mirror of
https://github.com/TomHarte/CLK.git
synced 2025-02-17 10:30:31 +00:00
996 lines
30 KiB
NASM
996 lines
30 KiB
NASM
// SNES 65816 CPU Test ROL (Rotate Left) demo by krom (Peter Lemon):
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arch snes.cpu
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output "CPUROL.sfc", create
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macro seek(variable offset) {
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origin ((offset & $7F0000) >> 1) | (offset & $7FFF)
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base offset
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}
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macro PrintText(SRC, DEST, SIZE) { // Print Text Characters To VRAM
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stz.w REG_VMAIN // Set Increment VRAM Address After Accessing Lo Byte ($2115: Video Port Control)
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ldx.w #{DEST} >> 1 // Set VRAM Destination
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stx.w REG_VMADDL // $2116: VRAM
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ldx.w #0 // X = 0 Number Of Text Characters To Print
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{#}LoopText:
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lda.w {SRC},x // A = Text Data
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sta.w REG_VMDATAL // Store Text To VRAM Lo Byte
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inx // X++
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cpx.w #{SIZE}
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bne {#}LoopText // IF (X != 0) Loop Text Characters
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}
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macro PrintValue(SRC, DEST, SIZE) { // Print HEX Characters To VRAM
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stz.w REG_VMAIN // Set Increment VRAM Address After Accessing Lo Byte ($2115: Video Port Control)
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ldx.w #{DEST} >> 1 // Set VRAM Destination
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stx.w REG_VMADDL // $2116: VRAM Address
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lda.b #$24 // A = "$"
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sta.w REG_VMDATAL // Store Text To VRAM Lo Byte
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ldx.w #{SIZE} // X = Number Of Hex Characters To Print
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{#}LoopHEX:
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dex // X--
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ldy.w #0002 // Y = 2 (Char Count)
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lda.w {SRC},x // A = Result Data
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lsr // A >>= 4
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lsr
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lsr
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lsr // A = Result Hi Nibble
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{#}LoopChar:
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cmp.b #10 // Compare Hi Nibble To 9
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clc // Clear Carry Flag
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bpl {#}HexLetter
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adc.b #$30 // Add Hi Nibble To ASCII Numbers
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sta.w REG_VMDATAL // Store Text To VRAM Lo Byte
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bra {#}HexEnd
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{#}HexLetter:
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adc.b #$37 // Add Hi Nibble To ASCII Letters
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sta.w REG_VMDATAL // Store Text To VRAM Lo Byte
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{#}HexEnd:
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lda.w {SRC},x // A = Result Data
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and.b #$F // A = Result Lo Nibble
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dey // Y--
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bne {#}LoopChar // IF (Char Count != 0) Loop Char
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cpx.w #0 // Compare X To 0
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bne {#}LoopHEX // IF (X != 0) Loop Hex Characters
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}
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macro PrintPSR(SRC, DEST) { // Print Processor Status Flags To VRAM
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stz.w REG_VMAIN // Set Increment VRAM Address After Accessing Lo Byte ($2115: Video Port Control)
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ldx.w #{DEST} >> 1 // Set VRAM Destination
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stx.w REG_VMADDL // $2116: VRAM Address
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lda.b #%10000000 // A = Negative Flag Bit
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jsr {#}PSRFlagTest // Test PSR Flag Data
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lda.b #%01000000 // A = Overflow Flag Bit
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jsr {#}PSRFlagTest // Test PSR Flag Data
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lda.b #%00000010 // A = Zero Flag Bit
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jsr {#}PSRFlagTest // Test PSR Flag Data
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lda.b #%00000001 // A = Carry Flag Bit
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jsr {#}PSRFlagTest // Test PSR Flag Data
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bra {#}PSREnd
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{#}PSRFlagTest:
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bit.b {SRC} // Test Processor Status Flag Data Bit
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bne {#}PSRFlagSet
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lda.b #$30 // A = "0"
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sta.w REG_VMDATAL // Store Text To VRAM Lo Byte
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rts // Return From Subroutine
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{#}PSRFlagSet:
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lda.b #$31 // A = "1"
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sta.w REG_VMDATAL // Store Text To VRAM Lo Byte
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rts // Return From Subroutine
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{#}PSREnd:
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}
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seek($8000); fill $8000 // Fill Upto $7FFF (Bank 0) With Zero Bytes
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include "LIB/SNES.INC" // Include SNES Definitions
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include "LIB/SNES_HEADER.ASM" // Include Header & Vector Table
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include "LIB/SNES_GFX.INC" // Include Graphics Macros
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// Variable Data
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seek(WRAM) // 8Kb WRAM Mirror ($0000..$1FFF)
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ResultData:
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dw 0 // Result Data Word
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PSRFlagData:
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db 0 // Processor Status Register Flag Data Byte
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AbsoluteData:
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dw 0 // Absolute Data Word
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seek($8000); Start:
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SNES_INIT(SLOWROM) // Run SNES Initialisation Routine
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LoadPAL(BGPAL, $00, 4, 0) // Load BG Palette Data
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LoadLOVRAM(BGCHR, $0000, $3F8, 0) // Load 1BPP Tiles To VRAM Lo Bytes (Converts To 2BPP Tiles)
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ClearVRAM(BGCLEAR, $F800, $400, 0) // Clear VRAM Map To Fixed Tile Word
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// Setup Video
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lda.b #%00001000 // DCBAPMMM: M = Mode, P = Priority, ABCD = BG1,2,3,4 Tile Size
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sta.w REG_BGMODE // $2105: BG Mode 0, Priority 1, BG1 8x8 Tiles
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// Setup BG1 256 Color Background
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lda.b #%11111100 // AAAAAASS: S = BG Map Size, A = BG Map Address
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sta.w REG_BG1SC // $2108: BG1 32x32, BG1 Map Address = $3F (VRAM Address / $400)
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lda.b #%00000000 // BBBBAAAA: A = BG1 Tile Address, B = BG2 Tile Address
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sta.w REG_BG12NBA // $210B: BG1 Tile Address = $0 (VRAM Address / $1000)
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lda.b #%00000001 // Enable BG1
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sta.w REG_TM // $212C: BG1 To Main Screen Designation
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stz.w REG_BG1HOFS // Store Zero To BG1 Horizontal Scroll Pos Low Byte
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stz.w REG_BG1HOFS // Store Zero To BG1 Horizontal Scroll Pos High Byte
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stz.w REG_BG1VOFS // Store Zero To BG1 Vertical Scroll Pos Low Byte
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stz.w REG_BG1VOFS // Store Zero To BG1 Vertical Pos High Byte
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lda.b #$F // Turn On Screen, Maximum Brightness
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sta.w REG_INIDISP // $2100: Screen Display
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WaitNMI() // Wait For VSync
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// Print Title Text
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PrintText(Title, $F882, 27) // Load Text To VRAM Lo Bytes
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// Print Page Break Text
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PrintText(PageBreak, $F8C2, 30) // Load Text To VRAM Lo Bytes
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// Print Syntax/Opcode Text
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PrintText(ROLA, $F902, 26) // Load Text To VRAM Lo Bytes
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// Print Key Text
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PrintText(Key, $F982, 30) // Load Text To VRAM Lo Bytes
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// Print Page Break Text
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PrintText(PageBreak, $F9C2, 30) // Load Text To VRAM Lo Bytes
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/////////////////////////////////////////////////////////////////
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// Print Modes Text
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PrintText(Binary8Bit, $FA02, 5) // Load Text To VRAM Lo Bytes
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// Setup Flags
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rep #$08 // Reset Decimal Flag
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sep #$20 // Set 8-Bit Accumulator
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clc // Clear Carry Flag
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clv // Clear Overflow Flag
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// Run Test
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lda.b #$80 // A = $80
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rol // Rotate Left A
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// Store Result & Processor Status Flag Data
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sta.b ResultData // Store Result To Memory
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php // Push Processor Status Register To Stack
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pla // Pull Accumulator Register From Stack
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sta.b PSRFlagData // Store Processor Status Flag Data To Memory
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// Print Result & Processor Status Flag Data
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PrintValue(ResultData, $FA12, 1) // Print Result Data
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PrintPSR(PSRFlagData, $FA24) // Print Processor Status Flag Data
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// Check Result & Processor Status Flag Data
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lda.b ResultData // A = Result Data
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cmp.w ROLResultCheckA
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beq Pass1
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Fail1:
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PrintText(Fail, $FA32, 4) // Load Text To VRAM Lo Bytes
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bra Fail1
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Pass1:
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lda.b PSRFlagData // A = Processor Status Flag Data
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cmp.w PSRResultCheckA
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bne Fail1
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PrintText(Pass, $FA32, 4) // Load Text To VRAM Lo Bytes
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/////////////////////////////////////////////////////////////////
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// Print Modes Text
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PrintText(Binary8Bit, $FA42, 5) // Load Text To VRAM Lo Bytes
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// Setup Flags
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rep #$08 // Reset Decimal Flag
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sep #$20 // Set 8-Bit Accumulator
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sec // Set Carry Flag
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// Run Test
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lda.b #$7F // A = $7F
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rol // Rotate Left A
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// Store Result & Processor Status Flag Data
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sta.b ResultData // Store Result To Memory
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php // Push Processor Status Register To Stack
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pla // Pull Accumulator Register From Stack
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sta.b PSRFlagData // Store Processor Status Flag Data To Memory
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// Print Result & Processor Status Flag Data
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PrintValue(ResultData, $FA52, 1) // Print Result Data
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PrintPSR(PSRFlagData, $FA64) // Print Processor Status Flag Data
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// Check Result & Processor Status Flag Data
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lda.b ResultData // A = Result Data
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cmp.w ROLResultCheckB
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beq Pass2
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Fail2:
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PrintText(Fail, $FA72, 4) // Load Text To VRAM Lo Bytes
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bra Fail2
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Pass2:
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lda.b PSRFlagData // A = Processor Status Flag Data
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cmp.w PSRResultCheckB
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bne Fail2
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PrintText(Pass, $FA72, 4) // Load Text To VRAM Lo Bytes
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/////////////////////////////////////////////////////////////////
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// Print Modes Text
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PrintText(Binary16Bit, $FA82, 6) // Load Text To VRAM Lo Bytes
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// Setup Flags
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rep #$08 // Reset Decimal Flag
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rep #$20 // Set 16-Bit Accumulator
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clc // Clear Carry Flag
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// Run Test
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lda.w #$8000 // A = $8000
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rol // Rotate Left A
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// Store Result & Processor Status Flag Data
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sta.b ResultData // Store Result To Memory
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php // Push Processor Status Register To Stack
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sep #$20 // Set 8-Bit Accumulator
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pla // Pull Accumulator Register From Stack
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sta.b PSRFlagData // Store Processor Status Flag Data To Memory
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// Print Result & Processor Status Flag Data
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PrintValue(ResultData, $FA92, 2) // Print Result Data
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PrintPSR(PSRFlagData, $FAA4) // Print Processor Status Flag Data
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// Check Result & Processor Status Flag Data
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ldx.b ResultData // X = Result Data
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cpx.w ROLResultCheckC
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beq Pass3
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Fail3:
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PrintText(Fail, $FAB2, 4) // Load Text To VRAM Lo Bytes
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bra Fail3
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Pass3:
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lda.b PSRFlagData // A = Processor Status Flag Data
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cmp.w PSRResultCheckC
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bne Fail3
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PrintText(Pass, $FAB2, 4) // Load Text To VRAM Lo Bytes
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/////////////////////////////////////////////////////////////////
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// Print Modes Text
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PrintText(Binary16Bit, $FAC2, 6) // Load Text To VRAM Lo Bytes
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// Setup Flags
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rep #$08 // Reset Decimal Flag
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rep #$20 // Set 16-Bit Accumulator
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sec // Set Carry Flag
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// Run Test
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lda.w #$7FFF // A = $7FFF
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rol // Rotate Left A
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// Store Result & Processor Status Flag Data
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sta.b ResultData // Store Result To Memory
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php // Push Processor Status Register To Stack
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sep #$20 // Set 8-Bit Accumulator
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pla // Pull Accumulator Register From Stack
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sta.b PSRFlagData // Store Processor Status Flag Data To Memory
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// Print Result & Processor Status Flag Data
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PrintValue(ResultData, $FAD2, 2) // Print Result Data
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PrintPSR(PSRFlagData, $FAE4) // Print Processor Status Flag Data
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// Check Result & Processor Status Flag Data
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ldx.b ResultData // X = Result Data
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cpx.w ROLResultCheckD
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beq Pass4
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Fail4:
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PrintText(Fail, $FAF2, 4) // Load Text To VRAM Lo Bytes
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bra Fail4
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Pass4:
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lda.b PSRFlagData // A = Processor Status Flag Data
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cmp.w PSRResultCheckD
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bne Fail4
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PrintText(Pass, $FAF2, 4) // Load Text To VRAM Lo Bytes
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/////////////////////////////////////////////////////////////////
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WaitNMI() // Wait For VSync
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ClearVRAM(BGCLEAR, $FA00, $80, 0) // Clear VRAM Map To Fixed Tile Word
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WaitNMI() // Wait For VSync
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// Print Syntax/Opcode Text
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PrintText(ROLAddr, $F902, 26) // Load Text To VRAM Lo Bytes
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/////////////////////////////////////////////////////////////////
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// Print Modes Text
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PrintText(Binary8Bit, $FA02, 5) // Load Text To VRAM Lo Bytes
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// Setup Flags
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rep #$08 // Reset Decimal Flag
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sep #$20 // Set 8-Bit Accumulator
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clc // Clear Carry Flag
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clv // Clear Overflow Flag
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// Run Test
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lda.b #$80 // A = $80
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sta.b AbsoluteData // Store Absolute Data
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rol.w AbsoluteData // Rotate Left Memory
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// Store Processor Status Flag Data
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php // Push Processor Status Register To Stack
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pla // Pull Accumulator Register From Stack
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sta.b PSRFlagData // Store Processor Status Flag Data To Memory
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// Print Result & Processor Status Flag Data
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PrintValue(AbsoluteData, $FA12, 1) // Print Result Data
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PrintPSR(PSRFlagData, $FA24) // Print Processor Status Flag Data
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// Check Result & Processor Status Flag Data
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lda.b AbsoluteData // A = Result Data
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cmp.w ROLResultCheckA
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beq Pass5
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Fail5:
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PrintText(Fail, $FA32, 4) // Load Text To VRAM Lo Bytes
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bra Fail5
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Pass5:
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lda.b PSRFlagData // A = Processor Status Flag Data
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cmp.w PSRResultCheckA
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bne Fail5
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PrintText(Pass, $FA32, 4) // Load Text To VRAM Lo Bytes
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/////////////////////////////////////////////////////////////////
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// Print Modes Text
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PrintText(Binary8Bit, $FA42, 5) // Load Text To VRAM Lo Bytes
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// Setup Flags
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rep #$08 // Reset Decimal Flag
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sep #$20 // Set 8-Bit Accumulator
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sec // Set Carry Flag
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// Run Test
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lda.b #$7F // A = $7F
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sta.b AbsoluteData // Store Absolute Data
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rol.w AbsoluteData // Rotate Left Memory
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// Store Processor Status Flag Data
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php // Push Processor Status Register To Stack
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pla // Pull Accumulator Register From Stack
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sta.b PSRFlagData // Store Processor Status Flag Data To Memory
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// Print Result & Processor Status Flag Data
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PrintValue(AbsoluteData, $FA52, 1) // Print Result Data
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PrintPSR(PSRFlagData, $FA64) // Print Processor Status Flag Data
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// Check Result & Processor Status Flag Data
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lda.b AbsoluteData // A = Result Data
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cmp.w ROLResultCheckB
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beq Pass6
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Fail6:
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PrintText(Fail, $FA72, 4) // Load Text To VRAM Lo Bytes
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bra Fail6
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Pass6:
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lda.b PSRFlagData // A = Processor Status Flag Data
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cmp.w PSRResultCheckB
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bne Fail6
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PrintText(Pass, $FA72, 4) // Load Text To VRAM Lo Bytes
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/////////////////////////////////////////////////////////////////
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// Print Modes Text
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PrintText(Binary16Bit, $FA82, 6) // Load Text To VRAM Lo Bytes
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// Setup Flags
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rep #$08 // Reset Decimal Flag
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rep #$20 // Set 16-Bit Accumulator
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clc // Clear Carry Flag
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// Run Test
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lda.w #$8000 // A = $8000
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sta.b AbsoluteData // Store Absolute Data
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rol.w AbsoluteData // Rotate Left Memory
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// Store Processor Status Flag Data
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php // Push Processor Status Register To Stack
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sep #$20 // Set 8-Bit Accumulator
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pla // Pull Accumulator Register From Stack
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sta.b PSRFlagData // Store Processor Status Flag Data To Memory
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// Print Result & Processor Status Flag Data
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PrintValue(AbsoluteData, $FA92, 2) // Print Result Data
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PrintPSR(PSRFlagData, $FAA4) // Print Processor Status Flag Data
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// Check Result & Processor Status Flag Data
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ldx.b AbsoluteData // X = Result Data
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cpx.w ROLResultCheckC
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beq Pass7
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Fail7:
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PrintText(Fail, $FAB2, 4) // Load Text To VRAM Lo Bytes
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bra Fail7
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Pass7:
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lda.b PSRFlagData // A = Processor Status Flag Data
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cmp.w PSRResultCheckC
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bne Fail7
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PrintText(Pass, $FAB2, 4) // Load Text To VRAM Lo Bytes
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/////////////////////////////////////////////////////////////////
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// Print Modes Text
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PrintText(Binary16Bit, $FAC2, 6) // Load Text To VRAM Lo Bytes
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// Setup Flags
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rep #$08 // Reset Decimal Flag
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rep #$20 // Set 16-Bit Accumulator
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sec // Set Carry Flag
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// Run Test
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lda.w #$7FFF // A = $7FFF
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sta.b AbsoluteData // Store Absolute Data
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rol.w AbsoluteData // Rotate Left Memory
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// Store Processor Status Flag Data
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php // Push Processor Status Register To Stack
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sep #$20 // Set 8-Bit Accumulator
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pla // Pull Accumulator Register From Stack
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sta.b PSRFlagData // Store Processor Status Flag Data To Memory
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// Print Result & Processor Status Flag Data
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PrintValue(AbsoluteData, $FAD2, 2) // Print Result Data
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PrintPSR(PSRFlagData, $FAE4) // Print Processor Status Flag Data
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// Check Result & Processor Status Flag Data
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ldx.b AbsoluteData // X = Result Data
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cpx.w ROLResultCheckD
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beq Pass8
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Fail8:
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PrintText(Fail, $FAF2, 4) // Load Text To VRAM Lo Bytes
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bra Fail8
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Pass8:
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lda.b PSRFlagData // A = Processor Status Flag Data
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cmp.w PSRResultCheckD
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bne Fail8
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PrintText(Pass, $FAF2, 4) // Load Text To VRAM Lo Bytes
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/////////////////////////////////////////////////////////////////
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WaitNMI() // Wait For VSync
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ClearVRAM(BGCLEAR, $FA00, $80, 0) // Clear VRAM Map To Fixed Tile Word
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WaitNMI() // Wait For VSync
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// Print Syntax/Opcode Text
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PrintText(ROLDP, $F902, 26) // Load Text To VRAM Lo Bytes
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/////////////////////////////////////////////////////////////////
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// Print Modes Text
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PrintText(Binary8Bit, $FA02, 5) // Load Text To VRAM Lo Bytes
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// Setup Flags
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rep #$08 // Reset Decimal Flag
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sep #$20 // Set 8-Bit Accumulator
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clc // Clear Carry Flag
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clv // Clear Overflow Flag
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// Run Test
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lda.b #$80 // A = $80
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sta.b AbsoluteData // Store Absolute Data
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rol.b AbsoluteData // Rotate Left Memory
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// Store Processor Status Flag Data
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php // Push Processor Status Register To Stack
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pla // Pull Accumulator Register From Stack
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sta.b PSRFlagData // Store Processor Status Flag Data To Memory
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// Print Result & Processor Status Flag Data
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PrintValue(AbsoluteData, $FA12, 1) // Print Result Data
|
|
PrintPSR(PSRFlagData, $FA24) // Print Processor Status Flag Data
|
|
|
|
// Check Result & Processor Status Flag Data
|
|
lda.b AbsoluteData // A = Result Data
|
|
cmp.w ROLResultCheckA
|
|
beq Pass9
|
|
Fail9:
|
|
PrintText(Fail, $FA32, 4) // Load Text To VRAM Lo Bytes
|
|
bra Fail9
|
|
Pass9:
|
|
lda.b PSRFlagData // A = Processor Status Flag Data
|
|
cmp.w PSRResultCheckA
|
|
bne Fail9
|
|
PrintText(Pass, $FA32, 4) // Load Text To VRAM Lo Bytes
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Print Modes Text
|
|
PrintText(Binary8Bit, $FA42, 5) // Load Text To VRAM Lo Bytes
|
|
|
|
// Setup Flags
|
|
rep #$08 // Reset Decimal Flag
|
|
sep #$20 // Set 8-Bit Accumulator
|
|
sec // Set Carry Flag
|
|
|
|
// Run Test
|
|
lda.b #$7F // A = $7F
|
|
sta.b AbsoluteData // Store Absolute Data
|
|
rol.b AbsoluteData // Rotate Left Memory
|
|
|
|
// Store Processor Status Flag Data
|
|
php // Push Processor Status Register To Stack
|
|
pla // Pull Accumulator Register From Stack
|
|
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
|
|
|
|
// Print Result & Processor Status Flag Data
|
|
PrintValue(AbsoluteData, $FA52, 1) // Print Result Data
|
|
PrintPSR(PSRFlagData, $FA64) // Print Processor Status Flag Data
|
|
|
|
// Check Result & Processor Status Flag Data
|
|
lda.b AbsoluteData // A = Result Data
|
|
cmp.w ROLResultCheckB
|
|
beq Pass10
|
|
Fail10:
|
|
PrintText(Fail, $FA72, 4) // Load Text To VRAM Lo Bytes
|
|
bra Fail10
|
|
Pass10:
|
|
lda.b PSRFlagData // A = Processor Status Flag Data
|
|
cmp.w PSRResultCheckB
|
|
bne Fail10
|
|
PrintText(Pass, $FA72, 4) // Load Text To VRAM Lo Bytes
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Print Modes Text
|
|
PrintText(Binary16Bit, $FA82, 6) // Load Text To VRAM Lo Bytes
|
|
|
|
// Setup Flags
|
|
rep #$08 // Reset Decimal Flag
|
|
rep #$20 // Set 16-Bit Accumulator
|
|
clc // Clear Carry Flag
|
|
|
|
// Run Test
|
|
lda.w #$8000 // A = $8000
|
|
sta.b AbsoluteData // Store Absolute Data
|
|
rol.b AbsoluteData // Rotate Left Memory
|
|
|
|
// Store Processor Status Flag Data
|
|
php // Push Processor Status Register To Stack
|
|
sep #$20 // Set 8-Bit Accumulator
|
|
pla // Pull Accumulator Register From Stack
|
|
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
|
|
|
|
// Print Result & Processor Status Flag Data
|
|
PrintValue(AbsoluteData, $FA92, 2) // Print Result Data
|
|
PrintPSR(PSRFlagData, $FAA4) // Print Processor Status Flag Data
|
|
|
|
// Check Result & Processor Status Flag Data
|
|
ldx.b AbsoluteData // X = Result Data
|
|
cpx.w ROLResultCheckC
|
|
beq Pass11
|
|
Fail11:
|
|
PrintText(Fail, $FAB2, 4) // Load Text To VRAM Lo Bytes
|
|
bra Fail11
|
|
Pass11:
|
|
lda.b PSRFlagData // A = Processor Status Flag Data
|
|
cmp.w PSRResultCheckC
|
|
bne Fail11
|
|
PrintText(Pass, $FAB2, 4) // Load Text To VRAM Lo Bytes
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Print Modes Text
|
|
PrintText(Binary16Bit, $FAC2, 6) // Load Text To VRAM Lo Bytes
|
|
|
|
// Setup Flags
|
|
rep #$08 // Reset Decimal Flag
|
|
rep #$20 // Set 16-Bit Accumulator
|
|
sec // Set Carry Flag
|
|
|
|
// Run Test
|
|
lda.w #$7FFF // A = $7FFF
|
|
sta.b AbsoluteData // Store Absolute Data
|
|
rol.b AbsoluteData // Rotate Left Memory
|
|
|
|
// Store Processor Status Flag Data
|
|
php // Push Processor Status Register To Stack
|
|
sep #$20 // Set 8-Bit Accumulator
|
|
pla // Pull Accumulator Register From Stack
|
|
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
|
|
|
|
// Print Result & Processor Status Flag Data
|
|
PrintValue(AbsoluteData, $FAD2, 2) // Print Result Data
|
|
PrintPSR(PSRFlagData, $FAE4) // Print Processor Status Flag Data
|
|
|
|
// Check Result & Processor Status Flag Data
|
|
ldx.b AbsoluteData // X = Result Data
|
|
cpx.w ROLResultCheckD
|
|
beq Pass12
|
|
Fail12:
|
|
PrintText(Fail, $FAF2, 4) // Load Text To VRAM Lo Bytes
|
|
bra Fail12
|
|
Pass12:
|
|
lda.b PSRFlagData // A = Processor Status Flag Data
|
|
cmp.w PSRResultCheckD
|
|
bne Fail12
|
|
PrintText(Pass, $FAF2, 4) // Load Text To VRAM Lo Bytes
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
WaitNMI() // Wait For VSync
|
|
|
|
ClearVRAM(BGCLEAR, $FA00, $80, 0) // Clear VRAM Map To Fixed Tile Word
|
|
|
|
WaitNMI() // Wait For VSync
|
|
|
|
// Print Syntax/Opcode Text
|
|
PrintText(ROLAddrX, $F902, 26) // Load Text To VRAM Lo Bytes
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Print Modes Text
|
|
PrintText(Binary8Bit, $FA02, 5) // Load Text To VRAM Lo Bytes
|
|
|
|
// Setup Flags
|
|
rep #$08 // Reset Decimal Flag
|
|
sep #$20 // Set 8-Bit Accumulator
|
|
clc // Clear Carry Flag
|
|
clv // Clear Overflow Flag
|
|
|
|
// Run Test
|
|
lda.b #$80 // A = $80
|
|
sta.b AbsoluteData // Store Absolute Data
|
|
ldx.w #0 // X = 0
|
|
rol.w AbsoluteData,x // Rotate Left Memory
|
|
|
|
// Store Processor Status Flag Data
|
|
php // Push Processor Status Register To Stack
|
|
pla // Pull Accumulator Register From Stack
|
|
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
|
|
|
|
// Print Result & Processor Status Flag Data
|
|
PrintValue(AbsoluteData, $FA12, 1) // Print Result Data
|
|
PrintPSR(PSRFlagData, $FA24) // Print Processor Status Flag Data
|
|
|
|
// Check Result & Processor Status Flag Data
|
|
lda.b AbsoluteData // A = Result Data
|
|
cmp.w ROLResultCheckA
|
|
beq Pass13
|
|
Fail13:
|
|
PrintText(Fail, $FA32, 4) // Load Text To VRAM Lo Bytes
|
|
bra Fail13
|
|
Pass13:
|
|
lda.b PSRFlagData // A = Processor Status Flag Data
|
|
cmp.w PSRResultCheckA
|
|
bne Fail13
|
|
PrintText(Pass, $FA32, 4) // Load Text To VRAM Lo Bytes
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Print Modes Text
|
|
PrintText(Binary8Bit, $FA42, 5) // Load Text To VRAM Lo Bytes
|
|
|
|
// Setup Flags
|
|
rep #$08 // Reset Decimal Flag
|
|
sep #$20 // Set 8-Bit Accumulator
|
|
sec // Set Carry Flag
|
|
|
|
// Run Test
|
|
lda.b #$7F // A = $7F
|
|
sta.b AbsoluteData // Store Absolute Data
|
|
ldx.w #0 // X = 0
|
|
rol.w AbsoluteData,x // Rotate Left Memory
|
|
|
|
// Store Processor Status Flag Data
|
|
php // Push Processor Status Register To Stack
|
|
pla // Pull Accumulator Register From Stack
|
|
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
|
|
|
|
// Print Result & Processor Status Flag Data
|
|
PrintValue(AbsoluteData, $FA52, 1) // Print Result Data
|
|
PrintPSR(PSRFlagData, $FA64) // Print Processor Status Flag Data
|
|
|
|
// Check Result & Processor Status Flag Data
|
|
lda.b AbsoluteData // A = Result Data
|
|
cmp.w ROLResultCheckB
|
|
beq Pass14
|
|
Fail14:
|
|
PrintText(Fail, $FA72, 4) // Load Text To VRAM Lo Bytes
|
|
bra Fail14
|
|
Pass14:
|
|
lda.b PSRFlagData // A = Processor Status Flag Data
|
|
cmp.w PSRResultCheckB
|
|
bne Fail14
|
|
PrintText(Pass, $FA72, 4) // Load Text To VRAM Lo Bytes
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Print Modes Text
|
|
PrintText(Binary16Bit, $FA82, 6) // Load Text To VRAM Lo Bytes
|
|
|
|
// Setup Flags
|
|
rep #$08 // Reset Decimal Flag
|
|
rep #$20 // Set 16-Bit Accumulator
|
|
clc // Clear Carry Flag
|
|
|
|
// Run Test
|
|
lda.w #$8000 // A = $8000
|
|
sta.b AbsoluteData // Store Absolute Data
|
|
ldx.w #0 // X = 0
|
|
rol.w AbsoluteData,x // Rotate Left Memory
|
|
|
|
// Store Processor Status Flag Data
|
|
php // Push Processor Status Register To Stack
|
|
sep #$20 // Set 8-Bit Accumulator
|
|
pla // Pull Accumulator Register From Stack
|
|
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
|
|
|
|
// Print Result & Processor Status Flag Data
|
|
PrintValue(AbsoluteData, $FA92, 2) // Print Result Data
|
|
PrintPSR(PSRFlagData, $FAA4) // Print Processor Status Flag Data
|
|
|
|
// Check Result & Processor Status Flag Data
|
|
ldx.b AbsoluteData // X = Result Data
|
|
cpx.w ROLResultCheckC
|
|
beq Pass15
|
|
Fail15:
|
|
PrintText(Fail, $FAB2, 4) // Load Text To VRAM Lo Bytes
|
|
bra Fail15
|
|
Pass15:
|
|
lda.b PSRFlagData // A = Processor Status Flag Data
|
|
cmp.w PSRResultCheckC
|
|
bne Fail15
|
|
PrintText(Pass, $FAB2, 4) // Load Text To VRAM Lo Bytes
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Print Modes Text
|
|
PrintText(Binary16Bit, $FAC2, 6) // Load Text To VRAM Lo Bytes
|
|
|
|
// Setup Flags
|
|
rep #$08 // Reset Decimal Flag
|
|
rep #$20 // Set 16-Bit Accumulator
|
|
sec // Set Carry Flag
|
|
|
|
// Run Test
|
|
lda.w #$7FFF // A = $7FFF
|
|
sta.b AbsoluteData // Store Absolute Data
|
|
ldx.w #0 // X = 0
|
|
rol.w AbsoluteData,x // Rotate Left Memory
|
|
|
|
// Store Processor Status Flag Data
|
|
php // Push Processor Status Register To Stack
|
|
sep #$20 // Set 8-Bit Accumulator
|
|
pla // Pull Accumulator Register From Stack
|
|
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
|
|
|
|
// Print Result & Processor Status Flag Data
|
|
PrintValue(AbsoluteData, $FAD2, 2) // Print Result Data
|
|
PrintPSR(PSRFlagData, $FAE4) // Print Processor Status Flag Data
|
|
|
|
// Check Result & Processor Status Flag Data
|
|
ldx.b AbsoluteData // X = Result Data
|
|
cpx.w ROLResultCheckD
|
|
beq Pass16
|
|
Fail16:
|
|
PrintText(Fail, $FAF2, 4) // Load Text To VRAM Lo Bytes
|
|
bra Fail16
|
|
Pass16:
|
|
lda.b PSRFlagData // A = Processor Status Flag Data
|
|
cmp.w PSRResultCheckD
|
|
bne Fail16
|
|
PrintText(Pass, $FAF2, 4) // Load Text To VRAM Lo Bytes
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
WaitNMI() // Wait For VSync
|
|
|
|
ClearVRAM(BGCLEAR, $FA00, $80, 0) // Clear VRAM Map To Fixed Tile Word
|
|
|
|
WaitNMI() // Wait For VSync
|
|
|
|
// Print Syntax/Opcode Text
|
|
PrintText(ROLDPX, $F902, 26) // Load Text To VRAM Lo Bytes
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Print Modes Text
|
|
PrintText(Binary8Bit, $FA02, 5) // Load Text To VRAM Lo Bytes
|
|
|
|
// Setup Flags
|
|
rep #$08 // Reset Decimal Flag
|
|
sep #$20 // Set 8-Bit Accumulator
|
|
clc // Clear Carry Flag
|
|
clv // Clear Overflow Flag
|
|
|
|
// Run Test
|
|
lda.b #$80 // A = $80
|
|
sta.b AbsoluteData // Store Absolute Data
|
|
ldx.w #0 // X = 0
|
|
rol.b AbsoluteData,x // Rotate Left Memory
|
|
|
|
// Store Processor Status Flag Data
|
|
php // Push Processor Status Register To Stack
|
|
pla // Pull Accumulator Register From Stack
|
|
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
|
|
|
|
// Print Result & Processor Status Flag Data
|
|
PrintValue(AbsoluteData, $FA12, 1) // Print Result Data
|
|
PrintPSR(PSRFlagData, $FA24) // Print Processor Status Flag Data
|
|
|
|
// Check Result & Processor Status Flag Data
|
|
lda.b AbsoluteData // A = Result Data
|
|
cmp.w ROLResultCheckA
|
|
beq Pass17
|
|
Fail17:
|
|
PrintText(Fail, $FA32, 4) // Load Text To VRAM Lo Bytes
|
|
bra Fail17
|
|
Pass17:
|
|
lda.b PSRFlagData // A = Processor Status Flag Data
|
|
cmp.w PSRResultCheckA
|
|
bne Fail17
|
|
PrintText(Pass, $FA32, 4) // Load Text To VRAM Lo Bytes
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Print Modes Text
|
|
PrintText(Binary8Bit, $FA42, 5) // Load Text To VRAM Lo Bytes
|
|
|
|
// Setup Flags
|
|
rep #$08 // Reset Decimal Flag
|
|
sep #$20 // Set 8-Bit Accumulator
|
|
sec // Set Carry Flag
|
|
|
|
// Run Test
|
|
lda.b #$7F // A = $7F
|
|
sta.b AbsoluteData // Store Absolute Data
|
|
ldx.w #0 // X = 0
|
|
rol.b AbsoluteData,x // Rotate Left Memory
|
|
|
|
// Store Processor Status Flag Data
|
|
php // Push Processor Status Register To Stack
|
|
pla // Pull Accumulator Register From Stack
|
|
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
|
|
|
|
// Print Result & Processor Status Flag Data
|
|
PrintValue(AbsoluteData, $FA52, 1) // Print Result Data
|
|
PrintPSR(PSRFlagData, $FA64) // Print Processor Status Flag Data
|
|
|
|
// Check Result & Processor Status Flag Data
|
|
lda.b AbsoluteData // A = Result Data
|
|
cmp.w ROLResultCheckB
|
|
beq Pass18
|
|
Fail18:
|
|
PrintText(Fail, $FA72, 4) // Load Text To VRAM Lo Bytes
|
|
bra Fail18
|
|
Pass18:
|
|
lda.b PSRFlagData // A = Processor Status Flag Data
|
|
cmp.w PSRResultCheckB
|
|
bne Fail18
|
|
PrintText(Pass, $FA72, 4) // Load Text To VRAM Lo Bytes
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Print Modes Text
|
|
PrintText(Binary16Bit, $FA82, 6) // Load Text To VRAM Lo Bytes
|
|
|
|
// Setup Flags
|
|
rep #$08 // Reset Decimal Flag
|
|
rep #$20 // Set 16-Bit Accumulator
|
|
clc // Clear Carry Flag
|
|
|
|
// Run Test
|
|
lda.w #$8000 // A = $8000
|
|
sta.b AbsoluteData // Store Absolute Data
|
|
ldx.w #0 // X = 0
|
|
rol.b AbsoluteData,x // Rotate Left Memory
|
|
|
|
// Store Processor Status Flag Data
|
|
php // Push Processor Status Register To Stack
|
|
sep #$20 // Set 8-Bit Accumulator
|
|
pla // Pull Accumulator Register From Stack
|
|
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
|
|
|
|
// Print Result & Processor Status Flag Data
|
|
PrintValue(AbsoluteData, $FA92, 2) // Print Result Data
|
|
PrintPSR(PSRFlagData, $FAA4) // Print Processor Status Flag Data
|
|
|
|
// Check Result & Processor Status Flag Data
|
|
ldx.b AbsoluteData // X = Result Data
|
|
cpx.w ROLResultCheckC
|
|
beq Pass19
|
|
Fail19:
|
|
PrintText(Fail, $FAB2, 4) // Load Text To VRAM Lo Bytes
|
|
bra Fail19
|
|
Pass19:
|
|
lda.b PSRFlagData // A = Processor Status Flag Data
|
|
cmp.w PSRResultCheckC
|
|
bne Fail19
|
|
PrintText(Pass, $FAB2, 4) // Load Text To VRAM Lo Bytes
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// Print Modes Text
|
|
PrintText(Binary16Bit, $FAC2, 6) // Load Text To VRAM Lo Bytes
|
|
|
|
// Setup Flags
|
|
rep #$08 // Reset Decimal Flag
|
|
rep #$20 // Set 16-Bit Accumulator
|
|
sec // Set Carry Flag
|
|
|
|
// Run Test
|
|
lda.w #$7FFF // A = $7FFF
|
|
sta.b AbsoluteData // Store Absolute Data
|
|
ldx.w #0 // X = 0
|
|
rol.b AbsoluteData,x // Rotate Left Memory
|
|
|
|
// Store Processor Status Flag Data
|
|
php // Push Processor Status Register To Stack
|
|
sep #$20 // Set 8-Bit Accumulator
|
|
pla // Pull Accumulator Register From Stack
|
|
sta.b PSRFlagData // Store Processor Status Flag Data To Memory
|
|
|
|
// Print Result & Processor Status Flag Data
|
|
PrintValue(AbsoluteData, $FAD2, 2) // Print Result Data
|
|
PrintPSR(PSRFlagData, $FAE4) // Print Processor Status Flag Data
|
|
|
|
// Check Result & Processor Status Flag Data
|
|
ldx.b AbsoluteData // X = Result Data
|
|
cpx.w ROLResultCheckD
|
|
beq Pass20
|
|
Fail20:
|
|
PrintText(Fail, $FAF2, 4) // Load Text To VRAM Lo Bytes
|
|
bra Fail20
|
|
Pass20:
|
|
lda.b PSRFlagData // A = Processor Status Flag Data
|
|
cmp.w PSRResultCheckD
|
|
bne Fail20
|
|
PrintText(Pass, $FAF2, 4) // Load Text To VRAM Lo Bytes
|
|
|
|
Loop:
|
|
jmp Loop
|
|
|
|
Title:
|
|
db "CPU Test ROL (Rotate Left):"
|
|
|
|
PageBreak:
|
|
db "------------------------------"
|
|
|
|
Key:
|
|
db "Modes | Result | NVZC | Test |"
|
|
Binary8Bit:
|
|
db "BIN,8"
|
|
Binary16Bit:
|
|
db "BIN,16"
|
|
Fail:
|
|
db "FAIL"
|
|
Pass:
|
|
db "PASS"
|
|
|
|
ROLA:
|
|
db "ROL A (Opcode: $2A)"
|
|
ROLAddr:
|
|
db "ROL addr (Opcode: $2E)"
|
|
ROLDP:
|
|
db "ROL dp (Opcode: $26)"
|
|
ROLAddrX:
|
|
db "ROL addr,X (Opcode: $3E)"
|
|
ROLDPX:
|
|
db "ROL dp,X (Opcode: $36)"
|
|
|
|
ROLResultCheckA:
|
|
db $00
|
|
PSRResultCheckA:
|
|
db $27
|
|
|
|
ROLResultCheckB:
|
|
db $FF
|
|
PSRResultCheckB:
|
|
db $A4
|
|
|
|
ROLResultCheckC:
|
|
dw $0000
|
|
PSRResultCheckC:
|
|
db $07
|
|
|
|
ROLResultCheckD:
|
|
dw $FFFF
|
|
PSRResultCheckD:
|
|
db $84
|
|
|
|
BGCHR:
|
|
include "Font8x8.asm" // Include BG 1BPP 8x8 Tile Font Character Data (1016 Bytes)
|
|
BGPAL:
|
|
dw $7800, $7FFF // Blue / White Palette (4 Bytes)
|
|
BGCLEAR:
|
|
dw $0020 // BG Clear Character Space " " Fixed Word |