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@ -256,7 +256,8 @@ def dcgrTest#0
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//
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// Use back buffer for tile set buffer
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//
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for j = 0 to 6
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j = 0
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while ^$C000 < 128
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dcgrMemBl7Tile(0, 0, backblk, sprite7[j], sprite7span)
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dcgrMemBl7Tile(1, 0, backblk + 32, sprite7[j], sprite7span)
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dcgrMemBl7Tile(2, 0, backblk + 64, sprite7[j], sprite7span)
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@ -276,7 +277,9 @@ def dcgrTest#0
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dcgrTiles(0, i, @tilestr, 20, backblk)
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dcgrTiles(0, i + 1, @tilestr + 20, 20, backblk)
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next
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next
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j++
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if j > 6; j = 0; fin
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loop
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getc
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//
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// Lines
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