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CLK
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Thomas Harte
b4159295f6
Switched to using quads for intermediate draws. The specific concern is the flexibility offered in the GL spec as to line drawing algorithms. And even if a driver implements exactly to spec then it should omit the final pixel.
2017-01-11 21:18:41 -05:00
..
IntermediateShader.cpp
Switched to using quads for intermediate draws. The specific concern is the flexibility offered in the GL spec as to line drawing algorithms. And even if a driver implements exactly to spec then it should omit the final pixel.
2017-01-11 21:18:41 -05:00
IntermediateShader.hpp
Eliminated phaseCyclesPerTick as implied.
2017-01-08 16:48:02 -05:00
OutputShader.cpp
Made further efforts to support throughput via memory barrier.
2017-01-08 14:47:16 -05:00
OutputShader.hpp
Made further efforts to support throughput via memory barrier.
2017-01-08 14:47:16 -05:00
Shader.cpp
Added the option for both intermediate and output shaders to use only a portion of the input/output texture; made an attempt to pick an appropriate proportion in order to align signal sampling with the colour subcarrier.
2017-01-03 22:16:52 -05:00
Shader.hpp
Switched to suffix underscores.
2016-11-21 11:57:45 +08:00