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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-26 08:49:37 +00:00
CLK/Outputs
2015-07-27 00:28:47 -04:00
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CRT.cpp Slightly expanded width of cathode ray gun, decided to figure out exactly how to deal with off-by-one lengths and precision at a later date, ensured that failure to catch vertical sync doesn't cause out-of-bounds buffer access on the hard-coded, assumed large enough, 512x512 data textures. 2015-07-27 00:28:47 -04:00
CRT.hpp With around about a thousand issues, not the least of which being sometimes unsafe memory accesses, I've at last got pixels on screen. 2015-07-26 23:50:43 -04:00
CRTFrame.h Reshuffled to make the OpenGL view explicitly a conduit for CRT-style output, and to give it responsibility for frame drawing. Which is still an awkward thread hop for the time being, but I've yet to read up on the advocated approach to multithreading with an NSOpenGLView; it looked like special provisions were available. 2015-07-26 15:13:46 -04:00