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mirror of https://github.com/TomHarte/CLK.git synced 2024-10-07 06:57:15 +00:00
CLK/Outputs/CRT/Internals
2016-04-19 20:53:55 -04:00
..
CRTConstants.hpp Added blanking source runs, ensuring the rolling buffer is appropriately cleared. 2016-04-17 20:34:52 -04:00
CRTInputBufferBuilder.cpp
CRTInputBufferBuilder.hpp
CRTOpenGL.cpp Attempted to deal with the precision issues causing 'television' output currently to differ from 'monitor' output. Documented TextureTarget while I'm here. 2016-04-19 20:51:34 -04:00
CRTOpenGL.hpp Attempted to enable both monitor and television output paths in the same codebase. The television route seems to be broken. Investigation required. 2016-04-19 19:30:50 -04:00
CRTRunBuilder.cpp
CRTRunBuilder.hpp
Flywheel.hpp Introduced blackout period solution to vertical sync confusing horizontal sync. Need to find out whether it's accurate. 2016-04-14 20:30:45 -04:00
OpenGL.hpp
Shader.cpp Got rigorous on exceptions, started working towards having a working 'composite' shader at the same time as having a working RGB shader. 2016-04-19 08:05:43 -04:00
Shader.hpp Standardised indentation and added one extra piece of documentation. 2016-04-19 20:53:55 -04:00
TextureTarget.cpp Spotted error was in texture target all along. This now gets as far as showing something a lot like the correct display, but precision is way off. Way off. 2016-04-18 21:32:48 -04:00
TextureTarget.hpp Attempted to deal with the precision issues causing 'television' output currently to differ from 'monitor' output. Documented TextureTarget while I'm here. 2016-04-19 20:51:34 -04:00