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397 lines
12 KiB
NASM

// SNES 65816 CPU Test BRA (Branch) demo by krom (Peter Lemon):
arch snes.cpu
output "CPUBRA.sfc", create
macro seek(variable offset) {
origin ((offset & $7F0000) >> 1) | (offset & $7FFF)
base offset
}
macro PrintText(SRC, DEST, SIZE) { // Print Text Characters To VRAM
stz.w REG_VMAIN // Set Increment VRAM Address After Accessing Lo Byte ($2115: Video Port Control)
ldx.w #{DEST} >> 1 // Set VRAM Destination
stx.w REG_VMADDL // $2116: VRAM
ldx.w #0 // X = 0 Number Of Text Characters To Print
{#}LoopText:
lda.w {SRC},x // A = Text Data
sta.w REG_VMDATAL // Store Text To VRAM Lo Byte
inx // X++
cpx.w #{SIZE}
bne {#}LoopText // IF (X != 0) Loop Text Characters
}
macro PrintPSR(SRC, DEST) { // Print Processor Status Flags To VRAM
stz.w REG_VMAIN // Set Increment VRAM Address After Accessing Lo Byte ($2115: Video Port Control)
ldx.w #{DEST} >> 1 // Set VRAM Destination
stx.w REG_VMADDL // $2116: VRAM Address
lda.b #%10000000 // A = Negative Flag Bit
jsr {#}PSRFlagTest // Test PSR Flag Data
lda.b #%01000000 // A = Overflow Flag Bit
jsr {#}PSRFlagTest // Test PSR Flag Data
lda.b #%00000010 // A = Zero Flag Bit
jsr {#}PSRFlagTest // Test PSR Flag Data
lda.b #%00000001 // A = Carry Flag Bit
jsr {#}PSRFlagTest // Test PSR Flag Data
bra {#}PSREnd
{#}PSRFlagTest:
bit.b {SRC} // Test Processor Status Flag Data Bit
bne {#}PSRFlagSet
lda.b #$30 // A = "0"
sta.w REG_VMDATAL // Store Text To VRAM Lo Byte
rts // Return From Subroutine
{#}PSRFlagSet:
lda.b #$31 // A = "1"
sta.w REG_VMDATAL // Store Text To VRAM Lo Byte
rts // Return From Subroutine
{#}PSREnd:
}
seek($8000); fill $8000 // Fill Upto $7FFF (Bank 0) With Zero Bytes
include "LIB/SNES.INC" // Include SNES Definitions
include "LIB/SNES_HEADER.ASM" // Include Header & Vector Table
include "LIB/SNES_GFX.INC" // Include Graphics Macros
// Variable Data
seek(WRAM) // 8Kb WRAM Mirror ($0000..$1FFF)
PSRFlagData:
db 0 // Processor Status Register Flag Data Byte
seek($8000); Start:
SNES_INIT(SLOWROM) // Run SNES Initialisation Routine
LoadPAL(BGPAL, $00, 4, 0) // Load BG Palette Data
LoadLOVRAM(BGCHR, $0000, $3F8, 0) // Load 1BPP Tiles To VRAM Lo Bytes (Converts To 2BPP Tiles)
ClearVRAM(BGCLEAR, $F800, $400, 0) // Clear VRAM Map To Fixed Tile Word
// Setup Video
lda.b #%00001000 // DCBAPMMM: M = Mode, P = Priority, ABCD = BG1,2,3,4 Tile Size
sta.w REG_BGMODE // $2105: BG Mode 0, Priority 1, BG1 8x8 Tiles
// Setup BG1 256 Color Background
lda.b #%11111100 // AAAAAASS: S = BG Map Size, A = BG Map Address
sta.w REG_BG1SC // $2108: BG1 32x32, BG1 Map Address = $3F (VRAM Address / $400)
lda.b #%00000000 // BBBBAAAA: A = BG1 Tile Address, B = BG2 Tile Address
sta.w REG_BG12NBA // $210B: BG1 Tile Address = $0 (VRAM Address / $1000)
lda.b #%00000001 // Enable BG1
sta.w REG_TM // $212C: BG1 To Main Screen Designation
stz.w REG_BG1HOFS // Store Zero To BG1 Horizontal Scroll Pos Low Byte
stz.w REG_BG1HOFS // Store Zero To BG1 Horizontal Scroll Pos High Byte
stz.w REG_BG1VOFS // Store Zero To BG1 Vertical Scroll Pos Low Byte
stz.w REG_BG1VOFS // Store Zero To BG1 Vertical Pos High Byte
lda.b #$F // Turn On Screen, Maximum Brightness
sta.w REG_INIDISP // $2100: Screen Display
WaitNMI() // Wait For VSync
// Print Title Text
PrintText(Title, $F882, 22) // Load Text To VRAM Lo Bytes
// Print Page Break Text
PrintText(PageBreak, $F8C2, 30) // Load Text To VRAM Lo Bytes
// Print Key Text
PrintText(Key, $F942, 30) // Load Text To VRAM Lo Bytes
// Print Page Break Text
PrintText(PageBreak, $F982, 30) // Load Text To VRAM Lo Bytes
/////////////////////////////////////////////////////////////////
// Print Type/Opcode Text
PrintText(BCCBranch, $F9C2, 11) // Load Text To VRAM Lo Bytes
// Setup Flags
sep #$C3 // Set NVZC Flags
clc // Clear Carry Flag
// Store Processor Status Flag Data
php // Push Processor Status Register To Stack
pla // Pull Accumulator Register From Stack
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
// Print Processor Status Flag Data
PrintPSR(PSRFlagData, $F9E4) // Print Processor Status Flag Data
// Run Test
clc // Clear Carry Flag
bcc Pass1
Fail1:
PrintText(Fail, $F9F2, 4) // Load Text To VRAM Lo Bytes
bra Fail1
Pass1:
PrintText(Pass, $F9F2, 4) // Load Text To VRAM Lo Bytes
/////////////////////////////////////////////////////////////////
// Print Type/Opcode Text
PrintText(BCSBranch, $FA02, 11) // Load Text To VRAM Lo Bytes
// Setup Flags
rep #$C3 // Reset NVZC Flags
sec // Set Carry Flag
// Store Processor Status Flag Data
php // Push Processor Status Register To Stack
pla // Pull Accumulator Register From Stack
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
// Print Processor Status Flag Data
PrintPSR(PSRFlagData, $FA24) // Print Processor Status Flag Data
// Run Test
sec // Set Carry Flag
bcs Pass2
Fail2:
PrintText(Fail, $FA32, 4) // Load Text To VRAM Lo Bytes
bra Fail2
Pass2:
PrintText(Pass, $FA32, 4) // Load Text To VRAM Lo Bytes
/////////////////////////////////////////////////////////////////
// Print Type/Opcode Text
PrintText(BNEBranch, $FA42, 11) // Load Text To VRAM Lo Bytes
// Setup Flags
sep #$C3 // Set NVZC Flags
rep #$02 // Reset Zero Flag
// Store Processor Status Flag Data
php // Push Processor Status Register To Stack
pla // Pull Accumulator Register From Stack
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
// Print Processor Status Flag Data
PrintPSR(PSRFlagData, $FA64) // Print Processor Status Flag Data
// Run Test
rep #$02 // Reset Zero Flag
bne Pass3
Fail3:
PrintText(Fail, $FA72, 4) // Load Text To VRAM Lo Bytes
bra Fail3
Pass3:
PrintText(Pass, $FA72, 4) // Load Text To VRAM Lo Bytes
/////////////////////////////////////////////////////////////////
// Print Type/Opcode Text
PrintText(BEQBranch, $FA82, 11) // Load Text To VRAM Lo Bytes
// Setup Flags
rep #$C3 // Reset NVZC Flags
sep #$02 // Set Zero Flag
// Store Processor Status Flag Data
php // Push Processor Status Register To Stack
pla // Pull Accumulator Register From Stack
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
// Print Processor Status Flag Data
PrintPSR(PSRFlagData, $FAA4) // Print Processor Status Flag Data
// Run Test
sep #$02 // Set Zero Flag
beq Pass4
Fail4:
PrintText(Fail, $FAB2, 4) // Load Text To VRAM Lo Bytes
bra Fail4
Pass4:
PrintText(Pass, $FAB2, 4) // Load Text To VRAM Lo Bytes
/////////////////////////////////////////////////////////////////
// Print Type/Opcode Text
PrintText(BVCBranch, $FAC2, 11) // Load Text To VRAM Lo Bytes
// Setup Flags
sep #$C3 // Set NVZC Flags
clv // Clear Overflow Flag
// Store Processor Status Flag Data
php // Push Processor Status Register To Stack
pla // Pull Accumulator Register From Stack
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
// Print Processor Status Flag Data
PrintPSR(PSRFlagData, $FAE4) // Print Processor Status Flag Data
// Run Test
clv // Clear Overflow Flag
bvc Pass5
Fail5:
PrintText(Fail, $FAF2, 4) // Load Text To VRAM Lo Bytes
bra Fail5
Pass5:
PrintText(Pass, $FAF2, 4) // Load Text To VRAM Lo Bytes
/////////////////////////////////////////////////////////////////
// Print Type/Opcode Text
PrintText(BVSBranch, $FB02, 11) // Load Text To VRAM Lo Bytes
// Setup Flags
rep #$C3 // Reset NVZC Flags
sep #$40 // Set Overflow Flag
// Store Processor Status Flag Data
php // Push Processor Status Register To Stack
pla // Pull Accumulator Register From Stack
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
// Print Processor Status Flag Data
PrintPSR(PSRFlagData, $FB24) // Print Processor Status Flag Data
// Run Test
sep #$40 // Set Overflow Flag
bvs Pass6
Fail6:
PrintText(Fail, $FB32, 4) // Load Text To VRAM Lo Bytes
bra Fail6
Pass6:
PrintText(Pass, $FB32, 4) // Load Text To VRAM Lo Bytes
/////////////////////////////////////////////////////////////////
// Print Type/Opcode Text
PrintText(BPLBranch, $FB42, 11) // Load Text To VRAM Lo Bytes
// Setup Flags
sep #$C3 // Set NVZC Flags
rep #$80 // Reset Negative Flag
// Store Processor Status Flag Data
php // Push Processor Status Register To Stack
pla // Pull Accumulator Register From Stack
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
// Print Processor Status Flag Data
PrintPSR(PSRFlagData, $FB64) // Print Processor Status Flag Data
// Run Test
rep #$80 // Reset Negative Flag
bpl Pass7
Fail7:
PrintText(Fail, $FB72, 4) // Load Text To VRAM Lo Bytes
bra Fail7
Pass7:
PrintText(Pass, $FB72, 4) // Load Text To VRAM Lo Bytes
/////////////////////////////////////////////////////////////////
// Print Type/Opcode Text
PrintText(BMIBranch, $FB82, 11) // Load Text To VRAM Lo Bytes
// Setup Flags
rep #$C3 // Reset NVZC Flags
sep #$80 // Set Negative Flag
// Store Processor Status Flag Data
php // Push Processor Status Register To Stack
pla // Pull Accumulator Register From Stack
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
// Print Processor Status Flag Data
PrintPSR(PSRFlagData, $FBA4) // Print Processor Status Flag Data
// Run Test
sep #$80 // Set Negative Flag
bmi Pass8
Fail8:
PrintText(Fail, $FBB2, 4) // Load Text To VRAM Lo Bytes
bra Fail8
Pass8:
PrintText(Pass, $FBB2, 4) // Load Text To VRAM Lo Bytes
/////////////////////////////////////////////////////////////////
// Print Type/Opcode Text
PrintText(BRABranch, $FBC2, 11) // Load Text To VRAM Lo Bytes
// Setup Flags
rep #$C3 // Reset NVZC Flags
// Store Processor Status Flag Data
php // Push Processor Status Register To Stack
pla // Pull Accumulator Register From Stack
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
// Print Processor Status Flag Data
PrintPSR(PSRFlagData, $FBE4) // Print Processor Status Flag Data
// Run Test
bra Pass9
Fail9:
PrintText(Fail, $FBF2, 4) // Load Text To VRAM Lo Bytes
bra Fail9
Pass9:
PrintText(Pass, $FBF2, 4) // Load Text To VRAM Lo Bytes
/////////////////////////////////////////////////////////////////
// Print Type/Opcode Text
PrintText(BRLBranch, $FC02, 11) // Load Text To VRAM Lo Bytes
// Setup Flags
rep #$C3 // Reset NVZC Flags
// Store Processor Status Flag Data
php // Push Processor Status Register To Stack
pla // Pull Accumulator Register From Stack
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
// Print Processor Status Flag Data
PrintPSR(PSRFlagData, $FC24) // Print Processor Status Flag Data
// Run Test
brl Pass10
Fail10:
PrintText(Fail, $FC32, 4) // Load Text To VRAM Lo Bytes
bra Fail10
Pass10:
PrintText(Pass, $FC32, 4) // Load Text To VRAM Lo Bytes
Loop:
jmp Loop
Title:
db "CPU Test BRA (Branch):"
PageBreak:
db "------------------------------"
Key:
db "Type | Opcode | NVZC | Test |"
Fail:
db "FAIL"
Pass:
db "PASS"
BCCBranch:
db "BCC $90"
BCSBranch:
db "BCS $B0"
BNEBranch:
db "BNE $D0"
BEQBranch:
db "BEQ $F0"
BVCBranch:
db "BVC $50"
BVSBranch:
db "BVS $70"
BPLBranch:
db "BPL $10"
BMIBranch:
db "BMI $30"
BRABranch:
db "BRA $80"
BRLBranch:
db "BRL $82"
BGCHR:
include "Font8x8.asm" // Include BG 1BPP 8x8 Tile Font Character Data (1016 Bytes)
BGPAL:
dw $7800, $7FFF // Blue / White Palette (4 Bytes)
BGCLEAR:
dw $0020 // BG Clear Character Space " " Fixed Word