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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
//
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// Configurable.h
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// Clock Signal
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//
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// Created by Thomas Harte on 17/11/2017.
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// Copyright 2017 Thomas Harte. All rights reserved.
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//
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#pragma once
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#include "../Reflection/Struct.hpp"
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#include <memory>
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namespace Configurable {
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/*!
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A Configurable::Device provides a reflective struct listing the available runtime options for this machine.
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You can ordinarily either get or set a machine's current options, or else construct a new instance of
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its options with one of the OptionsTypes defined below.
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*/
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struct Device {
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/// Sets the current options. The caller must ensure that the object passed in is either an instance of the machine's
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/// Options struct, or else was previously returned by get_options.
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virtual void set_options(const std::unique_ptr<Reflection::Struct> &options) = 0;
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/// @returns An options object
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virtual std::unique_ptr<Reflection::Struct> get_options() const = 0;
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};
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/*!
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'Accurate' options should correspond to the way that this device was usually used during its lifespan.
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E.g. a ColecoVision might accurately be given composite output.
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'User-friendly' options should be more like those that a user today might most expect from an emulator.
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E.g. the ColecoVision might bump itself up to S-Video output.
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*/
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enum class OptionsType {
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Accurate,
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UserFriendly
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};
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}
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