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Atari2600
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Thomas Harte
944d835eea
Switched explicitly to an accumulation model for filling the collision buffer.
2017-02-06 21:59:28 -05:00
..
Atari2600.cpp
Some mild fixes get me up to having a rolling screen of vertical lines. Which is what I was hoping for right now!
2017-01-29 22:16:23 -05:00
Atari2600.hpp
Supposing the TIA were implemented, this is (more or less) what the Atari 2600 would now look like.
2017-01-28 21:46:40 -05:00
Atari2600Inputs.h
Factored out and templated the 6532, finally taking the opportunity to add a means to control the on-console switches of an Atari 2600.
2016-06-19 19:36:34 -04:00
PIA.hpp
Factored out the Atari 2600's 6532 connection, as a low-hanging fruit.
2016-12-03 13:41:55 -05:00
Speaker.cpp
Factored out the Atari 2600 speaker and adjusted it to postfix underscores.
2016-12-03 13:39:46 -05:00
Speaker.hpp
Factored out the Atari 2600 speaker and adjusted it to postfix underscores.
2016-12-03 13:39:46 -05:00
TIA.cpp
Switched explicitly to an accumulation model for filling the collision buffer.
2017-02-06 21:59:28 -05:00
TIA.hpp
Changed index naming order to ensure no out-of-bounds accesses.
2017-02-06 21:48:41 -05:00