mirror of
https://github.com/TomHarte/CLK.git
synced 2024-12-28 07:29:45 +00:00
214 lines
6.1 KiB
C++
214 lines
6.1 KiB
C++
//
|
|
// CRTOpenGL.hpp
|
|
// Clock Signal
|
|
//
|
|
// Created by Thomas Harte on 13/02/2016.
|
|
// Copyright © 2016 Thomas Harte. All rights reserved.
|
|
//
|
|
|
|
#ifndef CRTOpenGL_h
|
|
#define CRTOpenGL_h
|
|
|
|
#include "../CRTTypes.hpp"
|
|
#include "CRTConstants.hpp"
|
|
#include "OpenGL.hpp"
|
|
#include "TextureTarget.hpp"
|
|
#include "Shader.hpp"
|
|
#include "CRTInputBufferBuilder.hpp"
|
|
|
|
#include "Shaders/OutputShader.hpp"
|
|
#include "Shaders/IntermediateShader.hpp"
|
|
|
|
#include <mutex>
|
|
|
|
namespace Outputs {
|
|
namespace CRT {
|
|
|
|
class OpenGLOutputBuilder {
|
|
private:
|
|
// colour information
|
|
ColourSpace _colour_space;
|
|
unsigned int _colour_cycle_numerator;
|
|
unsigned int _colour_cycle_denominator;
|
|
OutputDevice _output_device;
|
|
|
|
// timing information to allow reasoning about input information
|
|
unsigned int _input_frequency;
|
|
unsigned int _cycles_per_line;
|
|
unsigned int _height_of_display;
|
|
unsigned int _horizontal_scan_period;
|
|
unsigned int _vertical_scan_period;
|
|
unsigned int _vertical_period_divider;
|
|
|
|
// The user-supplied visible area
|
|
Rect _visible_area;
|
|
|
|
// Other things the caller may have provided.
|
|
char *_composite_shader;
|
|
char *_rgb_shader;
|
|
|
|
// Methods used by the OpenGL code
|
|
void prepare_output_shader();
|
|
void prepare_rgb_input_shaders();
|
|
void prepare_composite_input_shaders();
|
|
|
|
void prepare_output_vertex_array();
|
|
void prepare_source_vertex_array();
|
|
|
|
// the run and input data buffers
|
|
std::unique_ptr<CRTInputBufferBuilder> _buffer_builder;
|
|
std::unique_ptr<std::mutex> _output_mutex;
|
|
|
|
// transient buffers indicating composite data not yet decoded
|
|
GLsizei _composite_src_output_y, _cleared_composite_output_y;
|
|
|
|
std::unique_ptr<OpenGL::OutputShader> output_shader_program;
|
|
std::unique_ptr<OpenGL::IntermediateShader> composite_input_shader_program, composite_separation_filter_program, composite_y_filter_shader_program, composite_chrominance_filter_shader_program;
|
|
std::unique_ptr<OpenGL::IntermediateShader> rgb_input_shader_program, rgb_filter_shader_program;
|
|
|
|
std::unique_ptr<OpenGL::TextureTarget> compositeTexture; // receives raw composite levels
|
|
std::unique_ptr<OpenGL::TextureTarget> separatedTexture; // receives unfiltered Y in the R channel plus unfiltered but demodulated chrominance in G and B
|
|
std::unique_ptr<OpenGL::TextureTarget> filteredYTexture; // receives filtered Y in the R channel plus unfiltered chrominance in G and B
|
|
std::unique_ptr<OpenGL::TextureTarget> filteredTexture; // receives filtered YIQ or YUV
|
|
|
|
std::unique_ptr<OpenGL::TextureTarget> framebuffer; // the current pixel output
|
|
|
|
GLuint output_array_buffer, output_vertex_array;
|
|
GLuint source_array_buffer, source_vertex_array;
|
|
|
|
unsigned int _last_output_width, _last_output_height;
|
|
|
|
GLuint textureName, shadowMaskTextureName;
|
|
|
|
GLuint defaultFramebuffer;
|
|
|
|
void set_timing_uniforms();
|
|
void set_colour_space_uniforms();
|
|
|
|
void establish_OpenGL_state();
|
|
void reset_all_OpenGL_state();
|
|
|
|
public:
|
|
OpenGLOutputBuilder(unsigned int buffer_depth);
|
|
~OpenGLOutputBuilder();
|
|
|
|
inline void set_colour_format(ColourSpace colour_space, unsigned int colour_cycle_numerator, unsigned int colour_cycle_denominator)
|
|
{
|
|
_output_mutex->lock();
|
|
_colour_space = colour_space;
|
|
_colour_cycle_numerator = colour_cycle_numerator;
|
|
_colour_cycle_denominator = colour_cycle_denominator;
|
|
set_colour_space_uniforms();
|
|
_output_mutex->unlock();
|
|
}
|
|
|
|
inline void set_visible_area(Rect visible_area)
|
|
{
|
|
_visible_area = visible_area;
|
|
}
|
|
|
|
inline uint8_t *get_next_source_run()
|
|
{
|
|
if(_source_buffer_data_pointer == SourceVertexBufferDataSize) return nullptr;
|
|
return &_source_buffer_data.get()[_source_buffer_data_pointer];
|
|
}
|
|
|
|
inline void complete_source_run()
|
|
{
|
|
_source_buffer_data_pointer += SourceVertexSize;
|
|
}
|
|
|
|
inline bool composite_output_run_has_room_for_vertex()
|
|
{
|
|
return _output_buffer_data_pointer < OutputVertexBufferDataSize;
|
|
}
|
|
|
|
inline uint8_t *get_next_output_run()
|
|
{
|
|
if(_output_buffer_data_pointer == OutputVertexBufferDataSize) return nullptr;
|
|
return &_output_buffer_data.get()[_output_buffer_data_pointer];
|
|
}
|
|
|
|
inline void complete_output_run()
|
|
{
|
|
_output_buffer_data_pointer += OutputVertexSize;
|
|
}
|
|
|
|
inline void lock_output()
|
|
{
|
|
_output_mutex->lock();
|
|
}
|
|
|
|
inline void unlock_output()
|
|
{
|
|
_output_mutex->unlock();
|
|
}
|
|
|
|
inline OutputDevice get_output_device()
|
|
{
|
|
return _output_device;
|
|
}
|
|
|
|
inline uint16_t get_composite_output_y()
|
|
{
|
|
return _composite_src_output_y % IntermediateBufferHeight;
|
|
}
|
|
|
|
inline bool composite_output_buffer_is_full()
|
|
{
|
|
return _composite_src_output_y == _cleared_composite_output_y + IntermediateBufferHeight;
|
|
}
|
|
|
|
inline void increment_composite_output_y()
|
|
{
|
|
if(!composite_output_buffer_is_full())
|
|
_composite_src_output_y++;
|
|
}
|
|
|
|
inline uint8_t *allocate_write_area(size_t required_length)
|
|
{
|
|
_buffer_builder->allocate_write_area(required_length);
|
|
return _buffer_builder->get_write_target();
|
|
}
|
|
|
|
inline void reduce_previous_allocation_to(size_t actual_length)
|
|
{
|
|
_buffer_builder->reduce_previous_allocation_to(actual_length);
|
|
}
|
|
|
|
inline bool input_buffer_is_full()
|
|
{
|
|
return _buffer_builder->is_full();
|
|
}
|
|
|
|
inline uint16_t get_last_write_x_posititon()
|
|
{
|
|
return _buffer_builder->get_last_write_x_position();
|
|
}
|
|
|
|
inline uint16_t get_last_write_y_posititon()
|
|
{
|
|
return _buffer_builder->get_last_write_y_position();
|
|
}
|
|
|
|
void draw_frame(unsigned int output_width, unsigned int output_height, bool only_if_dirty);
|
|
void set_openGL_context_will_change(bool should_delete_resources);
|
|
void set_composite_sampling_function(const char *shader);
|
|
void set_rgb_sampling_function(const char *shader);
|
|
void set_output_device(OutputDevice output_device);
|
|
void set_timing(unsigned int input_frequency, unsigned int cycles_per_line, unsigned int height_of_display, unsigned int horizontal_scan_period, unsigned int vertical_scan_period, unsigned int vertical_period_divider);
|
|
|
|
std::unique_ptr<uint8_t> _source_buffer_data;
|
|
GLsizei _source_buffer_data_pointer;
|
|
|
|
std::unique_ptr<uint8_t> _output_buffer_data;
|
|
GLsizei _output_buffer_data_pointer;
|
|
|
|
GLsync _fence;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif /* CRTOpenGL_h */
|