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mirror of https://github.com/TomHarte/CLK.git synced 2024-12-02 02:49:28 +00:00
CLK/Outputs/CRT/Internals
2016-06-12 14:39:17 -04:00
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Shaders Introduced a four-cycle delay between playfield fetch and display, curing Yar's Revenge. Also disabled barrel roll scanling colouring again. I really need to make my mind up on that. 2016-05-16 19:55:56 -04:00
CRTConstants.hpp Fixed comment. 2016-05-10 19:59:03 -04:00
CRTInputBufferBuilder.cpp Attempted fully to perfect memove, albeit that it's not affecting either current machine. 2016-05-09 07:44:05 -04:00
CRTInputBufferBuilder.hpp Switched to a more rational interface, ensured output_level will work when eventually needed, and that neither it nor output_data attempts a recursive lock. 2016-05-09 07:02:12 -04:00
CRTOpenGL.cpp Switched to a lookup table for phase, temporarily in YUV colour space, probably. Working on it. 2016-06-12 14:39:17 -04:00
CRTOpenGL.hpp Increased parallelism, allowing a simplification in the GL view. 2016-06-02 22:29:09 -04:00
Flywheel.hpp Permitted a wider error window on vertical sync, tidied things up a little and started trying to move towards full implementation of the OpenGL contract. 2016-05-11 22:11:01 -04:00
OpenGL.hpp
TextureTarget.cpp
TextureTarget.hpp