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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-24 12:29:06 +00:00
CLK/Outputs/CRT/Internals
2016-04-27 22:41:32 -04:00
..
Shaders Finished consolidation into OutputShader. With its documentation yet to update. 2016-04-27 22:41:32 -04:00
CRTConstants.hpp Made a decision to clean up by creating per-shader classes. Well, more or less. First thing to be factored out: the output shader. 2016-04-27 22:29:54 -04:00
CRTInputBufferBuilder.cpp Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow. 2016-03-19 22:46:17 -04:00
CRTInputBufferBuilder.hpp Factored out wraparound buffer addressing where it's otherwise going to get really repetitive; need to look at using the same approach for the glTexSubImage2D step at least but that probably means properly encapsulating the buffer builder's state. 2016-04-20 21:05:32 -04:00
CRTOpenGL.cpp Finished consolidation into OutputShader. With its documentation yet to update. 2016-04-27 22:41:32 -04:00
CRTOpenGL.hpp Finished consolidation into OutputShader. With its documentation yet to update. 2016-04-27 22:41:32 -04:00
Flywheel.hpp Reintroduced the CRT delegate and the 2600's automatic region switching. Albeit that the CRT itself doesn't adjust properly to new timings yet. 2016-04-24 18:36:22 -04:00
OpenGL.hpp Wrapped this up as explicitly only the Mac thing to do. 2016-03-08 22:53:29 -05:00
TextureTarget.cpp Spotted error was in texture target all along. This now gets as far as showing something a lot like the correct display, but precision is way off. Way off. 2016-04-18 21:32:48 -04:00
TextureTarget.hpp Attempted to deal with the precision issues causing 'television' output currently to differ from 'monitor' output. Documented TextureTarget while I'm here. 2016-04-19 20:51:34 -04:00