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CLK
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CLK
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Thomas Harte
fc9e84c72e
Eliminates unsafe optimisation.
...
Also likely to be unhelpful as and when multiple machines are in play.
2018-02-18 22:09:27 -05:00
..
Shaders
Eliminates unsafe optimisation.
2018-02-18 22:09:27 -05:00
ArrayBuilder.cpp
Ensures the GL error flag is cleared after a potential error-raising call.
2017-11-13 22:31:41 -05:00
ArrayBuilder.hpp
Doubles down on <cX> over <X.h> for C includes, and usage of the namespace for those types and functions.
2017-11-11 15:28:40 -05:00
CRTConstants.hpp
Restored proper colour separation, but somewhere a massive hit in horizontal resolution is happening — much greater than one would expect from the sample size picked. So investigation to come.
2017-01-03 22:32:07 -05:00
CRTOpenGL.cpp
With debugging hooks still on display, makes first attempt at dynamic analysis.
2018-02-01 07:53:52 -05:00
CRTOpenGL.hpp
Allows a CRT machine owner to set the target frame buffer for OpenGL output, breaking the assumption that it'll be zero.
2017-11-12 19:29:22 -05:00
Flywheel.hpp
Doubles down on <cX> over <X.h> for C includes, and usage of the namespace for those types and functions.
2017-11-11 15:28:40 -05:00
OpenGL.hpp
Further builds up SConstruct, correcting many missed imports and a couple of improper uses of C99 in C++ code.
2017-11-09 22:04:49 -05:00
TextureBuilder.cpp
With debugging hooks still on display, makes first attempt at dynamic analysis.
2018-02-01 07:53:52 -05:00
TextureBuilder.hpp
With debugging hooks still on display, makes first attempt at dynamic analysis.
2018-02-01 07:53:52 -05:00
TextureTarget.cpp
With debugging hooks still on display, makes first attempt at dynamic analysis.
2018-02-01 07:53:52 -05:00
TextureTarget.hpp
Updates style of OpenGL::TextureTarget for instance variable names and preference for RAII.
2017-11-13 22:04:13 -05:00