Add two player mode fixes

This commit is contained in:
David Schmenk committed 2026-07-31 17:03:32 -07:00
1 parent 9fff17dc58
commit 41458bf347
1 file changed
+2 -2
+2 -2
View File
@@ -1108,7 +1108,7 @@ def actionUpdatePlayer(event)#0
byte moveDir
moveDir = getPlayerKbd
if not moveDir
if moveDir == MOVE_NONE
moveDir = getPlayerJoy
fin
moveNerd(nerdPlayer, moveDir)
@@ -1635,7 +1635,7 @@ if tileList <> NULL and spriteList <> NULL
loop
if nerdPlayer2 < NUM_NERDS
dcgrColor(CLR_BLACK)
dcgrRect(3*TILE_WIDTH, 3*TILE_HEIGHT, 4*TILE_WIDTH, 3*TILE_HEIGHT)
dhgrClearBl7(3*TILE_WIDTH7, 3*TILE_HEIGHT, 4*TILE_WIDTH7, 3*TILE_HEIGHT)
dcgrColor(CLR_WHITE)
dcgrStr(82-32, 4*TILE_HEIGHT, "Player1:")
dcgrStr(82, 4*TILE_HEIGHT, itoa(@params, totalScore))