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A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
Go to file
2015-08-18 20:33:59 -04:00
Machines Wired up joystick directions, at least, and fire button presses get as far as the C++. But there's some latching to figure out before they'll work. 2015-08-18 20:33:24 -04:00
OSBindings/Mac Wired up joystick directions, at least, and fire button presses get as far as the C++. But there's some latching to figure out before they'll work. 2015-08-18 20:33:24 -04:00
Outputs Not that it makes a lot of difference, there being no names to mangle, but moved the closing #ifdef __cplusplus to the idiomatic place. 2015-08-18 20:33:59 -04:00
Processors/6502 Switched on the appropriate compiler warnings re: signed comparisons and implicit conversions. Fixed all less-than-explicit calls. 2015-08-16 16:08:29 -04:00
.gitignore Imported what little I have so far in the way of a memory-access cycle complete 6502 and just enough of a pretend Atari 2600 on top to be able to see some playfields in ASCII art. 2015-07-16 19:56:02 -04:00
LICENSE
README.md

CLK

An attempt to unify my various bits of emulation; we'll see.