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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-23 03:32:32 +00:00
CLK/Storage/Disk
2016-12-30 17:26:44 -05:00
..
Encodings Ensured that get_sector copes even if any invalid sectors are encountered. 2016-12-30 14:21:14 -05:00
Formats Removed duplicated newline. 2016-12-30 14:21:36 -05:00
DigitalPhaseLockedLoop.cpp
DigitalPhaseLockedLoop.hpp
Disk.cpp Ensured a copy is passed for writing back rather than the original. 2016-12-30 17:26:44 -05:00
Disk.hpp After a quick bit of reading, discovered the virtual copy constructor pattern really is only a convention in C++, and conformed to it. Which hopefully gives copyable tracks. 2016-12-30 17:25:39 -05:00
DiskController.cpp With lots of logging arising temporarily, fixed bug whereby conversion to a patched track would lead to holding a track with a distinct measure of time, leading to improperly-placed patches. 2016-12-25 22:00:39 -05:00
DiskController.hpp Worked on the all-around framework for decoding sectors back from tracks when closing down a file. Hit the wall that the parser is more observant of CRCs than the WD. No, really. So I guess I have to stop avoiding that whole issue. 2016-12-26 14:24:33 -05:00
Drive.cpp Worked on the all-around framework for decoding sectors back from tracks when closing down a file. Hit the wall that the parser is more observant of CRCs than the WD. No, really. So I guess I have to stop avoiding that whole issue. 2016-12-26 14:24:33 -05:00
Drive.hpp Worked on the all-around framework for decoding sectors back from tracks when closing down a file. Hit the wall that the parser is more observant of CRCs than the WD. No, really. So I guess I have to stop avoiding that whole issue. 2016-12-26 14:24:33 -05:00
PCMPatchedTrack.cpp After a quick bit of reading, discovered the virtual copy constructor pattern really is only a convention in C++, and conformed to it. Which hopefully gives copyable tracks. 2016-12-30 17:25:39 -05:00
PCMPatchedTrack.hpp After a quick bit of reading, discovered the virtual copy constructor pattern really is only a convention in C++, and conformed to it. Which hopefully gives copyable tracks. 2016-12-30 17:25:39 -05:00
PCMSegment.cpp If asynchronous background processing is to occur on tracks then, given that they inherently have state, they'll need to be copyable, and ideally 'cheaply' (though it's not too great a priority). So started implementing appropriate copy constructors. Also introduced an extra level of indirection to PCMSegmentEventSource so that it can copy itself without copying the underlying PCMSegment, which is 95% of the heft of a track in all currently-implemented cases. 2016-12-30 14:23:26 -05:00
PCMSegment.hpp If asynchronous background processing is to occur on tracks then, given that they inherently have state, they'll need to be copyable, and ideally 'cheaply' (though it's not too great a priority). So started implementing appropriate copy constructors. Also introduced an extra level of indirection to PCMSegmentEventSource so that it can copy itself without copying the underlying PCMSegment, which is 95% of the heft of a track in all currently-implemented cases. 2016-12-30 14:23:26 -05:00
PCMTrack.cpp After a quick bit of reading, discovered the virtual copy constructor pattern really is only a convention in C++, and conformed to it. Which hopefully gives copyable tracks. 2016-12-30 17:25:39 -05:00
PCMTrack.hpp After a quick bit of reading, discovered the virtual copy constructor pattern really is only a convention in C++, and conformed to it. Which hopefully gives copyable tracks. 2016-12-30 17:25:39 -05:00