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CLK
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CLK
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Thomas Harte
68a8851c52
Increased parallelism, allowing a simplification in the GL view.
2016-06-02 22:29:09 -04:00
..
Shaders
Introduced a four-cycle delay between playfield fetch and display, curing Yar's Revenge. Also disabled barrel roll scanling colouring again. I really need to make my mind up on that.
2016-05-16 19:55:56 -04:00
CRTConstants.hpp
Fixed comment.
2016-05-10 19:59:03 -04:00
CRTInputBufferBuilder.cpp
Attempted fully to perfect
memove
, albeit that it's not affecting either current machine.
2016-05-09 07:44:05 -04:00
CRTInputBufferBuilder.hpp
…
CRTOpenGL.cpp
Increased parallelism, allowing a simplification in the GL view.
2016-06-02 22:29:09 -04:00
CRTOpenGL.hpp
Increased parallelism, allowing a simplification in the GL view.
2016-06-02 22:29:09 -04:00
Flywheel.hpp
Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract.
2016-05-11 22:11:01 -04:00
OpenGL.hpp
…
TextureTarget.cpp
…
TextureTarget.hpp
…