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CLK
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Thomas Harte
495024d6fe
Cleans up all redundant lock/unique_guard declarations.
2020-06-15 00:24:10 -04:00
..
Rectangle.cpp
…
Rectangle.hpp
…
Shader.cpp
Cleans up all redundant lock/unique_guard declarations.
2020-06-15 00:24:10 -04:00
Shader.hpp
…
TextureTarget.cpp
Embraces std::make_[unique/shared] in place of .reset(new .
2019-12-23 21:31:46 -05:00
TextureTarget.hpp
Switches to an 8bpp stencil, for Nvidia compatibility.
2019-03-03 20:38:24 -05:00