mirror of
https://github.com/TomHarte/CLK.git
synced 2024-11-26 23:52:26 +00:00
31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
Linux, BSD
|
|
==========
|
|
|
|
Prerequisites are SDL 2, ZLib and OpenGL (or Mesa), and SCons for the provided build script. OpenGL 3.2 or better is required at runtime.
|
|
|
|
Build:
|
|
|
|
cd OSBindings/SDL
|
|
scons
|
|
|
|
Optionally:
|
|
|
|
cp clksignal /usr/bin
|
|
|
|
To launch:
|
|
|
|
clksignal file
|
|
|
|
Setting up clksignal as the associated program for supported file types in your favoured filesystem browser is recommended; it has no file navigation abilities of its own.
|
|
|
|
Some emulated systems require the provision of original machine ROMs. These are not included and may be located in either /usr/local/share/CLK/ or /usr/share/CLK/. You will be prompted for them if they are found to be missing. The structure should mirror that under OSBindings in the source archive; see the readme.txt in each folder to determine the proper files and names ahead of time.
|
|
|
|
macOS
|
|
=====
|
|
|
|
There are no prerequisites beyond the normal system libraries; the macOS build is a native Cocoa application.
|
|
|
|
Build: open the Xcode project in OSBindings/Mac and press command+b.
|
|
|
|
Machine ROMs are intended to be built into the application bundle; populate the dummy folders below ROMImages before building.
|