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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-23 20:29:42 +00:00
CLK/Outputs/CRT/Internals
2016-04-24 17:35:25 -04:00
..
CRTConstants.hpp Started commuting alpha to direction. The incoming amplitude is now honoured. 2016-04-21 19:53:41 -04:00
CRTInputBufferBuilder.cpp Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow. 2016-03-19 22:46:17 -04:00
CRTInputBufferBuilder.hpp Factored out wraparound buffer addressing where it's otherwise going to get really repetitive; need to look at using the same approach for the glTexSubImage2D step at least but that probably means properly encapsulating the buffer builder's state. 2016-04-20 21:05:32 -04:00
CRTOpenGL.cpp Added a dump-the-input default RGB output shader. Which at least proves that the Atari 2600 is generally still working. 2016-04-24 17:35:25 -04:00
CRTOpenGL.hpp Made attempt to introduce final filtering stage and output. 2016-04-22 19:15:59 -04:00
CRTRunBuilder.cpp
CRTRunBuilder.hpp
Flywheel.hpp Introduced blackout period solution to vertical sync confusing horizontal sync. Need to find out whether it's accurate. 2016-04-14 20:30:45 -04:00
OpenGL.hpp
Shader.cpp Got rigorous on exceptions, started working towards having a working 'composite' shader at the same time as having a working RGB shader. 2016-04-19 08:05:43 -04:00
Shader.hpp Standardised indentation and added one extra piece of documentation. 2016-04-19 20:53:55 -04:00
TextureTarget.cpp Spotted error was in texture target all along. This now gets as far as showing something a lot like the correct display, but precision is way off. Way off. 2016-04-18 21:32:48 -04:00
TextureTarget.hpp Attempted to deal with the precision issues causing 'television' output currently to differ from 'monitor' output. Documented TextureTarget while I'm here. 2016-04-19 20:51:34 -04:00