Also ensured that the CRT has a little spare range at the edges so that its generated triangles don't wrap around just because of integer overflow. 2015-07-30 20:07:20 -04:00
CRT.hpp With around about a thousand issues, not the least of which being sometimes unsafe memory accesses, I've at last got pixels on screen. 2015-07-26 23:50:43 -04:00
CRTFrame.h Reshuffled to make the OpenGL view explicitly a conduit for CRT-style output, and to give it responsibility for frame drawing. Which is still an awkward thread hop for the time being, but I've yet to read up on the advocated approach to multithreading with an NSOpenGLView; it looked like special provisions were available. 2015-07-26 15:13:46 -04:00