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CLK
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Thomas Harte
d9a9dffe63
Factored out wraparound buffer addressing where it's otherwise going to get really repetitive; need to look at using the same approach for the glTexSubImage2D step at least but that probably means properly encapsulating the buffer builder's state.
2016-04-20 21:05:32 -04:00
..
CRTConstants.hpp
Factored out wraparound buffer addressing where it's otherwise going to get really repetitive; need to look at using the same approach for the glTexSubImage2D step at least but that probably means properly encapsulating the buffer builder's state.
2016-04-20 21:05:32 -04:00
CRTInputBufferBuilder.cpp
…
CRTInputBufferBuilder.hpp
Factored out wraparound buffer addressing where it's otherwise going to get really repetitive; need to look at using the same approach for the glTexSubImage2D step at least but that probably means properly encapsulating the buffer builder's state.
2016-04-20 21:05:32 -04:00
CRTOpenGL.cpp
Factored out wraparound buffer addressing where it's otherwise going to get really repetitive; need to look at using the same approach for the glTexSubImage2D step at least but that probably means properly encapsulating the buffer builder's state.
2016-04-20 21:05:32 -04:00
CRTOpenGL.hpp
Factored out wraparound buffer addressing where it's otherwise going to get really repetitive; need to look at using the same approach for the glTexSubImage2D step at least but that probably means properly encapsulating the buffer builder's state.
2016-04-20 21:05:32 -04:00
CRTRunBuilder.cpp
…
CRTRunBuilder.hpp
…
Flywheel.hpp
…
OpenGL.hpp
…
Shader.cpp
…
Shader.hpp
…
TextureTarget.cpp
…
TextureTarget.hpp
…