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304 lines
10 KiB
C++
304 lines
10 KiB
C++
//
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// main.cpp
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// Clock Signal
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//
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// Created by Thomas Harte on 04/11/2017.
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// Copyright © 2017 Thomas Harte. All rights reserved.
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//
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#include <iostream>
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#include <memory>
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#include <cstdio>
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#include <SDL2/SDL.h>
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#include "../../StaticAnalyser/StaticAnalyser.hpp"
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#include "../../Machines/Utility/MachineForTarget.hpp"
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#include "../../Machines/ConfigurationTarget.hpp"
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#include "../../Machines/CRTMachine.hpp"
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#include "../../Concurrency/BestEffortUpdater.hpp"
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namespace {
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struct CRTMachineDelegate: public CRTMachine::Machine::Delegate {
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void machine_did_change_clock_rate(CRTMachine::Machine *machine) {
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best_effort_updater->set_clock_rate(machine->get_clock_rate());
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}
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void machine_did_change_clock_is_unlimited(CRTMachine::Machine *machine) {
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}
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Concurrency::BestEffortUpdater *best_effort_updater;
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};
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struct BestEffortUpdaterDelegate: public Concurrency::BestEffortUpdater::Delegate {
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void update(Concurrency::BestEffortUpdater *updater, int cycles, bool did_skip_previous_update) {
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machine->crt_machine()->run_for(Cycles(cycles));
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}
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Machine::DynamicMachine *machine;
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};
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// This is set to a relatively large number for now.
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const int AudioBufferSize = 1024;
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struct SpeakerDelegate: public Outputs::Speaker::Delegate {
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void speaker_did_complete_samples(Outputs::Speaker *speaker, const std::vector<int16_t> &buffer) {
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if(SDL_GetQueuedAudioSize(audio_device) < AudioBufferSize*3)
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SDL_QueueAudio(audio_device, reinterpret_cast<const void *>(buffer.data()), static_cast<Uint32>(buffer.size() * sizeof(uint16_t)));
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updater->update();
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}
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SDL_AudioDeviceID audio_device;
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Concurrency::BestEffortUpdater *updater;
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};
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bool KeyboardKeyForSDLScancode(SDL_Keycode scancode, Inputs::Keyboard::Key &key) {
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#define BIND(x, y) case SDL_SCANCODE_##x: key = Inputs::Keyboard::Key::y; break;
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switch(scancode) {
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default: return false;
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BIND(F1, F1) BIND(F2, F2) BIND(F3, F3) BIND(F4, F4) BIND(F5, F5) BIND(F6, F6)
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BIND(F7, F7) BIND(F8, F8) BIND(F9, F9) BIND(F10, F10) BIND(F11, F11) BIND(F12, F12)
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BIND(1, k1) BIND(2, k2) BIND(3, k3) BIND(4, k4) BIND(5, k5)
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BIND(6, k6) BIND(7, k7) BIND(8, k8) BIND(9, k9) BIND(0, k0)
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BIND(Q, Q) BIND(W, W) BIND(E, E) BIND(R, R) BIND(T, T)
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BIND(Y, Y) BIND(U, U) BIND(I, I) BIND(O, O) BIND(P, P)
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BIND(A, A) BIND(S, S) BIND(D, D) BIND(F, F) BIND(G, G)
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BIND(H, H) BIND(J, J) BIND(K, K) BIND(L, L)
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BIND(Z, Z) BIND(X, X) BIND(C, C) BIND(V, V)
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BIND(B, B) BIND(N, N) BIND(M, M)
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BIND(KP_7, KeyPad7) BIND(KP_8, KeyPad8) BIND(KP_9, KeyPad9)
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BIND(KP_4, KeyPad4) BIND(KP_5, KeyPad5) BIND(KP_6, KeyPad6)
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BIND(KP_1, KeyPad1) BIND(KP_2, KeyPad2) BIND(KP_3, KeyPad3)
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BIND(KP_0, KeyPad0)
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BIND(ESCAPE, Escape)
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BIND(PRINTSCREEN, PrintScreen) BIND(SCROLLLOCK, ScrollLock) BIND(PAUSE, Pause)
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BIND(GRAVE, BackTick) BIND(MINUS, Hyphen) BIND(EQUALS, Equals) BIND(BACKSPACE, BackSpace)
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BIND(TAB, Tab)
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BIND(LEFTBRACKET, OpenSquareBracket) BIND(RIGHTBRACKET, CloseSquareBracket)
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BIND(BACKSLASH, BackSlash)
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BIND(CAPSLOCK, CapsLock) BIND(SEMICOLON, Semicolon)
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BIND(APOSTROPHE, Quote) BIND(RETURN, Enter)
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BIND(LSHIFT, LeftShift) BIND(COMMA, Comma) BIND(PERIOD, FullStop)
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BIND(SLASH, ForwardSlash) BIND(RSHIFT, RightShift)
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BIND(LCTRL, LeftControl) BIND(LALT, LeftOption) BIND(LGUI, LeftMeta)
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BIND(SPACE, Space)
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BIND(RCTRL, RightControl) BIND(RALT, RightOption) BIND(RGUI, RightMeta)
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BIND(LEFT, Left) BIND(RIGHT, Right) BIND(UP, Up) BIND(DOWN, Down)
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BIND(INSERT, Insert) BIND(HOME, Home) BIND(PAGEUP, PageUp)
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BIND(DELETE, Delete) BIND(END, End) BIND(PAGEDOWN, PageDown)
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BIND(NUMLOCKCLEAR, NumLock) BIND(KP_DIVIDE, KeyPadSlash) BIND(KP_MULTIPLY, KeyPadAsterisk)
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BIND(KP_PLUS, KeyPadPlus) BIND(KP_MINUS, KeyPadMinus) BIND(KP_ENTER, KeyPadEnter)
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BIND(KP_DECIMAL, KeyPadDecimalPoint)
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BIND(KP_EQUALS, KeyPadEquals)
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BIND(HELP, Help)
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// SDL doesn't seem to have scancodes for hash or keypad delete?
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}
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#undef BIND
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return true;
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}
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}
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int main(int argc, char *argv[]) {
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SDL_Window *window = nullptr;
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// Perform a sanity check on arguments.
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if(argc < 2) {
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std::cerr << "Usage: " << argv[0] << " [file]" << std::endl;
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return -1;
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}
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// Determine the machine for the supplied file.
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std::list<StaticAnalyser::Target> targets = StaticAnalyser::GetTargets(argv[1]);
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if(targets.empty()) {
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std::cerr << "Cannot open " << argv[1] << std::endl;
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return -1;
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}
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Concurrency::BestEffortUpdater updater;
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BestEffortUpdaterDelegate best_effort_updater_delegate;
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CRTMachineDelegate crt_delegate;
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SpeakerDelegate speaker_delegate;
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// Create and configure a machine.
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std::unique_ptr<::Machine::DynamicMachine> machine(::Machine::MachineForTarget(targets.front()));
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updater.set_clock_rate(machine->crt_machine()->get_clock_rate());
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crt_delegate.best_effort_updater = &updater;
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best_effort_updater_delegate.machine = machine.get();
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speaker_delegate.updater = &updater;
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machine->crt_machine()->set_delegate(&crt_delegate);
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updater.set_delegate(&best_effort_updater_delegate);
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// Attempt to set up video and audio.
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
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std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
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return -1;
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}
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// Ask for no depth buffer, a core profile and vsync-aligned rendering.
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetSwapInterval(1);
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window = SDL_CreateWindow( "Clock Signal",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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400, 300,
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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if(!window)
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{
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std::cerr << "Could not create window" << std::endl;
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return -1;
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}
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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SDL_GL_MakeCurrent(window, gl_context);
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GLint target_framebuffer = 0;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &target_framebuffer);
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std::cout << "Target framebuffer has ID " << target_framebuffer << std::endl;
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// For vanilla SDL purposes, assume system ROMs can be found in one of:
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//
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// /usr/local/share/CLK/[system]; or
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// /usr/share/CLK/[system]
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bool roms_loaded = machine->crt_machine()->set_rom_fetcher( [] (const std::string &machine, const std::vector<std::string> &names) -> std::vector<std::unique_ptr<std::vector<uint8_t>>> {
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std::vector<std::unique_ptr<std::vector<uint8_t>>> results;
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for(auto &name: names) {
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std::string local_path = "/usr/local/share/CLK/" + machine + "/" + name;
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FILE *file = std::fopen(local_path.c_str(), "rb");
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if(!file) {
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std::string path = "/usr/share/CLK/" + machine + "/" + name;
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file = std::fopen(path.c_str(), "rb");
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}
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if(!file) {
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results.emplace_back(nullptr);
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continue;
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}
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std::unique_ptr<std::vector<uint8_t>> data(new std::vector<uint8_t>);
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std::fseek(file, 0, SEEK_END);
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data->resize(std::ftell(file));
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std::fseek(file, 0, SEEK_SET);
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std::size_t read = fread(data->data(), 1, data->size(), file);
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std::fclose(file);
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if(read == data->size())
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results.emplace_back(std::move(data));
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else
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results.emplace_back(nullptr);
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}
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return results;
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});
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if(!roms_loaded) {
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std::cerr << "Could not find system ROMs; please install to /usr/local/share/CLK/ or /usr/share/CLK/" << std::endl;
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return -1;
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}
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machine->configuration_target()->configure_as_target(targets.front());
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// Setup output, assuming a CRT machine for now, and prepare a best-effort updater.
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machine->crt_machine()->setup_output(4.0 / 3.0);
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machine->crt_machine()->get_crt()->set_output_gamma(2.2f);
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machine->crt_machine()->get_crt()->set_target_framebuffer(target_framebuffer);
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// For now, lie about audio output intentions.
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auto speaker = machine->crt_machine()->get_speaker();
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if(speaker) {
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// Create an audio pipe.
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SDL_AudioSpec desired_audio_spec;
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SDL_AudioSpec obtained_audio_spec;
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SDL_zero(desired_audio_spec);
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desired_audio_spec.freq = 48000; // TODO: how can I get SDL to reveal the output rate of this machine?
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desired_audio_spec.format = AUDIO_S16;
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desired_audio_spec.channels = 1;
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desired_audio_spec.samples = AudioBufferSize;
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speaker_delegate.audio_device = SDL_OpenAudioDevice(nullptr, 0, &desired_audio_spec, &obtained_audio_spec, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
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speaker->set_output_rate(obtained_audio_spec.freq, obtained_audio_spec.samples);
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speaker->set_delegate(&speaker_delegate);
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SDL_PauseAudioDevice(speaker_delegate.audio_device, 0);
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}
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int window_width, window_height;
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SDL_GetWindowSize(window, &window_width, &window_height);
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std::cout << "Window size is " << window_width << ", " << window_height << std::endl;
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// Run the main event loop until the OS tells us to quit.
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bool should_quit = false;
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while(!should_quit) {
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// Process all pending events.
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_QUIT: should_quit = true; break;
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case SDL_WINDOWEVENT:
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switch (event.window.event) {
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case SDL_WINDOWEVENT_RESIZED: {
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GLint target_framebuffer = 0;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &target_framebuffer);
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machine->crt_machine()->get_crt()->set_target_framebuffer(target_framebuffer);
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SDL_GetWindowSize(window, &window_width, &window_height);
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std::cout << "Resized; framebuffer is " << target_framebuffer << ", and window size is " << window_width << ", " << window_height << std::endl;
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} break;
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default: break;
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}
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP: {
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KeyboardMachine::Machine *keyboard_machine = machine->keyboard_machine();
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if(!keyboard_machine) break;
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Inputs::Keyboard::Key key = Inputs::Keyboard::Key::Space;
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if(!KeyboardKeyForSDLScancode(event.key.keysym.scancode, key)) break;
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keyboard_machine->get_keyboard().set_key_pressed(key, event.type == SDL_KEYDOWN);
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} break;
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default: break;
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}
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}
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// Display a new frame and wait for vsync.
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updater.update();
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machine->crt_machine()->get_crt()->draw_frame(static_cast<unsigned int>(window_width), static_cast<unsigned int>(window_height), false);
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SDL_GL_SwapWindow(window);
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}
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// Clean up.
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SDL_DestroyWindow( window );
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SDL_Quit();
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return 0;
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}
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