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Thomas Harte 67ca298a72 Forces a no-op compute shader into the S-Video pipeline.
The intention is to restrict the area acted over, and to do the S-Video filtering in there. Then I'll just need two such stages for composite.
2020-09-01 18:39:52 -04:00
..
2020-02-16 14:14:10 -05:00
2020-01-07 23:21:32 -05:00