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CLK/OSBindings/Mac/Clock Signal/ScanTarget
Thomas Harte 67ca298a72 Forces a no-op compute shader into the S-Video pipeline.
The intention is to restrict the area acted over, and to do the S-Video filtering in there. Then I'll just need two such stages for composite.
2020-09-01 18:39:52 -04:00
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CSScanTarget.h Adds an intermediate buffer to correct inter-frame smoothing. 2020-08-15 21:24:10 -04:00
CSScanTarget.mm Forces a no-op compute shader into the S-Video pipeline. 2020-09-01 18:39:52 -04:00
CSScanTarget+CppScanTarget.h Makes an attempt to have the emulator fill the actual GPU buffers. 2020-08-08 22:49:02 -04:00
ScanTarget.metal Forces a no-op compute shader into the S-Video pipeline. 2020-09-01 18:39:52 -04:00