1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-07-04 18:29:40 +00:00
CLK/OSBindings
Thomas Harte ac8fc9a1a0 Experimenting with pre-encoding luminance and chrominance separation over on the
CPU as otherwise the GPU does them repetitively and more awkwardly (as it's working purely in floats). It means uploading twice as much data though, so I don't
 know. Still only half as much as the RGBA path of a few days ago. Will experiment.

Also slightly adjusted division of responsibility in the fragment shader per the
 desire to have the `sample` function owned externally.
2015-09-03 11:15:23 -04:00
..
Mac Experimenting with pre-encoding luminance and chrominance separation over on the 2015-09-03 11:15:23 -04:00