Files
EightBitNet/Gaming/Wrapper.cs
T

66 lines
1.9 KiB
C#

namespace Gaming
{
using SDL3;
using EightBit;
using System;
public class Wrapper : Device
{
private readonly ILogger _logger;
private readonly ILogger.LogLevel _verbosity;
public ILogger Logger => this._logger;
public ILogger.LogLevel Verbosity => this._verbosity;
public Wrapper(ILogger.LogLevel logging = ILogger.LogLevel.Warning)
{
this._logger = new ConsoleLogger("Unnamed Game");
this._verbosity = logging;
this.RaisingPOWER += this.Wrapper_RaisingPOWER;
this.LoweredPOWER += this.Wrapper_LoweredPOWER;
}
private void Wrapper_RaisingPOWER(object? sender, EventArgs e)
{
this.Initialise();
}
private void Wrapper_LoweredPOWER(object? sender, EventArgs e)
{
this.Terminate();
}
public virtual void Initialise()
{
var success = SDL.Init(SDL.InitFlags.Video | SDL.InitFlags.Audio | SDL.InitFlags.Gamepad | SDL.InitFlags.Haptic);
Wrapper.MaybeThrowException(success, "Unable to initialise SDL library");
SDL.SetLogPriorities(SdlLogger.Translate(this.Verbosity));
this.Logger.Inform("SDL library initialised");
}
public virtual void Terminate()
{
this.Logger.Inform("SDL library terminating");
SDL.Quit();
}
public static void ThrowException(string failure)
{
throw new InvalidOperationException($"SDL: {failure}: {SDL.GetError()}");
}
public static void MaybeThrowException(bool success, string failure)
{
if (!success)
Wrapper.ThrowException(failure);
}
public static void MaybeThrowException(IntPtr handle, string failure)
{
MaybeThrowException(handle != IntPtr.Zero, failure);
}
}
}