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CLK
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CLK
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CRT
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Thomas Harte
4ac619f569
glClientWaitSync
appears to be a busy wait, at least on my machine. But why wait indefinitely anyway?
2016-06-29 21:32:47 -04:00
..
Shaders
.reset
is the more normal way to reassign a
unique_ptr
.
2016-06-23 20:52:44 -04:00
CRTConstants.hpp
Demonstrated that issue is coloured borders, made a guess as to buffer exhaustion, upped limits as a temporary fix.
2016-06-29 21:16:34 -04:00
CRTInputBufferBuilder.cpp
…
CRTInputBufferBuilder.hpp
…
CRTOpenGL.cpp
glClientWaitSync
appears to be a busy wait, at least on my machine. But why wait indefinitely anyway?
2016-06-29 21:32:47 -04:00
CRTOpenGL.hpp
Increased parallelism, allowing a simplification in the GL view.
2016-06-02 22:29:09 -04:00
Flywheel.hpp
Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract.
2016-05-11 22:11:01 -04:00
OpenGL.hpp
…
TextureTarget.cpp
.reset
is the more normal way to reassign a
unique_ptr
.
2016-06-23 20:52:44 -04:00
TextureTarget.hpp
…