Some more consistency tidying

This commit is contained in:
Adrian Conlon committed 2026-08-28 22:38:47 +01:00
1 parent 1978896085
commit df451dbe38
1 file changed
+2 -6
+2 -6
View File
@@ -12,7 +12,6 @@
public abstract class Game(SDL.LogPriority logging) : Device
{
private readonly Wrapper _wrapper = new(logging);
private readonly SDL.PixelFormat _pixelType = SDL.PixelFormat.ARGB8888;
private bool _vsync;
private readonly SortedDictionary<uint, GameController> _gameControllers = [];
@@ -23,7 +22,7 @@
protected ScopedHandle BitmapTexture { get; } = new(SDL.DestroyTexture);
protected IntPtr PixelFormat { get; private set; } = IntPtr.Zero;
protected abstract SDL.PixelFormat PixelFormat { get; }
public abstract float FramesPerSecond { get; }
@@ -99,9 +98,6 @@
Wrapper.MaybeThrowException(success, "Unable to set event loop callback rate hint");
}
this.PixelFormat = SDL.GetPixelFormatDetails(this._pixelType);
Wrapper.MaybeThrowException(this.PixelFormat, "Unable to obtain pixel format details");
this.ConfigureBackground();
this.CreateBitmapTexture();
}
@@ -122,7 +118,7 @@
private void CreateBitmapTexture()
{
BitmapTexture.Handle = SDL.CreateTexture(this.Renderer, this._pixelType, SDL.TextureAccess.Streaming, this.RasterWidth, this.RasterHeight);
BitmapTexture.Handle = SDL.CreateTexture(this.Renderer, this.PixelFormat, SDL.TextureAccess.Streaming, this.RasterWidth, this.RasterHeight);
Wrapper.MaybeThrowException(BitmapTexture, "Unable to create bitmap texture");
}