Sort out power raise/lower requirements

This commit is contained in:
Adrian Conlon committed 2026-09-27 19:16:01 +01:00
1 parent 5d9e7b57b4
commit f2bf17fc2a
2 files changed
+8 -8

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+4 -4
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@@ -51,16 +51,16 @@
protected Game(ILogger.LogLevel logging)
{
this._wrapper = new(logging);
this.RaisedPOWER += this.Game_RaisedPOWER;
this.LoweringPOWER += this.Game_LoweringPOWER;
this.RaisingPOWER += this.Game_RaisingPOWER;
this.LoweredPOWER += this.Game_LoweredPOWER;
}
private void Game_RaisedPOWER(object? sender, EventArgs e)
private void Game_RaisingPOWER(object? sender, EventArgs e)
{
this.Initialise();
}
private void Game_LoweringPOWER(object? sender, EventArgs e)
private void Game_LoweredPOWER(object? sender, EventArgs e)
{
this.Terminate();
}
+4 -4
View File
@@ -18,16 +18,16 @@
{
this._logger = new ConsoleLogger("Unnamed Game");
this._verbosity = logging;
this.RaisedPOWER += this.Wrapper_RaisedPOWER;
this.LoweringPOWER += this.Wrapper_LoweringPOWER;
this.RaisingPOWER += this.Wrapper_RaisingPOWER;
this.LoweredPOWER += this.Wrapper_LoweredPOWER;
}
private void Wrapper_RaisedPOWER(object? sender, EventArgs e)
private void Wrapper_RaisingPOWER(object? sender, EventArgs e)
{
this.Initialise();
}
private void Wrapper_LoweringPOWER(object? sender, EventArgs e)
private void Wrapper_LoweredPOWER(object? sender, EventArgs e)
{
this.Terminate();
}